Nightshade god roll & best perks

Nightshade — Destiny 2 Pulse Rifle
Legendary · Pulse Rifle
Where it drops: Source: Season of the Witch

“Three drops is all it takes.”

Full perk pool, stats & source for Nightshade →

Built from 198 curated wishlist rolls for this Pulse Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

controller pvp 75 wishlist rolls

pandapaxxy (PvP / Controller): "Nightshade in PvP has had an interesting run. From being a viable option in Vanilla, to being passed over with random rolls, to being an off meta choice in its revival, to being outclassed, and finally returning again. What a ride. Arrowhead Brake is again my choice in barrels, but if you can control the recoil direction you can certainly opt for other options. Ricochet Rounds is the best in slot whenever it is available so please choose that. High-Caliber Rounds can work but I find neutrally the bump in stability outweighs possibly flinching off my opponent. In the third column it is all about Keep Away. Being able to get a range bump for free is incredible. I prefer Kill Clip for an easier time 1v2'ing as I am usually in a bad situation, but Headseeker is better neutrally for any 1vX situation as it's always on. With my roll choices you can have 100 recoil direction with a counterbalance mod and 32m of in game range. Plenty to take advantage of the bonuses of Keep Away." Recommended MW: Stability.

Strong alternatives

Headseeker Arrowhead Brake Ricochet Rounds Keep Away Moving Target Kill Clip Heating Up Enlightened Action Flared Magwell High-Caliber Rounds Chambered Compensator Smallbore

pandapaxxy

mkb pvp 45 wishlist rolls

pandapaxxy (PvP / M+KB): "Nightshade in PvP has had an interesting run. From being a viable option in Vanilla, to being passed over with random rolls, to being an off meta choice in its revival, to being outclassed, and finally returning again. What a ride. Arrowhead Brake is again my choice in barrels, but if you can control the recoil direction you can certainly opt for other options. Ricochet Rounds is the best in slot whenever it is available so please choose that. High-Caliber Rounds can work but I find neutrally the bump in stability outweighs possibly flinching off my opponent. In the third column it is all about Keep Away. Being able to get a range bump for free is incredible. I prefer Kill Clip for an easier time 1v2'ing as I am usually in a bad situation, but Headseeker is better neutrally for any 1vX situation as it's always on. With my roll choices you can have 100 recoil direction with a counterbalance mod and 32m of in game range. Plenty to take advantage of the bonuses of Keep Away." Recommended MW: Range.

Strong alternatives

Headseeker Arrowhead Brake Ricochet Rounds Rangefinder Kill Clip Moving Target High-Caliber Rounds Flared Magwell Extended Barrel Keep Away Enlightened Action Smallbore

pandapaxxy

mkb controller pve 36 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Nightshade returns in its third, and hopefully, final glory. With a recoil direction of 56 you almost need Arrowhead Brake in order to fire at full RPM. In PvE I would highly recommend Flared Magwell or Light Mag depending on if you want range or stability. The added reload will feel incredible. You can then stack on Outlaw or Enlightened Action for better reload on top of that, or even Keep Away to bump out your range and handling. I find that in certain activities it is hard to keep enemies away all the time so you'll be constantly fighting whether the perk is up or not. Finally to round out the reload / damage perks you can use the easiest damage Nightshade has to offer, Collective Action. I find Kill Clip to be better as it's an ever so slightly higher damage bump. But depending on your build if you can create those elemental pickups it would be easier on Collective Action. Hatchling could work really well on Strand now that they received a slight buff." Recommended MW: Stability.

Strong alternatives

Arrowhead Brake Kill Clip Outlaw Flared Magwell Collective Action Hatchling Enlightened Action Keep Away Light Mag Smallbore

Community wishlist roll

12 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 78 (https://open.spotify.com/episode/5KOQQ9QtvSEhRVb4vjeO3B?si=8c4784e02b87424e) with @Saint_Kabr and @CourtProjects. First-choice PvE pick for add-clearing Minor Spec enemies in general content. Nightshade is back - the same lightweight frame as in vanilla D2, which now gives you +20 Mobility and +6.25% to movement speed, but this time as a Strand weapon. The stats are solid by comparison with other kinetic options. Start by straightening up the recoil direction with Arrowhead Brake, and then add one of the combat effect rounds - Ricochet also adds stability, but they are all useful. In the first trait column as the support park, either Enlightened Action boosts reload speed and handling to maximum in two 3-round bursts, or Outlaw maximises reload and applies a scalar. To pair with this in the second column signature slot, Collective Action boosts damage by 20% for 7s on an Elemental Pickup, or Kill Clip adds 25% damage for 5s after a precision kill. The Nadir Focus Origin Trait adding range and accuracy on repeated hits isn't game-changing, but it is nice to have. Recommended MW: Range, with a damage-boosting (Minor or Taken Spec) or Backup Mag mod.|tags: PvE, PvE-MinorSpec, PvE-God, M+KB, Controller

