Community wishlist roll
controller pve 35 wishlist rollsFile auto generated from csv pandapaxxy-s15-roundup (tags: controller,pve)
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Built from 132 curated wishlist rolls for this Pulse Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pve)
Strong alternatives
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pvp)
Strong alternatives
File auto generated from csv pandapaxxy-s15-roundup (tags: pvp)
Strong alternatives
Inspired by Destiny Massive Breakdowns from Podcast 238. PvP backup roll for duelling (3s) and PvE first choice roll. Solid weapon subtype as at Season 15, but a bit of a "poor man's Messenger". Recommended MW: Stability, with Targeting Adjuster mod or Counterbalance Stock mod if you need it to control the recoil, and Backup Mag or damage-boosting mod for PvE.
Essential perks
Strong alternatives
Inspired by Destiny Massive Breakdowns from Podcast 238. PvP backup roll for duelling (3s). Solid weapon subtype as at Season 15, but a bit of a "poor man's Messenger". Recommended MW: Stability, with Targeting Adjuster mod or Counterbalance Stock mod if you need it to control the recoil.
Essential perks
Strong alternatives
Inspired by Destiny Massive Breakdowns from Podcast 238. PvP backup roll for damage-chaining (6s) and PvE first choice roll. Solid weapon subtype as at Season 15, but a bit of a "poor man's Messenger". Recommended MW: Stability, with Targeting Adjuster mod or Counterbalance Stock mod if you need it to control the recoil for PvP, and Backup Mag or damage-boosting mod for PvE.
Essential perks
Strong alternatives
Inspired by Destiny Massive Breakdowns from Podcast 238. PvP backup roll for damage-chaining (6s) with one-hit grenade builds. Solid weapon subtype as at Season 15, but a bit of a "poor man's Messenger". Recommended MW: Stability, with Targeting Adjuster mod or Counterbalance Stock mod if you need it to control the recoil.
Essential perks
Strong alternatives
Inspired by Destiny Massive Breakdowns from Podcast 238. PvP backup roll for damage-chaining (6s) with one-hit grenade builds, and first choice PvE. Solid weapon subtype as at Season 15, but a bit of a "poor man's Messenger". Recommended MW: Stability, with Targeting Adjuster mod or Counterbalance Stock mod if you need it to control the recoil, and Backup Mag or damage-boosting mod for Pv.
Essential perks
Strong alternatives
Beenlab (PvE): A-Tier (Strong). Recommended MW: Handling.
Essential perks
Strong alternatives
Inspired by Destiny Massive Breakdowns from Podcast 238. PvP backup roll for damage-chaining (6s). Solid weapon subtype as at Season 15, but a bit of a "poor man's Messenger". Recommended MW: Stability, with Targeting Adjuster mod or Counterbalance Stock mod if you need it to control the recoil.
Essential perks
Strong alternatives
Beenlab (PvP): A-Tier (Strong). Recommended MW: Reload.
Essential perks
Strong alternatives
Inspired by Destiny Massive Breakdowns from Podcast 238. PvP first choice roll for duelling (3s). Solid weapon subtype as at Season 15, but a bit of a "poor man's Messenger". Recommended MW: Stability, with Targeting Adjuster mod or Counterbalance Stock mod if you need it to control the recoil.
Essential perks
Strong alternatives
Grants the following while Aiming Down Sights (ADS): • 10 Aim Assist • 10% decreased ADS Movement Speed Penalty
Weapon Kills grant an additional 1% Super Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant an additional 1.5% instead.
On Weapon Kill: Grants 8% Ability Energy split equally amongst all uncharged abilities. Abilities with multiple charges only receive one third of the ability energy normally split to them once they have a full ability charge ready. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Weapon Kills grant a Stack of Heating Up for 5.5 seconds. Maximum of 2 Stacks. Benefits at 1|2 Stacks of Heating Up: • 15|30 Stability • 20|40 Recoil Direction • 15%|25% decreased Accuracy Cone Size • 15%|25% decreased Accuracy Cone Growth Buff remains active while stowed.
Weapon Kills grant a Stack of Rampage. Maximum of 3 Stacks. Stacks expire one at a time every 4.5 seconds. Grants a 10%|21%|33.1% damage increase at 1|2|3 Stacks. Does not buff the Splash/Explosive damage elements of other perks.
Grants Stat Bonuses depending on the number of Charged Abilities. Stat Bonuses with 1|2|3+ Charged Abilities: • 5|15|25 Stability • 5|25|60 Handling • 10|25|60 Reload Speed
Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks
Weapon Kills grant 1 Stack of Feeding Frenzy for 3.5 seconds, increasing the Reload Speed of the weapon. Maximum of 5 Stacks. Bonuses at 1|2|3|4|5 Stacks: • 8|50|60|75|100 Reload Speed • 2.5%|10%|13%|16%|20% decreased Reload Animation Duration
After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.
On Weapon Kill, for 5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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