Qua Vinctus IV god roll & best perks

Qua Vinctus IV — Destiny 2 Machine Gun
Legendary · Machine Gun
Where it drops: Random Perks: This item cannot be reacquired from Collections.

“You are a fetter for your enemies.”

Full perk pool, stats & source for Qua Vinctus IV →

Built from 332 curated wishlist rolls for this Machine Gun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Community wishlist roll

160 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for individual Minor adds or tougher enemies in activities rated Normal, Hard or Very Hard difficulty, particularly on Strand builds. Qua Vinctus IV is a high-impact LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "highest total damage without losing that much DPS, also stagger intrinsic". The frame intrinsic offers built in Anti-Unstoppable, ×0.8 accuracy cone size and ×0.83 accuracy cone growth when moving 2.8m/s or less (crouch walking speed) as per the Destiny Data Compendium. The recoil direction is just to the right of vertical but pretty tight so you could improve recoil control or look to boost Stability to help hit crits, or Handling if you can land your shots. In the magazine perk slot, perks that improve Reload Speed or mag size are the best available. To clear adds, perhaps supporting a double special loadout, in the first trait perk column Triple Tap generates one ammo from thin air for hitting three crits within 3s of each other, or Demolitionist generates chunk grenade ability energy on kills and an instant magazine refill on grenade use. In the second column, Meganeura builds up to ×3 stacks on crit hits for a refreshable 4s for AoE explosive damage in a 7.5m radius on a crit kill - the explosion is treated as weapon damage so inherits damage boosts and also procs subclass fragments, or Tear spreads ~4m AoE Strand Sever on a crit kill to reduce damage output to ×0.6 from enemies affected. Aegis ranks the Wild Card origin trait as C-Tier - it provides the chance of Telesto-like "Experimental Submunitions" dropping on a kill - the number depends on the enemy tier - that last up to 10.5s and explode on contact or proximity to an enemy for a bit of damage. That's still better than the D-Tier Roar of Battle which grants a barely noticeable +10 Stability and Handling for 6s after dealing or taking damage every 0.5s or so for 2s. If you're interested, the name translates to "as a memorial" or "for a memory/ remembrance", and links to the ghost Targe reflecting on his bond with Zavala. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller

Strong alternatives

Tactical Mag Arrowhead Brake Tear Triple Tap Meganeura Demolitionist Appended Mag Alloy Magazine Flared Magwell Light Mag Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling Polygonal Rifling Smallbore Hammer-Forged Rifling

Community wishlist roll

80 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for individual Minor adds or tougher enemies in activities rated Normal, Hard or Very Hard difficulty, particularly on Strand builds. Qua Vinctus IV is a high-impact LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "highest total damage without losing that much DPS, also stagger intrinsic". The frame intrinsic offers built in Anti-Unstoppable, ×0.8 accuracy cone size and ×0.83 accuracy cone growth when moving 2.8m/s or less (crouch walking speed) as per the Destiny Data Compendium. The recoil direction is just to the right of vertical but pretty tight so you could improve recoil control or look to boost Stability to help hit crits, or Handling if you can land your shots. In the magazine perk slot, perks that improve Reload Speed or mag size are the best available. To clear adds, perhaps supporting a double special loadout, in the first trait perk column Demolitionist generates chunk grenade ability energy on kills and an instant magazine refill on grenade use. In the second column, Meganeura builds up to ×3 stacks on crit hits for a refreshable 4s for AoE explosive damage in a 7.5m radius on a crit kill - the explosion is treated as weapon damage so inherits damage boosts and also procs subclass fragments, or Tear spreads ~4m AoE Strand Sever on a crit kill to reduce damage output to ×0.6 from enemies affected. Aegis ranks the Wild Card origin trait as C-Tier - it provides the chance of Telesto-like "Experimental Submunitions" dropping on a kill - the number depends on the enemy tier - that last up to 10.5s and explode on contact or proximity to an enemy for a bit of damage. That's still better than the D-Tier Roar of Battle which grants a barely noticeable +10 Stability and Handling for 6s after dealing or taking damage every 0.5s or so for 2s. If you're interested, the name translates to "as a memorial" or "for a memory/ remembrance", and links to the ghost Targe reflecting on his bond with Zavala. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller

Essential perks

Hatchling

Strong alternatives

Tactical Mag Meganeura Arrowhead Brake Tear Appended Mag Alloy Magazine Flared Magwell Light Mag Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling Polygonal Rifling Smallbore Hammer-Forged Rifling

Community wishlist roll

80 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for sustained DPS against a single yellow-bar target in activities rated Normal, Hard or Very Hard difficulty, particularly on Strand builds. Qua Vinctus IV is a high-impact LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "highest total damage without losing that much DPS, also stagger intrinsic". The frame intrinsic offers built in Anti-Unstoppable, ×0.8 accuracy cone size and ×0.83 accuracy cone growth when moving 2.8m/s or less (crouch walking speed) as per the Destiny Data Compendium. The recoil direction is just to the right of vertical but pretty tight so you could improve recoil control or look to boost Stability to help hit crits, or Handling if you can land your shots. In the magazine perk slot, perks that improve Reload Speed or mag size work best for a boss damage roll. For sustained damage against bosses, in the first trait perk column Triple Tap generates one ammo from thin air for hitting three crits within 3s of each other, effectively adding ~50% to your total ammo if you can keep hitting crits, or Demolitionist generates chunk grenade ability energy on kills and an instant magazine refill on grenade use. In the second column, Killing Tally gains a stack for each enemy killed in an add phase up to ×3 to boost damage by up to ×1.3 until you reload or stow. Aegis ranks the Wild Card origin trait as C-Tier - it provides the chance of Telesto-like "Experimental Submunitions" dropping on a kill - the number depends on the enemy tier - that last up to 10.5s and explode on contact or proximity to an enemy for a bit of damage. That's still better than the D-Tier Roar of Battle which grants a barely noticeable +10 Stability and Handling for 6s after dealing or taking damage every 0.5s or so for 2s. If you're interested, the name translates to "as a memorial" or "for a memory/ remembrance", and links to the ghost Targe reflecting on his bond with Zavala. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller

Essential perks

Killing Tally

Strong alternatives

Arrowhead Brake Extended Mag Triple Tap Demolitionist Appended Mag Tactical Mag Alloy Magazine Flared Magwell Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling Polygonal Rifling Smallbore Hammer-Forged Rifling

SpaceMonkey

pve 12 wishlist rolls

SpaceMonkey (PvE): "This is a really good machine gun and very unique. Definitely recommend picking this up. With accelerated assault this becomes probably the best general purpose MG in the game." Recommended MW: Handling, Reload.

Essential perks

Killing Tally

Strong alternatives

Hatchling Arrowhead Brake Appended Mag Flared Magwell Light Mag Demolitionist Fluted Barrel Corkscrew Rifling

What these Qua Vinctus IV perks do

Meganeura

Precision Hits grant one stack of Meganeura for 3.5 seconds. Maximum of 3 stacks. Precision Kills cause targets to explode, dealing 123.89 [95.3] | 173.6 [?] | 207.57 [?] weapon-matching elemental damage in a 7.5-meter radius at 1|2|3| stacks. Explosion has up to 50% damage falloff at the furthest point.

Hatchling

Scoring a Precision Kill or 3 kills within 3 seconds of each other spawns a Threadling at the target's location.

Tear

Precision Kills Sever enemies within ? meters of the target for ? seconds. ? second cooldown between activations.

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

Triple Tap

Scoring 3 Precision Hits within 2 seconds of each refills 1 Ammo into the Magazine from thin air. Cannot load the Magazine beyond its base capacity. Precision Hit counter persists through stow.

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Killing Tally

Weapon Kills grant a Stack of Killing Tally. Maximum of 3 Stacks. Stowing or reloading the weapon removes all Stacks. Damage increase at 1|2|3 Stacks: • PVE: 10% | 20% | 30% • PVP: 5% | 10% | 15%

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Qua Vinctus IV in Destiny 2

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