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Lost Signal
Lost Signal god roll & best perks
Legendary · Grenade Launcher
Where it drops: Source: Episode: Echoes Activities
“"I think I've had a little too much peace and quiet." —Failsafe”
Full perk pool, stats & source for Lost Signal →
Built from 81 curated wishlist rolls for this Grenade Launcher. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these Lost Signal perks do
Unrelenting
Starts Health Regeneration and restores 65 HP upon reaching 100% Activation Progress with Weapon Kills within 5 seconds of each.
Activation Progress by Enemy Rank:
• Minor Combatants: 34%
• Players: 67%
• Elites, Minibosses, and Bosses: 100%
One for All
Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits.
Buff duration cannot be refreshed.
Reverberation
Weapon Kills grant 100 Blast Radius for 5.5 seconds.
Blast Radius does not affect the lingering pools created by Area Denial Frame Grenade Launchers.
Lead from Gold
Heavy Ammo Pickups grants 25% of your maximum Special Ammo Reserves even while the weapon is stowed.
Equipping two Special Weapons halves the amount of ammo granted.
Stats for All
Upon damaging 3 Separate Enemies within 3 seconds of each, for 10 seconds:
• 35 Handling and Reload Speed
• 10 Stability and Range
• 5% increased Damage Falloff Distance
• 0.95x Reload Duration Multiplier
Buff duration cannot be refreshed.
Wellspring
On Weapon Kill:
Grants 8% Ability Energy split equally amongst all uncharged abilities.
Abilities with multiple charges only receive one third of the ability energy normally split to them once they have a full ability charge ready.
Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
High Ground
Scoring a Kill grants 1 [2] Stacks of 'High Ground' for 7 seconds. Maximum of 3 Stacks.
Weapon damage increases at 1|2|3 Stacks:
10% [5%] | 17.5% [10%] | 25% [15%]
While you are not airborne:
Damaging targets that are 2 meters [5 for Primary weapons] lower in elevation than the ground you stand on immediately grants all 3 Stacks [Primary weapons only grant 1 Stack] of the buff. The damage increase is applied to the shot triggering the perk as well.
The reference point of enemies' elevation is generally their lowest point.
Vorpal Weapon
Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability.
Damage increase by Ammo Type:
• Primary Weapons: 20% [60%]
• Special Weapons: 15% [20%]
• Power Weapons: 10% [20%]
Demolitionist
Weapon Kills grant 10% Grenade Ability Energy.
Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%.
Using your Grenade Ability refills the Magazine with a 3 second cooldown.
Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Quickdraw
Switching to the Weapon grants 100 Ready/Stow Handling and a 0.95x Ready Animation Duration Multiplier for 1 second.
Buff is removed as soon as ADS input is pressed.
Threat Detector
Grants 1|2 Stacks while within 15 meters of 1|2+ enemies.
Bonuses at 1|2 Stacks:
• 15|40 Stability
• 18|60 Reload Speed
• 25|100 Handling
• 0.9x|0.81x Handling Animation Duration Multiplier
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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