Lingering Dread god roll & best perks

Lingering Dread — Destiny 2 Grenade Launcher
Legendary · Grenade Launcher

“We are all burdened by the chains of our past.”

Full perk pool, stats & source for Lingering Dread →

Built from 98 curated wishlist rolls for this Grenade Launcher. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 49 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Chill clip on a tube grenade launcher? Heck yeah. Sign me up. Now that blinding grenades and concussion grenades caught another nerf, any crowd control is good crowd control. Spike grenades will see a small rise in popularity with Lingering Dread as you do need direct impacts to apply the slow effect. Auto-loading holster or ambitious assassin are both incredible for two different play styles, but a sleeper perk is unrelenting. You can easily get multikills with grenade launchers, and the added health regeneration is noticeable" Recommended MW - Reload.

Strong alternatives

Chill Clip Auto-Loading Holster Spike Grenades Quick Launch Smart Drift Control Linear Compensator Disorienting Grenades Ambitious Assassin Unrelenting Vorpal Weapon Demolitionist

pandapaxxy

pvp mkb controller 24 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "In PvP you could try for chill clip but I think the utility of demolitionist for potentially shooting twice in quick succession is better. You’ll also need to have good aim to get those direct hits. Whereas with demolitionist if you do happen to get a kill with Lingering Dread you’ll just get some of your grenade cooldown knocked off. Proximity grenades are the best in slot for demoltionist, but if you wanted the alternative high-velocity rounds for getting the grenade to targets with chill clip is the way to go." Recommended MW - Velocity.

Strong alternatives

Proximity Grenades Auto-Loading Holster Demolitionist Quick Launch Smart Drift Control High-Velocity Rounds Well-Rounded Steady Hands Chill Clip

YeezyGT's S18

god-pve 18 wishlist rolls

[YeezyGT's S18] [MW: Handling] "The cooler Pardon Our Dust. Aesthetics win out, and it has the holy Blinding or Spike / ALH combo. Demolitionist, Chill Clip, and even Danger Zone which has some great synergy with Blinding Grenades." tags:god-pve

Essential perks

Auto-Loading Holster Bitterspite

Strong alternatives

Disorienting Grenades Demolitionist Quick Launch Chill Clip Danger Zone Spike Grenades Hard Launch Smart Drift Control

Speedrunner's Shopping List

god-pve 6 wishlist rolls

Speedrunner's Shopping List: "Blinding enemies/Chill Clip application" (good for: all S21 raids and dungeons)

Essential perks

Disorienting Grenades Quick Launch

Strong alternatives

Ambitious Assassin Chill Clip Danger Zone Demolitionist Auto-Loading Holster

Community wishlist roll

1 wishlist roll

Chevy's S17 Super Pog PVE List Velocity/Reload MW tags:pve, M+KB

Essential perks

Ambitious Assassin Chill Clip Spike Grenades Quick Launch

What these Lingering Dread perks do

Ambitious Assassin

Reloading after scoring Kills with the weapon overfills the magazine from reserves based on the number of Kills scored. Overfill amount maxes out at 150% of the Magazine Capacity. Always rounds up. Kill counter persists through stow. Overfill amount per Kill scored: • Primary Weapons: 20% • Special and Power Weapons: 10%

Chill Clip

While at/above 50% of the Base Magazine Capacity: Direct Hits apply 60 Slow Stacks for 4 [1.5] seconds (8 [2] with Whisper of Durance) to enemies within 4 meters of the target. Micro-Missile Sidearms and Rapid-Fire Fusion Rifles only apply 40 Slow Stacks. Only activates once per shot/burst.

Disorienting Grenades

Passively grants -200 Blast Radius, 25% decreased damage, and 15% decreased detonation radius. Enemies within 6 meters of the explosion are disoriented for 4.5 seconds. Disorient radius cannot be increased using other perks. Champions and Bosses are unaffected by Disorient. (Disorient is effectively the equivalent of Arc Blind without any of the elemental synergies and anti-champion benefits) Players near the explosion briefly lose their HUD and have their screen distorted for up to ? seconds. Duration varies depending on the distance from the blast.

Danger Zone

Increases Blast Radius by ?% and decreased Self-Damage while within 15 meters of 3 enemies. Effect lingers for 3.5 seconds once no longer surrounded. Grenade Launchers: 40% decreased Self-Damage Rocket Launchers: 99.99% decreased Self-Damage and allows for rocket jumping

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Auto-Loading Holster

Refills stowed weapon from reserves after 3.5 seconds of it being stowed.

Bitterspite

Taking 20 damage grants a Stack of Bitterspite. Maximum of 5 Stacks. Benefits at 1|2|3|4|5 Stacks: • 10 | 20 | 30 | 40 | 50 Reload Speed • 0.97x | 0.96x | 0.95x | 0.92x | 0.9x Reload Duration Multiplier Reloading the weapon consumes all Stacks.

Spike Grenades

Increases Grenade Impact damage: • 12.12% increase on Special Grenade Launchers • 12.5% increase on Power Grenade Launchers Due to the ratio of Detonation and Impact damage being tied to the Blast Radius stat on Grenade Launchers, a lower stat will provide a slightly higher overall damage increase.

Unrelenting

Starts Health Regeneration and restores 65 HP upon reaching 100% Activation Progress with Weapon Kills within 5 seconds of each. Activation Progress by Enemy Rank: • Minor Combatants: 34% • Players: 67% • Elites, Minibosses, and Bosses: 100%

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]

Well-Rounded

Grenade Ability usage and Elemental Melee hits grant 1 Stack of Well-Rounded for 15 seconds. Super Ability usage grants 2 Stacks. Maximum of 2 Stacks. Each Stack grants 10 Range, 10 Stability, and 10 Handling. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

Steady Hands

Weapon Kills grant 100 Handling and a 0.825x Handling Animation Duration Multiplier to all weapons for 8.5 seconds. Additional kills while the perk is active refresh the duration to 6.5 seconds.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Lingering Dread in Destiny 2

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