Planck's Stride god roll & best perks

Planck's Stride — Destiny 2 Machine Gun
Legendary · Machine Gun
Where it drops: Source: Season Pass Reward

“"You may speak as freely as your willingness to take punishment." —Pirate Lord Arask”

Full perk pool, stats & source for Planck's Stride →

Built from 508 curated wishlist rolls for this Machine Gun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

YeezyGT's S18

pve 432 wishlist rolls

[YeezyGT's S18] [MW: Reload] "Planck's Stride is a unique LMG. Typically, I aim for strong stability, and ways to force a reload to make LMGs viable, as no one wants to spend 5 full seconds reloading mid-combat. Planck's doesn't really have that outside of Grave Robber, which means using an LMG for CQC engagements to get the most out of its perk pool. I can see it working with ranged melees, like with Warlock's Celestial Fire - a synergistic Karnstein, Grave Robber / Pugilist build could be fun. Ultimately, there's a few interesting options here for build-crafters, but not a lot to help it win out against better LMGs." tags:pve

Essential perks

Right Hook

Strong alternatives

Grave Robber Fluted Barrel Flared Magwell One for All One for All Pugilist Pugilist Swashbuckler Swashbuckler Grave Robber Heating Up Heating Up Slickdraw Slickdraw Steady Rounds Extended Mag Polygonal Rifling Arrowhead Brake Chambered Compensator

pandapaxxy

36 wishlist rolls

pandapaxxy (PvE Controller \ M+KB): Recommended MW: Reload “Why must all the season pass machine guns be 900 rpm? They are not bad, but they are my least favorite archetype. Give me Hammerhead 3.0 please. Planck's Strike needs a lot to feel good in any capacity. Harmony being its best damage perk next to swashbuckler is a big miss for me. One for All is easy to proc on a 900, but I would rather use a primary ammo weapon for add clear 90% of the time. Keep it for collections, but do not actively farm for this weapon.“ (Year 5 S18: Season of Plunder Arc Machine Gun Heavy Ammo)|tags:PvE, Controller, M+KB

Essential perks

Arrowhead Brake

Strong alternatives

Tactical Mag Harmony Perpetual Motion Appended Mag Flared Magwell Grave Robber Mulligan Mulligan Swashbuckler One for All

Community wishlist roll

12 wishlist rolls

pandapaxxy (M+KB PvP) Recommended MW: Range “PvP does not fare much better for the new machine gun. You can bump up the range, stability, and recoil direction and it still kicks like a drunken mule. That also takes away from eye of the storm, damage perks like rampage (not on this gun) or swashbuckler. 900 rpm machine guns need a lot of work just to feel good. Once they feel good, you remember 450s exist and move on to those.“ (Year 5 S18: Season of Plunder Arc Machine Gun Heavy Ammo)|tags:PvP, M+KB

Essential perks

Accurized Rounds

Strong alternatives

Eye of the Storm Perpetual Motion Extended Barrel Extended Mag Killing Wind Harmony Tap the Trigger

pandapaxxy

PvP Controller 9 wishlist rolls

pandapaxxy (PvP Controller): Recommended MW: Stability “PvP does not fare much better for the new machine gun. You can bump up the range, stability, and recoil direction and it still kicks like a drunken mule. That also takes away from eye of the storm, damage perks like rampage (not on this gun) or swashbuckler. 900 rpm machine guns need a lot of work just to feel good. Once they feel good, you remember 450s exist and move on to those.“ (Year 5 S18: Season of Plunder Arc Machine Gun Heavy Ammo)

Essential perks

Arrowhead Brake Accurized Rounds

Strong alternatives

Perpetual Motion Tap the Trigger Killing Wind Heating Up Eye of the Storm Harmony

Community wishlist roll

PvE PvE-God PvE-MinorSpec PvE-Boss PvE-MinorSpec Controller MKB 8 wishlist rolls

Inspired by DMB PvE Podcast 31. PvE first-choice roll for endgame content. The Origin Perk works well in CQC, so you might find it some use if you're lucky. A Stability barrel will help control recoil, and Extended Magazine keeps you firing for as long as possible, even with a reload penalty. Then Heating Up corrects for Recoil Direction and adds more stability, and One For All or Swashbuckler improve your damage output for beefier add clear. Recommended MW: Reload Speed, with a damage-boosting (Major, Boss or Taken Spec) or Backup Mag mod.

Essential perks

Heating Up Extended Mag

Strong alternatives

Polygonal Rifling One for All Smallbore Fluted Barrel Corkscrew Rifling Swashbuckler

Community wishlist roll

PvE PvE-God PvE-MinorSpec PvE-Boss PvE-MinorSpec Controller MKB 6 wishlist rolls

Inspired by DMB PvE Podcast 31. PvE first-choice roll for general content. The Origin Perk works well in CQC, so you might find it some use if you're lucky. A Stability barrel will help control recoil, and Extended Magazine keeps you firing for as long as possible, even with a reload penalty. Then Heating Up corrects for Recoil Direction and adds more stability, and who doesn't love extra Super energy through Thresh. Recommended MW: Reload Speed, with a damage-boosting (Major, Boss or Taken Spec) or Backup Mag mod.

Essential perks

Extended Mag Thresh

Strong alternatives

Arrowhead Brake Killing Wind Perpetual Motion Polygonal Rifling Heating Up Smallbore Fluted Barrel Corkscrew Rifling

Community wishlist roll

PvE PvE-God PvE-MinorSpec PvE-Boss PvE-MinorSpec Controller MKB 4 wishlist rolls

Inspired by DMB PvE Podcast 31. PvE first-choice roll for endgame content. The Origin Perk works well in CQC, so you might find it some use if you're lucky. Arrowhead Brake helps tidy up the recoil direction, and Extended Magazine keeps you firing for as long as possible, even with a reload penalty. Then Killing Wind helps with a bit of Range and mobility, or Perpetual Motion adds useful gunfeel stats, and One For All or Swashbuckler improve your damage output for beefier add clear. Recommended MW: Reload Speed, with a damage-boosting (Major, Boss or Taken Spec) or Backup Mag mod.

