King Orfeo god roll & best perks

King Orfeo — Destiny 2 Combat Bow
Legendary · Combat Bow

“A summer rule, yet touched by winter.”

Full perk pool, stats & source for King Orfeo →

Built from 99 curated wishlist rolls for this Combat Bow. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Community wishlist roll

54 wishlist rolls

Inspired by @Saint_Kabr and @CourtProjects (PvE PvE-MinorSpec PvE-God M+KB Controller): First-choice PvE roll for controlling groups of Minor adds in general at-level or better content. King Orfeo is a precision frame bow which are rated D-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic but you might want to tuck one away in case there's a future rebalancing. The stats are excellent by comparison with its peers - see https://d2foundry.gg/w/784540301 for how the weapon stats impact in-game performance. The play, as ever for bows, is to used the bowstring perk to reduce the Draw Time, and the arrow perk to recover or improve Accuracy. In the first trait perk column to help with Draw Time, Archer's Tempo applies a ×0.75 animation multiplier for 3s (4s when enhanced) after a crit hit, or Successful Warm-Up applies a ×0.625 scalar after a kill for 6s, with further kills adding 4s at a time to a maximum of 20s or until stowed. Alternatively, Explosive Head boosts bodyshot damage by ×1.15 and crit damage by ×1.1 with increased stagger, and inflicts AoE damage on enemies within 3m. For fun, in the second column, Meganeura or Dragonfly both generate arc AoE explosions on crit kills - Meganeura builds up to ×3 stacks on crit hits for increasing damage in a 7.5m radius or Dragonfly is a flat 4.5m. For the Origin Trait, Nail, Meet Hammer grants ×1.08 damage against shields, and an additional 8% Special Ammo progress when initially breaking the shield. If you're interested, King Orfeo is a character from the Middle English narrative poem "Sir Orfeo" which dates back to the late 13th/early 14th century, who rescues his wife Heurodis from the fairy king who abducted her. Recommended MW: Draw Time, with your preferred choice of mod to boost weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-MinorSpec PvE-God M+KB Controller

Strong alternatives

Archer's Tempo Meganeura Elastic String Fiberglass Arrow Shaft Dragonfly Successful Warm-Up Explosive Head Straight Fletching Helical Fletching Polymer String Flexible String

Community wishlist roll

27 wishlist rolls

Inspired by @Saint_Kabr and @CourtProjects (PvE PvE-MinorSpec PvE-God M+KB Controller): First-choice PvE roll for controlling groups of Minor adds in general at-level or better content, particularly for Arc builds. King Orfeo is a precision frame bow which are rated D-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic but that might not be such a problem if you look at this as an Arc verb delivery system. The stats are excellent by comparison with its peers - see https://d2foundry.gg/w/784540301 for how the weapon stats impact in-game performance. The play, as ever for bows, is to used the bowstring perk to reduce the Draw Time, and the arrow perk to recover or improve Accuracy. In the first trait perk column to help with Draw Time, Archer's Tempo applies a ×0.75 animation multiplier for 3s (4s when enhanced) after a crit hit, or Successful Warm-Up applies a ×0.625 scalar after a kill for 6s, with further kills adding 4s at a time to a maximum of 20s or until stowed. Alternatively, Explosive Head boosts bodyshot damage by ×1.15 and crit damage by ×1.1 with increased stagger, and inflicts AoE damage on enemies within 3m. For arc builds using Bolt Charge, Rolling Storm generates a stack of Bolt Charge (2 when Amplified) on a kill, to trigger a lightning bolt at ×10 stacks for both target and AoE damage. For the Origin Trait, Nail, Meet Hammer grants ×1.08 damage against shields, and an additional 8% Special Ammo progress when initially breaking the shield. If you're interested, King Orfeo is a character from the Middle English narrative poem "Sir Orfeo" which dates back to the late 13th/early 14th century, who rescues his wife Heurodis from the fairy king who abducted her. Recommended MW: Draw Time, with your preferred choice of mod to boost weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-MinorSpec PvE-God M+KB Controller

Essential perks

Rolling Storm

Strong alternatives

Archer's Tempo Elastic String Fiberglass Arrow Shaft Successful Warm-Up Explosive Head Straight Fletching Helical Fletching Polymer String Flexible String

