Prodigal Return god roll & best perks

Prodigal Return — Destiny 2 Grenade Launcher
Legendary · Grenade Launcher
Where it drops: Source: Season of Defiance

“Pain persists in memory.”

Full perk pool, stats & source for Prodigal Return →

Built from 132 curated wishlist rolls for this Grenade Launcher. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Datto

mkb pve 62 wishlist rolls

Datto (PvE, MKB): "Gonna be tough to beat out Salvager's Salvo [...] I think a lot of people are gonna see Envious and Voltshot and will just call it a day, I dunno about that though. If you do wanna go with Envious, then I would say Voltshot has a bit of negative synergy. Voltshot asks you to reload a lot,but the whole point of Envious is to sort of use it like an auto-loading holster type perk. I'd probably pick something else like Demolitionist, even if Demo only gets 10% energy per kill on special GLs. Lead From Gold is also not too bad of an idea here to keep ammo counts high. If you DO want Voltshot, then I'd want stuff that increases reload speed to just lay out as many grenades as possible, even going as far as going Field Prep if you remember to crouch, although Field Prep is not the most condusive perk if you use a GL like I do, which is a lot of jumping up and down. Even Threat Detector, lot of content out there now that has you surrounded by enemies. Definitely gotta take blinding err, disorienting grenades they're called now, something like disorient/envious/demo works quite well. If you want Voltshot, focus on reload speed. LoI don't think you need Spike nades here, this isn't a power GL."

Essential perks

Quick Launch

Strong alternatives

Envious Assassin Demolitionist Disorienting Grenades Voltshot Rampage Rampage Adrenaline Junkie Adrenaline Junkie Envious Assassin Demolitionist Voltshot Lead from Gold Lead from Gold Concussion Grenades

pandapaxxy

pve mkb controller 48 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): Recommended MW: Reload. Lightweight(90) Arc Grenade Launcher Special Ammo. "Prodigal Return is an interesting pairing with Envious Assassin to overflow the magazine and with Disruption Break means you will always have at least 1 or more shots to break the enemies shield at all times. It’s like a better Auto-Loading Holster if you have a great add-clearing weapon to pair with it. This will always be your go to."

Strong alternatives

Envious Assassin Disruption Break Disorienting Grenades Quick Launch Smart Drift Control Linear Compensator Spike Grenades Field Prep Demolitionist Voltshot Disruption Break

pandapaxxy

pvp controller 18 wishlist rolls

pandapaxxy (PvP / Controller): Recommended MW: Velocity. Lightweight(90) Arc Grenade Launcher Special Ammo. "In PvP not actually having Auto-Loading Holster or Slideshot is a bummer. You won’t always be going on streaks with your primary between grenade launcher shots, and not reliably having a way to reload the gun without it being manual will make things feel clunky compared to other grenade launchers."

Essential perks

Threat Detector

Strong alternatives

Disruption Break High-Velocity Rounds Quick Launch Smart Drift Control Linear Compensator Disorienting Grenades Demolitionist Disruption Break

Community wishlist roll

4 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 55 (https://open.spotify.com/show/36OTFinErCUBrCzu6BaYbo) with @Saint_Kabr, @CourtProjects and @ImpetusAlways. First-choice PvE roll for Arc Synergy in general activities. Shapeable. This drops into a very competitive field of arc lightweight grenade launchers, although it does have decent stats except for handling. The usual play is to look for velocity, to get the grenade to its target as fast as possible, and handling, for speedy swaps, and it'll be no different this time. Fortunately, the Noble Deeds origin trait helps with Handling and Reload Speed, so fits in really well. Quick Launch is the best barrel, but Smart Drift Control isn't far behind. With one eye towards building a weapon around Voltshot (this is the first GL with Voltshot as an option, although the jury is still out on whether that's a good idea or not) as the signature perk in the second trait column, we'll need to make the reload as fast as possible. High Velocity Rounds boosts reload speed as well as velocity. Then Threat Detector or Field Prep as your support perk in the first trait column helps too. Using Spark of Beacons gives you arc Blinding on a kill, which should make the follow-up shot after a kill, to get your Jolt damage tick, easier to hit. Recommended MW: Reload Speed, with a damage-boosting (Major or Taken Spec) or Backup Mag mod|tags: PvE, PvE-MajorSpec, PvE-God, PvE-EndGame, Controller, M+KB

Essential perks

Voltshot High-Velocity Rounds

Strong alternatives

Field Prep Quick Launch Linear Compensator Threat Detector

What these Prodigal Return perks do

Envious Assassin

Upon readying the weapon after scoring Kills with your other Weapons: Refills and/or overfills the Magazine from reserves based on the amount of Weapon Kills scored. Maximum total overfill amount is 200% of the Magazine Capacity. Each activation can only load up to 100% of the Magazine Capacity into the magazine. Loaded ammo per Kill by ammo type (rounds up): • Primary Weapons: 10% of Magazine Capacity • Special and Power Weapons: 20%

Disruption Break

On Elemental, Barrier or Guardian Shield Break: Applies Kinetic Damage Vulnerability to the enemy, increasing Kinetic damage taken by 50% for 5.5 [5] seconds. Stacks with all other Buffs and Debuffs (including itself).