Essential perks

Arrowhead Brake Extended Mag

Strong alternatives

Killing Wind One for All Perpetual Motion Swashbuckler

Community wishlist roll

1 wishlist roll

Chevy's S18 Super Pog PVE List - MW Range tags:pve, M+KB

Essential perks

Arrowhead Brake Grave Robber Accurized Rounds Swashbuckler

What these Planck's Stride perks do

Grave Robber

Powered Melee Hits and (Glaive) Melee Kills refill the magazine from reserves. 3 second cooldown between activations.

Right Hook

Dealing Melee damage grants 10 Aim Assist and 10 Range for 10 seconds. Dealing additional Melee damage while the Buff is active extends the duration by 10 seconds, up to the maximum of 20 seconds.

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 🡅11 seconds. Does not require Direct Hits. Buff duration cannot be refreshed. 🡅 Buff Duration is increased by 1 second.

Pugilist

Weapon Kills grant 10% Melee Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Dealing Melee Damage grants 35 Handling for 3 seconds. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Pugilist

Weapon Kills grant 🡅11% Melee Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 🡅22%. Dealing Melee Damage grants 35 Handling for 3 seconds. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website. 🡅 Melee Ability Energy gains are increased by 10%. (e.g. 10%🠚11%)

Swashbuckler

Weapon Kills grant a Stack of 'Swashbuckler' for 4.5 seconds. Maximum of 5 Stacks. (Glaive) Melee Kills grant all 5 Stacks instantly. Damage increase at 1|2|3|4|5 Stacks: 6.7% | 13.3% | 20% | 26.6% | 33.3% Stowing the weapon removes the buff.

Swashbuckler

Weapon Kills grant a Stack of 'Swashbuckler' for 🡅6.5 seconds. Maximum of 5 Stacks. (Glaive) Melee Kills grant all 5 Stacks instantly. Damage increase at 1|2|3|4|5 Stacks: 6.7% | 13.3% | 20% | 26.6% | 33.3% Stowing the weapon removes the buff. 🡅 Buff Duration is increased by 2 seconds.

Grave Robber

Powered Melee Hits and (Glaive) Melee Kills refill the magazine from reserves. 3 second cooldown between activations. 🡅 Passively grants 5 Handling.

Heating Up

Weapon Kills grant a Stack of Heating Up for 5.5 seconds. Maximum of 2 Stacks. Benefits at 1|2 Stacks of Heating Up: • 15|30 Stability • 20|40 Recoil Direction • 15%|25% decreased Accuracy Cone Size • 15%|25% decreased Accuracy Cone Growth Buff remains active while stowed.

Heating Up

Weapon Kills grant a Stack of Heating Up for 🡅6.5 seconds. Maximum of 2 Stacks. Benefits at 1|2 Stacks of Heating Up: • 15|30 Stability • 20|40 Recoil Direction • 15%|25% decreased Accuracy Cone Size • 15%|25% decreased Accuracy Cone Growth Buff remains active while stowed. 🡅 Buff Duration is increased by 1 second.

Slickdraw

Passively grants: • 100 Handling • 0.95x Ready Animation Duration Multiplier • 20% decreased Auto Aim Cone Size (No effect on Magnetism AKA Reticle Stickiness)

Slickdraw

Passively grants: • 100 Handling • 0.95x Ready Animation Duration Multiplier • 🡅15% decreased Auto Aim Cone Size (No effect on Magnetism AKA Reticle Stickiness) 🡅 Auto Aim Penalty is decreased by 25?% (20%⁠🠚⁠15%).

Harmony

Upon readying the weapon within 3 seconds of getting a Kill with a different weapon: Grants 20% increased damage and 15 Handling for 7 seconds.

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.

Mulligan

Missing has a chance to refund 1 ammo into the magazine based on the ammo type: • Primary Weapons: 35% • Special and Power Weapons: 20%

Mulligan

Missing has a chance to refund 1 ammo into the magazine based on the ammo type: • Primary Weapons: 35% • Special and Power Weapons: 20%

Tap the Trigger

Firing grants 'Tap The Trigger' for 0.6 seconds, providing the following benefits: • 40 Stability • 50% decreased Recoil • 10% decreased Accuracy Cone Size Fusion Rifles only receive 25% of the benefits. Buff cannot be refreshed until Automatic Weapons stop firing, or until the next burst. [Controller-Only] Weapon fires the instant trigger pressure is applied.

Killing Wind

On Weapon Kill, for 5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.

Eye of the Storm

Grants a scaling buff to Handling and Accuracy as your Shield Health drops below 40 and reaches maximum strength at 0 Shield HP. Buff at maximum strength grants: • 30 Handling • 40% decreased Accuracy Cone Size • 17% decreased Accuracy Cone Growth The buff linearly scales from 0% at 80 Shield HP to 100% at 0 Shield HP (Critical Health). It initially triggers as you drop to 40 Shield HP — giving you 50% of the maximum buff. However, as you regenerate your Shield Health, the buff will still remain until you reach 80 Shield HP where the benefits scale down to zero.

Thresh

Weapon Kills grant an additional 1% Super Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant an additional 1.5% instead.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Planck's Stride in Destiny 2

Already own a god roll of Planck's Stride?

Connect your Bungie account and Shard or Keep checks every copy in your vault against these wishlists — verdicts in seconds.

Connect Bungie account

More god rolls worth chasing

← More god rolls