No Survivors god roll & best perks

No Survivors — Destiny 2 Submachine Gun
Legendary · Submachine Gun

“"There's not enough seats."”

Full perk pool, stats & source for No Survivors →

Built from 185 curated wishlist rolls for this Submachine Gun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 81 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): Recommended MW: Stability. Aggressive Frame(750) Solar Submachine Gun Primary Ammo. "I can see this submachine gun overtaking the CALUS Mini-Tool for those who like the aggressive frame family. I don’t like one archetype over another for PvE but losing the enhanced perks and being unable to choose my direct perks almost feels like a loss now. It does open up a few different build capabilities with Demolitionist and Adrenaline Junkie for those grenade builds."

Strong alternatives

Target Lock Appended Mag Smallbore Demolitionist Corkscrew Rifling Fluted Barrel Flared Magwell Armor-Piercing Rounds Surplus Discord Adrenaline Junkie Incandescent

pandapaxxy

pvp controller 54 wishlist rolls

pandapaxxy (PvP / Controller): Recommended MW: Stability. Aggressive Frame(750) Solar Submachine Gun Primary Ammo. "No Survivors is Immortal but energy. They feel similar, they both get Target Lock and Rangefinder. I would almost argue that No Survivors is better, but that might be because my vault has a lot of kinetic special weapons. It does open up loadouts which I love to see. No adept mods makes this SMG a little less high-end over something like Immortal, but does not get rid of its utility."

Strong alternatives

Target Lock Smallbore Ricochet Rounds Rangefinder Hammer-Forged Rifling Corkscrew Rifling High-Caliber Rounds Well-Rounded Demolitionist Collective Action Elemental Capacitor

Community wishlist roll

40 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 67 (https://open.spotify.com/episode/3wGaXiUGMNodLkPkGFdBd3?si=42e0db2e63a443b7) with @CourtProjects, @ImpetusAlways and @Saint_Kabr. First-choice PvE pick for minor add clear in endgame activities, particularly for solar synergy. No Survivors has decent stats - high range, handling and recoil direction but low stability. We can help that with stability options in the barrel and mag, although with the high rate of fire and high chance you'll be in CQC, any of the combat effect mag perks will work. In your first trait slot as the support perk, Demolitionist is always useful but, to boost the gunfeel stats, Surplus and Well-Rounded can also work well. Then, in the second trait slot as the signature perk, Collective Action boosts damage by 20% for collecting an Elemental Pickup (any pickup, not just Firesprites). Add in Embers of Tempering and Mercy to proc and keep Collective Action going and boost restoration, and this turns into an add-clearing machine. The Restoration Ritual origin trait is also occasionally useful for an instant reload after proccing. Recommended MW: Stability, with a damage-boosting (Minor or Taken Spec) or Backup Mag mod.|tags: PvE, PvE-MinorSpec, PvE-God, PvE-EndGame, Controller, M+KB

Essential perks

Collective Action

Strong alternatives

Polygonal Rifling Flared Magwell Demolitionist Smallbore Fluted Barrel Corkscrew Rifling Armor-Piercing Rounds High-Caliber Rounds Ricochet Rounds Surplus Well-Rounded

Community wishlist roll

10 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 67 (https://open.spotify.com/episode/3wGaXiUGMNodLkPkGFdBd3?si=42e0db2e63a443b7) with @CourtProjects, @ImpetusAlways and @Saint_Kabr. First-choice PvE pick for minor add clear in endgame activities, particularly for solar synergy. No Survivors has decent stats - high range, handling and recoil direction but low stability. We can help that with stability options in the barrel and mag, although with the high rate of fire and high chance you'll be in CQC, any of the combat effect mag perks will work. If you missed out on an Incandescent Calus Mini-Tool, you can roll something similar by using Demolitionist in the first trait slot as the support perk, and Incandescent in the second slot as the signature perk. Incandescent kills count as weapon kills, so every energy that dies to scorch or ignite damage will grant 10% energy as well as direct kills. Add your pick of Embers of Tempering, Char, Eruption, Ashes, Mercy or Searing to turn this into a CQC add-clear beast. The Restoration Ritual origin trait is also occasionally useful for an instant reload after proccing. Recommended MW: Stability, with a damage-boosting (Minor or Taken Spec) or Backup Mag mod.|tags: PvE, PvE-MinorSpec, PvE-God, PvE-EndGame, Controller, M+KB

