Jorum's Claw god roll & best perks

Jorum's Claw — Destiny 2 Pulse Rifle
Legendary · Pulse Rifle
Where it drops: Source: Complete Iron Banner matches and earn rank-up packages from Lord Saladin.

“"He was more wolf than Human, we used to say." —Lord Saladin”

Full perk pool, stats & source for Jorum's Claw →

Built from 30 curated wishlist rolls for this Pulse Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 18 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): Recommended MW: Reload. Adaptive(390) Solar Pulse Rifle Primary Ammo. "Hey hey, a “new” not so new weapon. Unlike the last few this is truly a reprised version. Jorum’s Claw is a fun pulse that needs Arrowhead Brake to even be considered useful. In PvE you really don’t have a lot of choice. Outlaw and Arrowhead Brake are required. A mag extending perk is useful but not required. Frenzy does limit the need for outlaw but there aren’t really a lot of perks in that column I would take. Golden Tricorn has become one of my favorite perks to recommend for the sheer damage coupled with our current surge mods."

Essential perks

Arrowhead Brake

Strong alternatives

Appended Mag Outlaw Frenzy Armor-Piercing Rounds Flared Magwell Outlaw Golden Tricorn Incandescent

pandapaxxy

pvp controller 12 wishlist rolls

pandapaxxy (PvP / Controller): Recommended MW: Stability. Adaptive(390) Solar Pulse Rifle Primary Ammo. "In PvP you’re really looking for consistency. The adaptive frame pulse rifles can two-burst with any damage bonus. This makes Kill Clip highly sought-after but having a more neutral pulse and surge mods can make this weapon also two-burst. With one surge mod you can two-burst all the way up to 7 resilience. Requiring all headshots. With two surge mods you can two-burst up to 8 resilience. 9 resilience with all three surge mods. Tier 10 will never get two bursted without Kill Clip but it’s nice to know if your RNG doesn’t favor you."

Essential perks

Arrowhead Brake

Strong alternatives

Iron Grip Headseeker Ricochet Rounds High-Caliber Rounds Moving Target Kill Clip Iron Reach

What these Jorum's Claw perks do

Outlaw

Precision Kills grant 70 Reload Speed with a 0.9x decreased Reload Animation Duration for 6 seconds. Buff is removed on stow.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

Armor-Piercing Rounds

Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.

Outlaw

Precision Kills grant 70 Reload Speed with a 0.9x decreased Reload Animation Duration for 6 seconds. Buff is removed on stow.

Golden Tricorn

While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration. While Golden Tricorn x1 or x2 is active: Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

Incandescent

Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (40 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 10 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs.

Iron Grip

Passively increases Stability by 20 but decreases Reload Speed by 20.

Headseeker

Dealing non-Precision Direct damage grants the following benefits for 0.55 seconds: • 20% increased Precision Bonus (complicated, see specific damage increases below) • 3% increased Aim Assist Cone size Precision damage increases by weapon type/frame: • Pulse Rifles: Adaptive: 7.1%, Aggressive Burst: 10%, Heavy Burst: 9.5%, High-Impact: 8.74%, Lightweight: 6.3%, Rapid-Fire: 10.3% • Sidearms: Adaptive Burst: 8.46%, Heavy Burst: 7.36% • Scout Rifles: Precision: 8.66% [Bug] Heavy Burst Hand Cannons: 7% increased Weakspot damage. The distinction between Weakspots and Critspots is complicated and we might write an explainer blog post about it eventually. For the purposes of PvP, the two are equivalent.

High-Caliber Rounds

Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.

Moving Target

Grants the following while Aiming Down Sights (ADS): • 10 Aim Assist • 10% decreased ADS Movement Speed Penalty

Kill Clip

Finishing a reload within 3.6 seconds of a kill grants 25% increased damage for 5 seconds. Stowing the weapon removes the buff. Does not buff the Splash/Explosive damage elements of other perks.

Iron Reach

Passively increases Range by 20 but decreases Stability by 20.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Jorum's Claw in Destiny 2

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