Disorienting Grenades

Passively grants -200 Blast Radius, 25% decreased damage, and 15% decreased detonation radius. Enemies within 6 meters of the explosion are disoriented for 4.5 seconds. Disorient radius cannot be increased using other perks. Champions and Bosses are unaffected by Disorient. (Disorient is effectively the equivalent of Arc Blind without any of the elemental synergies and anti-champion benefits) Players near the explosion briefly lose their HUD and have their screen distorted for up to ? seconds. Duration varies depending on the distance from the blast.

Spike Grenades

Increases Grenade Impact damage: • 12.12% increase on Special Grenade Launchers • 12.5% increase on Power Grenade Launchers Due to the ratio of Detonation and Impact damage being tied to the Blast Radius stat on Grenade Launchers, a lower stat will provide a slightly higher overall damage increase.

Field Prep

Grants the following while Crouched: • 50 Reload Speed • 0.8x Reload Duration Multiplier • 0.8x Ready/Stow Duration Multiplier Passively grants 20 Ammo Generation stat. (50% more than 1 Ammo Generation armor mod)

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Voltshot

Finishing a reload within 5.3 seconds of a Weapon Kill grants Voltshot for 7 seconds. While Voltshot is active, your next Weapon Hit consumes the buff and applies Jolt to the target. Applied Jolt's damage (generally) does not count as Weapon Damage.

Threat Detector

Grants 1|2 Stacks while within 15 meters of 1|2+ enemies. Bonuses at 1|2 Stacks: • 15|40 Stability • 18|60 Reload Speed • 25|100 Handling • 0.9x|0.81x Handling Animation Duration Multiplier

Demolitionist

Weapon Kills grant 🡅11% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 🡅22%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website. 🡅 Grenade Ability Energy gains are increased by 10%. (e.g. 10%⁠🠚⁠11%)

Voltshot

Finishing a reload within 5.3 seconds of a Weapon Kill grants Voltshot for 🡅8 seconds. While Voltshot is active, your next Weapon Hit consumes the buff and applies Jolt to the target. Applied Jolt's damage (generally) does not count as Weapon Damage. 🡅 Buff can be held 1 second longer.

Rampage

Weapon Kills grant a Stack of Rampage. Maximum of 3 Stacks. Stacks expire one at a time every 4.5 seconds. Grants a 10%|21%|33.1% damage increase at 1|2|3 Stacks. Does not buff the Splash/Explosive damage elements of other perks.

Rampage

Weapon Kills grant a Stack of Rampage. Maximum of 3 Stacks. Stacks expire one at a time every 🡅5 seconds. Grants a 10%|21%|33.1% damage increase at 1|2|3 Stacks. Does not buff the Splash/Explosive damage elements of other perks. 🡅 Buff Duration is increased by 0.5 seconds.

Adrenaline Junkie

Weapon Kills grant 1 Stack of Adrenaline Junkie for 🡅5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks 🡅 Buff Duration is increased by 0.5 seconds.

Adrenaline Junkie

Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks

Envious Assassin

Upon readying the weapon after scoring Kills with your other Weapons: Refills and/or overfills the Magazine from reserves based on the amount of Weapon Kills scored. Maximum total overfill amount is 200% of the Magazine Capacity. Each activation can only load up to 100% of the Magazine Capacity into the magazine. Loaded ammo per Kill by ammo type (rounds up): • Primary Weapons: 🡅12.5% of Magazine Capacity • Special and Power Weapons: 🡅22.5% 🡅 Loaded ammo per Kill is increased by 2.5% of the Magazine Capacity (e.g. 10%⁠🠚⁠12.5%).

Lead from Gold

Heavy Ammo Pickups grants 🡅35% of your maximum Special Ammo Reserves even while the weapon is stowed. Equipping two Special Weapons halves the amount of ammo granted. 🡅 Increases the amount of Ammo gained by 40% (25%⁠🠚⁠35%).

Lead from Gold

Heavy Ammo Pickups grants 25% of your maximum Special Ammo Reserves even while the weapon is stowed. Equipping two Special Weapons halves the amount of ammo granted.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Prodigal Return in Destiny 2

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