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Jorum's Claw
Jorum's Claw god roll & best perks
Legendary · Pulse Rifle
Where it drops: Source: Complete Iron Banner matches and earn rank-up packages from Lord Saladin.
“"He was more wolf than Human, we used to say." —Lord Saladin”
Full perk pool, stats & source for Jorum's Claw →
Built from 30 curated wishlist rolls for this Pulse Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these Jorum's Claw perks do
Outlaw
Precision Kills grant 70 Reload Speed with a 0.9x decreased Reload Animation Duration for 6 seconds.
Buff is removed on stow.
Frenzy
After being in Combat for 12 seconds:
Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds.
Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration.
For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds.
Self-damage and environmental damage do not count.
Armor-Piercing Rounds
Grants 5% increased damage against Elemental and Barrier Champion Shields.
Allows bullets to overpenetrate enemies once.
Outlaw
Precision Kills grant 70 Reload Speed with a 0.9x decreased Reload Animation Duration for 6 seconds.
Buff is removed on stow.
Golden Tricorn
While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration.
While Golden Tricorn x1 or x2 is active:
Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%.
Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.
Incandescent
Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (40 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target.
Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 10 more Scorch Stacks.
Scorch damage can be increased through Weapon Damage Buffs.
Iron Grip
Passively increases Stability by 20 but decreases Reload Speed by 20.
Headseeker
Dealing non-Precision Direct damage grants the following benefits for 0.55 seconds:
• 20% increased Precision Bonus (complicated, see specific damage increases below)
• 3% increased Aim Assist Cone size
Precision damage increases by weapon type/frame:
• Pulse Rifles: Adaptive: 7.1%, Aggressive Burst: 10%, Heavy Burst: 9.5%, High-Impact: 8.74%, Lightweight: 6.3%, Rapid-Fire: 10.3%
• Sidearms: Adaptive Burst: 8.46%, Heavy Burst: 7.36%
• Scout Rifles: Precision: 8.66%
[Bug] Heavy Burst Hand Cannons: 7% increased Weakspot damage.
The distinction between Weakspots and Critspots is complicated and we might write an explainer blog post about it eventually. For the purposes of PvP, the two are equivalent.
High-Caliber Rounds
Hits inflict increased Flinch on Enemies.
PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker.
PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.
Moving Target
Grants the following while Aiming Down Sights (ADS):
• 10 Aim Assist
• 10% decreased ADS Movement Speed Penalty
Kill Clip
Finishing a reload within 3.6 seconds of a kill grants 25% increased damage for 5 seconds.
Stowing the weapon removes the buff.
Does not buff the Splash/Explosive damage elements of other perks.
Iron Reach
Passively increases Range by 20 but decreases Stability by 20.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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