Essential perks

Arrowhead Brake

Strong alternatives

Ricochet Rounds Collective Action Enlightened Action High-Caliber Rounds Armor-Piercing Rounds Outlaw Kill Clip

Community wishlist roll

12 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 78 (https://open.spotify.com/episode/5KOQQ9QtvSEhRVb4vjeO3B?si=8c4784e02b87424e) with @Saint_Kabr and @CourtProjects. First-choice PvE pick for Strand synergy and add-clearing Minor Spec enemies in general content. Nightshade is back - the same lightweight frame as in vanilla D2, which now gives you +20 Mobility and +6.25% to movement speed, but this time as a Strand weapon. The stats are solid by comparison with other kinetic options. On M&KB, start with pushing the range out with Full Bore, and then add one of the combat effect rounds - they are all useful and add more range. In the first trait column as the support park, either Enlightened Action boosts reload speed and handling to maximum in two 3-round bursts, or Outlaw maximises reload and applies a scalar. To pair with this in the second column signature slot, Collective Action boosts damage by 20% for 7s on an Elemental Pickup, or Kill Clip adds 25% damage for 5s after a precision kill. The Nadir Focus Origin Trait adding range and accuracy on repeated hits isn't game-changing, but it is nice to have. Recommended MW: Range, with a damage-boosting (Minor or Taken Spec) or Backup Mag mod.|tags: PvE, PvE-MinorSpec, PvE-God, M+KB

Essential perks

Full Bore

Strong alternatives

Ricochet Rounds Collective Action Enlightened Action High-Caliber Rounds Armor-Piercing Rounds Outlaw Kill Clip

Community wishlist roll

9 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 78 (https://open.spotify.com/episode/5KOQQ9QtvSEhRVb4vjeO3B?si=8c4784e02b87424e) with @Saint_Kabr and @CourtProjects. First-choice PvE pick for Strand synergy and add-clearing Minor Spec enemies in general content. Nightshade is back - the same lightweight frame as in vanilla D2, which now gives you +20 Mobility and +6.25% to movement speed, but this time as a Strand weapon. The stats are solid by comparison with other kinetic options. Start by straightening up the recoil direction with Arrowhead Brake, and then add one of the combat effect rounds - Ricochet also adds stability, but they are all useful. In the first trait column as the support park, either Keep Away adds range reload speed and accuracy if you're keeping your distance, Enlightened Action boosts reload speed and handling to maximum in two 3-round bursts, or Outlaw maximises reload and applies an animation scalar too. To pair with this in the second column signature slot Hatchling, particularly with Threads of Evolution and Rebirth, is a natural choice for Strand subclasses. The Nadir Focus Origin Trait adding range and accuracy on repeated hits isn't game-changing, but it is nice to have. Recommended MW: Range, with a damage-boosting (Minor or Taken Spec) or Backup Mag mod.|tags: PvE, PvE-MinorSpec, PvE-God, M+KB, Controller

Essential perks

Hatchling Arrowhead Brake

Strong alternatives

Ricochet Rounds Keep Away High-Caliber Rounds Armor-Piercing Rounds Enlightened Action Outlaw

Community wishlist roll

9 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 78 (https://open.spotify.com/episode/5KOQQ9QtvSEhRVb4vjeO3B?si=8c4784e02b87424e) with @Saint_Kabr and @CourtProjects. First-choice PvE pick for Strand synergy and add-clearing Minor Spec enemies in general content. Nightshade is back - the same lightweight frame as in vanilla D2, which now gives you +20 Mobility and +6.25% to movement speed, but this time as a Strand weapon. The stats are solid by comparison with other kinetic options. On M&KB, start with pushing the range out with Full Bore, and then add one of the combat effect rounds - they are all useful and add more range. In the first trait column as the support park, either Keep Away adds range reload speed and accuracy if you're keeping your distance, Enlightened Action boosts reload speed and handling to maximum in two 3-round bursts, or Outlaw maximises reload and applies an animation scalar too. To pair with this in the second column signature slot Hatchling, particularly with Threads of Evolution and Rebirth, is a natural choice for Strand subclasses. The Nadir Focus Origin Trait adding range and accuracy on repeated hits isn't game-changing, but it is nice to have. Recommended MW: Range, with a damage-boosting (Minor or Taken Spec) or Backup Mag mod.|tags: PvE, PvE-MinorSpec, PvE-God, M+KB