Community wishlist roll

18 wishlist rolls

Inspired by @Saint_Kabr and @CourtProjects (PvE PvE-MinorSpec PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for controlling groups of Minor adds in both general at-level or better, and end-game underleveled content, particularly for Arc builds. King Orfeo is a precision frame bow which are rated D-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic but that might not be such a problem if you look at this as an Arc verb delivery system. The stats are excellent by comparison with its peers - see https://d2foundry.gg/w/784540301 for how the weapon stats impact in-game performance. The play, as ever for bows, is to used the bowstring perk to reduce the Draw Time, and the arrow perk to recover or improve Accuracy. In the first trait perk column, Archer's Tempo applies a ×0.75 Draw Time animation multiplier for 3s (4s when enhanced) after a crit hit. Alternatively, Explosive Head boosts bodyshot damage by ×1.15 and crit damage by ×1.1 with increased stagger, and inflicts AoE damage on enemies within 3m. For arc builds, Jolting Feedback applies Jolt after 3 hits (2 when enhanced and 2 when amplified) enemies who can survive the weapon damage, triggering chain lightning on further hits for both target and AoE damage - unfortunately Explosive Head's double damage instances don't reduce the number of hits needed, though. For the Origin Trait, Nail, Meet Hammer grants ×1.08 damage against shields, and an additional 8% Special Ammo progress when initially breaking the shield. If you're interested, King Orfeo is a character from the Middle English narrative poem "Sir Orfeo" which dates back to the late 13th/early 14th century, who rescues his wife Heurodis from the fairy king who abducted her. Recommended MW: Draw Time, with your preferred choice of mod to boost weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-MinorSpec PvE-EndGame PvE-God M+KB Controller

Essential perks

Jolting Feedback

Strong alternatives

Archer's Tempo Elastic String Fiberglass Arrow Shaft Explosive Head Straight Fletching Helical Fletching Polymer String Flexible String

What these King Orfeo perks do

Archer's Tempo

Precision Hits decrease Draw Time by 25% for 3 seconds. Buff is removed on stow.

Jolting Feedback

Scoring multiple Direct Hits with the weapon within 3 seconds of each causes the next Direct Hit to apply Jolt. Being Amplified decreases the number of Hits required. Hits needed to activate normally | while Amplified: • Submachine Guns, Trace Rifles: 18 | 13 • Machine Guns: 16 | 11 • Auto Rifles: 15 | 11 • Pulse Rifles: 14 | 9 • Sidearms: 10 | 7 • Rocket Pulse Rifle: 8 | 5 • Scout Rifles, Hand Cannons: 7 | 6 • Swords: 6 | 4 • Glaives, Linear Fusion Rifles: 4 | 3 • Rocket Sidearm, Sniper Rifle?: 4 | 2 • Bows, Grenade Launchers: 3 | 2 • Shotguns, Aggressive Frame Fusion Rifle: 3|1

Explosive Head

Splits off 50% of the Bow's bodyshot damage into an Explosive Payload that detonates in a 3 meter radius on impact. The Payload deals 30% increased damage in PvE and staggers PvE Combatants more. Payload detonation time after hitting a target or surface depends on the distance. The remaining Impact damage portion receives an increased Crit Multiplier to compensate for the Payload not benefitting from crits. [PvE] Total damage is increased by ~15% of the weapon's bodyshot damage. On crits, the overall increase is 10.33% for Precision Bows and 9.69% for Lightweight Bows. [PvP] Total damage remains roughly the same but can vary by 1-2% in either direction for crits.

Rolling Storm

Weapon Kills grant 1 Stack of Bolt Charge. While Amplified, this is increased to 2 Stacks.

Successful Warm-Up

Weapon Kills decrease Charge/Draw Time by 37.5% for 6 seconds. Kills while the perk is active add 4 seconds to the duration up to a maximum of 20 seconds. Buff is removed on stow.

Meganeura

Precision Hits grant one stack of Meganeura for 3.5 seconds. Maximum of 3 stacks. Precision Kills cause targets to explode, dealing 123.89 [95.3] | 173.6 [?] | 207.57 [?] weapon-matching elemental damage in a 7.5-meter radius at 1|2|3| stacks. Explosion has up to 50% damage falloff at the furthest point.

Dragonfly

Precision Kills cause targets to explode, dealing up to 123.89 [95.3] weapon-matching elemental damage in a 4.5-meter radius.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

King Orfeo in Destiny 2

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