Motif-41 god roll & best perks

Motif-41 — Destiny 2 Grenade Launcher
Legendary · Grenade Launcher
Where it drops: Random Perks: This item cannot be reacquired from Collections.

“SUROS invites you to explore.”

Full perk pool, stats & source for Motif-41 →

Built from 34 curated wishlist rolls for this Grenade Launcher. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

SpaceMonkey

pve 27 wishlist rolls

SpaceMonkey (PvE): "The best area denial we've gotten since Lost Signal. Each one released since that original GL haven't had access to Autoloader, which IMO is the top option for breech-loaded GLs." Recommended MW: Handling, Reload.

Essential perks

High-Velocity Rounds

Strong alternatives

Auto-Loading Holster Demolitionist Quick Launch Vorpal Weapon Master of Arms Attrition Orbs Heal Clip Incandescent Smart Drift Control Countermass

Community wishlist roll

3 wishlist rolls

Inspired by @Saint_Kabr, @CourtProjects and @ImpetusAlways (PvE PvE-Minor PvE-GroupAdd PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for clearing groups of Minor adds in both general at-level or better, and end-game underleveled content. Motif-41 is an area denial frame grenade launcher, which are rated A-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic as versatile for Transcendence gains, applying splash effects, and for total damage. The frame intrinsic shoots five projectiles per shot, forming a field for 5.65s which will damage enemies within it once every 0.25s as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are below average by comparison with its peers - hopefully when the website's back https://d2foundry.gg/w/1685533876 will show how the weapon stats impact in-game performance. First priority with the barrel perk is Handling or Velocity, and then with the magazine perk High-Velocity Rounds is always going to be the option out of the two available. Honestly, the trait perk pool isn't that inspiring but if you're keeping one, Auto-Loading Holster will mean you always have a shot ready when you need it, and Attrition Orbs spawns a power orb after 48 hits within 5s of each other to proc armour mods so, even post-nerf it can still be useful to keep armor mods charged. Unfortunately, the Suros Synergy origin trait isn't terribly useful, granting +30 Handling and ×1.2 flinch resistance for 6s after reloading. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Minor PvE-GroupAdd PvE-God PvE-EndGame M+KB Controller

Essential perks

Attrition Orbs High-Velocity Rounds Auto-Loading Holster

Strong alternatives

Quick Launch Smart Drift Control Linear Compensator

Adamsdown_Boy written as at v9.5.6

3 wishlist rolls

Adamsdown_Boy written as at v9.5.6 (PvE PvE-Minor PvE-GroupAdd PvE-God M+KB Controller): First-choice PvE roll for clearing groups of Minor adds in general at-level or better content, particularly with grenade builds. Motif-41 is an area denial frame grenade launcher, which are rated A-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic as versatile for Transcendence gains, applying splash effects, and for total damage. The frame intrinsic shoots five projectiles per shot, forming a field for 5.65s which will damage enemies within it once every 0.25s as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are below average by comparison with its peers - hopefully when the website's back https://d2foundry.gg/w/1685533876 will show how the weapon stats impact in-game performance. First priority with the barrel perk is Handling or Velocity, and then with the magazine perk High-Velocity Rounds is always going to be the option out of the two available. Honestly, the trait perk pool isn't that inspiring but if you're keeping one and running a grenade build you have the ability energy trait perk combination of Wellspring which grants 8% (9% when enhanced) ability energy shared between any uncharged abilities on a kill and Demolitionist which generates 10% (11% enhanced) grenade ability energy on kills and an instant magazine refill on grenade use. Unfortunately, the Suros Synergy origin trait isn't terribly useful, granting +30 Handling and ×1.2 flinch resistance for 6s after reloading. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Minor PvE-GroupAdd PvE-God PvE-EndGame M+KB Controller

Essential perks

High-Velocity Rounds Demolitionist Wellspring

Strong alternatives

Quick Launch Smart Drift Control Linear Compensator

SpaceMonkey

pve god-pve 1 wishlist roll

SpaceMonkey (PvE / God-PvE): "The best area denial we've gotten since Lost Signal. Each one released since that original GL haven't had access to Autoloader, which IMO is the top option for breech-loaded GLs." Recommended MW: Handling.

Essential perks

High-Velocity Rounds Auto-Loading Holster Quick Launch Incandescent

What these Motif-41 perks do

Attrition Orbs

Scoring multiple Hits against enemies within 5 seconds of each spawns an Orb of Power that grants 0.8% Super Energy. Does not require Direct Hits. Hit counter persists through stow. Hit requirements for activation: • Rocket Launchers: 2 hits • Heavy Grenade Launchers: 3 Hits • Wave-Frame Grenade Launchers: 4 hits • Bows: 4 Hits • Swords: 5 Hits • Area-Denial Grenade Launchers: 26 Hits • Others: 55% of Magazine Size rounded down + 1 Support Frame Auto Rifle healing round Hits on damaged allies count as 2 Hits.

Auto-Loading Holster

Refills stowed weapon from reserves after 3.5 seconds of it being stowed.

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Wellspring

On Weapon Kill: Grants 8% Ability Energy split equally amongst all uncharged abilities. Abilities with multiple charges only receive one third of the ability energy normally split to them once they have a full ability charge ready. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Incandescent

Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (40 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 10 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs.

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]

Master of Arms

Scoring a Kill with any weapon grants Master of Arms x1, granting 15% increased damage for 7 seconds. Scoring a Kill with any weapon with Master of Arms active grants Master of Arms x2, granting 25% increased damage for 4 seconds. Master of Arms x2 expiring reverts the buff back to Master of Arms x1.

Heal Clip

Finishing a reload within 5.3? seconds of a Kill grants Cure x2 to you and Cure x1 to allies within 15 meters.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Motif-41 in Destiny 2

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