Essential perks

Full Bore Hatchling

Strong alternatives

Ricochet Rounds Keep Away High-Caliber Rounds Armor-Piercing Rounds Enlightened Action Outlaw

What these Nightshade perks do

Kill Clip

Finishing a reload within 3.6 seconds of a kill grants 25% increased damage for 5 seconds. Stowing the weapon removes the buff. Does not buff the Splash/Explosive damage elements of other perks.

Outlaw

Precision Kills grant 70 Reload Speed with a 0.9x decreased Reload Animation Duration for 6 seconds. Buff is removed on stow.

Collective Action

Elemental Pickup Interactions grant 30% [10%] increased damage for a variable duration based on the pickup. Can be activated while stowed. Ionic Traces, Stasis Shards, and Tangle Detonations grant the buff for 4 seconds. Throwing a held Tangle grants 4 additional seconds. Firesprites and Void Breaches grant the buff for 8 seconds. Additional Pickups can extend the duration up to the maximum of 16 seconds. Elemental Pickup Interactions: • Destroying a Tangle (or Elemental Orbs), either by shooting or throwing. • Collecting Firesprites, Ionic Traces, Stasis Shards, or Void Breaches Does not trigger with Stasis Shards generated from Facet of Awakening or Facet of Command.

Hatchling

Scoring a Precision Kill or 3 kills within 3 seconds of each other spawns a Threadling at the target's location.

Enlightened Action

Weapon Hits grant Stacks of Enlightened Action for 2 seconds. Maximum of 12 Stacks. Stat bonuses at 1|2|…|12 Stacks: 2|7|12|15|20|25|30|35|38|40|45|50 Handling and Reload Speed Stacks granted per hit by Weapon Type: • Hand Cannons: 3 Stacks • Bows: ? Stacks • Automatic Weapons: 1 Stack

Keep Away

While no enemies are within 15 meters: Grants 10 Range, 30 Reload Speed, and decreases Accuracy Cone Growth by 5?%.

High-Caliber Rounds

Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.

Armor-Piercing Rounds

Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.

Headseeker

Dealing non-Precision Direct damage grants the following benefits for 0.55 seconds: • 20% increased Precision Bonus (complicated, see specific damage increases below) • 3% increased Aim Assist Cone size Precision damage increases by weapon type/frame: • Pulse Rifles: Adaptive: 7.1%, Aggressive Burst: 10%, Heavy Burst: 9.5%, High-Impact: 8.74%, Lightweight: 6.3%, Rapid-Fire: 10.3% • Sidearms: Adaptive Burst: 8.46%, Heavy Burst: 7.36% • Scout Rifles: Precision: 8.66% [Bug] Heavy Burst Hand Cannons: 7% increased Weakspot damage. The distinction between Weakspots and Critspots is complicated and we might write an explainer blog post about it eventually. For the purposes of PvP, the two are equivalent.

Moving Target

Grants the following while Aiming Down Sights (ADS): • 10 Aim Assist • 10% decreased ADS Movement Speed Penalty

Heating Up

Weapon Kills grant a Stack of Heating Up for 5.5 seconds. Maximum of 2 Stacks. Benefits at 1|2 Stacks of Heating Up: • 15|30 Stability • 20|40 Recoil Direction • 15%|25% decreased Accuracy Cone Size • 15%|25% decreased Accuracy Cone Growth Buff remains active while stowed.

Rangefinder

Aiming Down Sights grants the following benefits: • 10 Range • 10% increased Effective Zoom • 5% increased Projectile Speed The Effective Zoom increase pushes out Aim Assist Falloff by 10%, reduces (Absolute) Recoil by 10% and narrows the Accuracy and Aim Assist Cones by the same amount. (This is the normal behavior of Zoom and isn't unique to Rangefinder)

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Nightshade in Destiny 2

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