Essential perks

Demolitionist Incandescent

Strong alternatives

Polygonal Rifling Flared Magwell Armor-Piercing Rounds High-Caliber Rounds Smallbore Fluted Barrel Corkscrew Rifling Ricochet Rounds

What these No Survivors perks do

Target Lock

Successive Hits within 0.2 seconds of each grant a ramping Damage Buff after scoring 12.5% of the Magazine Capacity as hits. Missing deactivates the buff. Stacks displayed on-screen are only visual aides, the buff ramps up with each shot once active. Reaches maximum strength at 5 Stacks. % of the Magazine Capacity as Hits required for each Visual Stack: 12.5%|35.5%|54.5%|74.5%|110.33% Damage Buff ramps up from 16.73% [10.46%] to 40% [25%] upon reaching maximum strength. Assuming no missed shots, it provides roughly a 25% [15.85%] Damage Buff on average after firing 100% of the Magazine Capacity.

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Armor-Piercing Rounds

Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.

Surplus

Grants Stat Bonuses depending on the number of Charged Abilities. Stat Bonuses with 1|2|3+ Charged Abilities: • 5|15|25 Stability • 5|25|60 Handling • 10|25|60 Reload Speed

Discord

Grants the following for 7 seconds upon readying the weapon within 5? seconds of scoring a Kill with a different weapon: • 25% decreased ADS Animation Duration • 25% decreased Accuracy Cone Size • 30 Airborne Effectiveness Weapon Kills while Discord is active fully refill the Magazine of Primary Weapons, and refund 1 Ammo for Special and Power Weapons. (Scoring multiple kills with a single shot/burst still only refunds 1 ammo.)

Adrenaline Junkie

Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks

Incandescent

Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (40 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 10 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs.

Rangefinder

Aiming Down Sights grants the following benefits: • 10 Range • 10% increased Effective Zoom • 5% increased Projectile Speed The Effective Zoom increase pushes out Aim Assist Falloff by 10%, reduces (Absolute) Recoil by 10% and narrows the Accuracy and Aim Assist Cones by the same amount. (This is the normal behavior of Zoom and isn't unique to Rangefinder)

High-Caliber Rounds

Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.

Well-Rounded

Grenade Ability usage and Elemental Melee hits grant 1 Stack of Well-Rounded for 15 seconds. Super Ability usage grants 2 Stacks. Maximum of 2 Stacks. Each Stack grants 10 Range, 10 Stability, and 10 Handling. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

Collective Action

Elemental Pickup Interactions grant 30% [10%] increased damage for a variable duration based on the pickup. Can be activated while stowed. Ionic Traces, Stasis Shards, and Tangle Detonations grant the buff for 4 seconds. Throwing a held Tangle grants 4 additional seconds. Firesprites and Void Breaches grant the buff for 8 seconds. Additional Pickups can extend the duration up to the maximum of 16 seconds. Elemental Pickup Interactions: • Destroying a Tangle (or Elemental Orbs), either by shooting or throwing. • Collecting Firesprites, Ionic Traces, Stasis Shards, or Void Breaches Does not trigger with Stasis Shards generated from Facet of Awakening or Facet of Command.

Elemental Capacitor

Grants Passive Bonuses based on the element of your selected Super's element: • Solar: 50 Reload Speed • Arc: 50 Handling • Void: 20 Stability • Strand: 20 Airborne Effectiveness • Stasis: 20 Recoil Direction & 20% decreased ADS Movement Speed Penalty

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

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