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Rose
Rose god roll & best perks
Legendary · Hand Cannon
Where it drops: Source: Glory Matches in Crucible
“In his strong hand the man held a Rose. And his aura burned bright.”
Full perk pool, stats & source for Rose →
Built from 81 curated wishlist rolls for this Hand Cannon. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
Recommended rolls
pandapaxxy
pve
mkb
controller
36 wishlist rolls
pandapaxxy (PvE / M+KB / Controller): "Let me be clear here. Rose is not a good PvE weapon. It can exist within the PvE space with rapid hit and either vorpal weapon or explosive payload, but it is not a PvE oriented weapon." Recommended Grips - Grip: Smooth Grip, Polymer Grip, Combat Grip. Recommended MW - Reload.
Strong alternatives
Rapid Hit
Vorpal Weapon
Fluted Barrel
Flared Magwell
Smallbore
Corkscrew Rifling
Tactical Mag
Appended Mag
Elemental Capacitor
Explosive Payload
pandapaxxy
pvp
mkb
27 wishlist rolls
pandapaxxy (PvP / M+KB): "Rose is the hotness if you’re into using hand cannons in the crucible. Being a stand-alone archetype of a relic long thought lost. Rose has the intrinsic lightweight bonus (+20 mobility) and it also has access to grips over an origin trait. The unique archetype will feel right at home with crucible affectionados and the grips can make up for some extra stats. Rose will excel if you bump up handling, stability and, most importantly, range. I would still not sacrifice other stats to make up for range, but if you happen to get more range I would take it." Recommended Grips - Grip: Smooth Grip, Polymer Grip, Combat Grip. Recommended MW - Range.
Essential perks
Accurized Rounds
Strong alternatives
Eye of the Storm
Perpetual Motion
Hammer-Forged Rifling
Smallbore
Fluted Barrel
Slideshot
Rapid Hit
Rangefinder
Explosive Payload
pandapaxxy
pvp
controller
18 wishlist rolls
pandapaxxy (PvP / Controller): "Rose is the hotness if you’re into using hand cannons in the crucible. Being a stand-alone archetype of a relic long thought lost. Rose has the intrinsic lightweight bonus (+20 mobility) and it also has access to grips over an origin trait. The unique archetype will feel right at home with crucible affectionados and the grips can make up for some extra stats. Rose will excel if you bump up handling, stability and, most importantly, range. I would still not sacrifice other stats to make up for range, but if you happen to get more range I would take it." Recommended Grips - Grip: Smooth Grip, Polymer Grip, Combat Grip. Recommended MW - Range.
Essential perks
Accurized Rounds
Strong alternatives
Moving Target
Eye of the Storm
Fluted Barrel
Smallbore
Hammer-Forged Rifling
Elemental Capacitor
Rangefinder
Explosive Payload
What these Rose perks do
Rapid Hit
"Buffed Hits" grant 1 Stack of Rapid Hit for 2 seconds. Maximum of 5 Stacks.
"Buffed Hits" refer to any "Yellow Number" Hits such as Precision Hits or Hits against debuffed targets.
Benefits at 1|2|3|4|5 Stacks:
• 2|12|14|18|25 Stability
• 5|30|35|42|60 Reload Speed
• 0.99x|0.96x|0.95x|0.945x|0.92x Reload Duration Multiplier
Vorpal Weapon
Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability.
Damage increase by Ammo Type:
• Primary Weapons: 20% [60%]
• Special Weapons: 15% [20%]
• Power Weapons: 10% [20%]
Elemental Capacitor
Grants Passive Bonuses based on the element of your selected Super's element:
• Solar: 50 Reload Speed
• Arc: 50 Handling
• Void: 20 Stability
• Strand: 20 Airborne Effectiveness
• Stasis: 20 Recoil Direction & 20% decreased ADS Movement Speed Penalty
Explosive Payload
Splits off 50% of the weapon's bodyshot damage into an Explosive Payload that detonates on impact.
The Payload deals 30% increased damage in PvE and staggers PvE Combatants more. On Hand Cannons, the Payload deals 7% decreased damage in PvP.
The remaining Impact damage portion receives an increased Crit Multiplier to compensate for the Payload not benefitting from crits.
[PvE] Total damage is increased by 15% of the weapon's bodyshot damage. For crits, the overall increase is roughly equal to 15% divided by the Crit Multiplier.
[PvP] Total damage remains roughly the same but can vary by 1-2% in either direction for crits.
Eye of the Storm
Grants a scaling buff to Handling and Accuracy as your Shield Health drops below 40 and reaches maximum strength at 0 Shield HP.
Buff at maximum strength grants:
• 30 Handling
• 40% decreased Accuracy Cone Size
• 17% decreased Accuracy Cone Growth
The buff linearly scales from 0% at 80 Shield HP to 100% at 0 Shield HP (Critical Health).
It initially triggers as you drop to 40 Shield HP — giving you 50% of the maximum buff. However, as you regenerate your Shield Health, the buff will still remain until you reach 80 Shield HP where the benefits scale down to zero.
Perpetual Motion
While moving at a minimum of 2 meters per second:
Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds.
Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds.
Works and can activate while stowed.
Slideshot
Sliding refills 15% of the Magazine (rounded up) and grants 20 Range and Stability for your next shot (of the burst) within 2.5 seconds.
0.3 second cooldown after activation but can activate multiple times during a slide. Buff is removed on stow.
Rangefinder
Aiming Down Sights grants the following benefits:
• 10 Range
• 10% increased Effective Zoom
• 5% increased Projectile Speed
The Effective Zoom increase pushes out Aim Assist Falloff by 10%, reduces (Absolute) Recoil by 10% and narrows the Accuracy and Aim Assist Cones by the same amount. (This is the normal behavior of Zoom and isn't unique to Rangefinder)
Moving Target
Grants the following while Aiming Down Sights (ADS):
• 10 Aim Assist
• 10% decreased ADS Movement Speed Penalty
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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