Stars in Shadow god roll & best perks

Stars in Shadow — Destiny 2 Pulse Rifle
Legendary · Pulse Rifle
Where it drops: Source: Complete Crucible matches and earn rank-up packages from Lord Shaxx.

“Little is known about the early days of the Collapse. Signals vanished upon the arrival of the Darkness.”

Full perk pool, stats & source for Stars in Shadow →

Built from 56 curated wishlist rolls for this Pulse Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Community wishlist roll

32 wishlist rolls

Inspired by @PodvsEnemies episode 152 from 2 September 2025 (https://open.spotify.com/episode/5y3KdXwOHAdEiERuX1NtGR?si=87414268eb9642d6) with @Saint_Kabr, @CourtProjects and @ImpetusAlways (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for dealing with groups of Minor adds in both general at-level or better, and end-game underleveled content, particularly with a solar build. High-impact pulse rifles provide better accuracy when moving 2.8m/s or less - ×0.8 accuracy cone size and ×0.83 accuracy cone growth - but are unfortunately the worst subfamily for damage output. At base, by comparison with its peers, the stats are fine, and they're helped at Tier 4/5 when barrel and mag perks are enhanced - d2foundry.gg calculates that 62 Range equates to 20.65m hipfire and 33.04m ADS before damage dropoff, 43 Stability is ×1.0575 flinch resist, 23 Handling is 0.47s ready, 0.41s ADS and 0.47s stow speed, 34 Reload Speed is 2.16s reload and Magazine Size is 27 (max 48) - at three bullets for trigger pull that's 9 shots. Controllers could probably do with a little help controlling recoil with the barrel perk, otherwise look to boost handling. For the magazine perk look to boost Reload Speed. To focus down on tougher enemies, Burning Ambition in the second trait perk column works better to build ignitions on tougher targets if you have a solar ability to apply scorch initially, otherwise it'll take 18 hits (14 when enhanced) - six 3-round bursts - to apply +10 scorch stacks. You'll then have +10 added on each additional hit to build towards an ignition. Scorch stacks are increased by ×1.5 with Ember of Ashes. In the first column, Rapid Hit is a obvious pairing as you'll be focussing on a single target and aiming for crits, so you'll benefit from the +25 Stability and +60 Reload Speed with a ×0.81 animation multiplier at 5 stacks. Alternatively, you might get some benefit from Heal Clip for the ×2 Cure (140 HP) and ×1 Cure on allies within 15m when you finish a reload within 5.3s after a kill. Roar of Battle's +10 Handling and Stability is unspectacular, so Wild Card is the better Origin Trait for the chance of Telesto-like "Experimental Submunitions" on a kill. Recommended MW: Handling or Stability, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller

Essential perks

Burning Ambition

Strong alternatives

Rapid Hit Arrowhead Brake Flared Magwell Heal Clip Tactical Mag Alloy Magazine Appended Mag Chambered Compensator Fluted Barrel Polygonal Rifling

Community wishlist roll

12 wishlist rolls

Inspired by @PodvsEnemies episode 152 from 2 September 2025 (https://open.spotify.com/episode/5y3KdXwOHAdEiERuX1NtGR?si=87414268eb9642d6) with @Saint_Kabr, @CourtProjects and @ImpetusAlways (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for dealing with groups of Minor adds in both general at-level or better, and end-game underleveled content, particularly with a solar build. High-impact pulse rifles provide better accuracy when moving 2.8m/s or less - ×0.8 accuracy cone size and ×0.83 accuracy cone growth - but are unfortunately the worst subfamily for damage output. At base, by comparison with its peers, the stats are fine, and they're helped at Tier 4/5 when barrel and mag perks are enhanced - d2foundry.gg calculates that 62 Range equates to 20.65m hipfire and 33.04m ADS before damage dropoff, 43 Stability is ×1.0575 flinch resist, 23 Handling is 0.47s ready, 0.41s ADS and 0.47s stow speed, 34 Reload Speed is 2.16s reload and Magazine Size is 27 (max 48) - at three bullets for trigger pull that's 9 shots. Controllers could probably do with a little help controlling recoil with the barrel perk, otherwise look to boost handling. For the magazine perk look to boost Reload Speed. The always-popular solar trait perk combination of Heal Clip for the ×2 Cure (140 HP) and ×1 Cure on allies within 15m when you finish a reload within 5.3s after a kill, and Incandescent which is great for crowd control, spreading +30 Scorch stacks to adds within 4m on a Minor add kill (+45 stacks within 8m for orange and yellow bars). The scorch stacks are all increased by ×1.5 with Ember of Ashes. Roar of Battle's +10 Handling and Stability is unspectacular, so Wild Card is the better Origin Trait for the chance of Telesto-like "Experimental Submunitions" on a kill. Recommended MW: Handling or Stability, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller

Essential perks

Heal Clip Incandescent

Strong alternatives

Arrowhead Brake Flared Magwell Tactical Mag Alloy Magazine Chambered Compensator Fluted Barrel Polygonal Rifling

Community wishlist roll

12 wishlist rolls

Inspired by @PodvsEnemies episode 152 from 2 September 2025 (https://open.spotify.com/episode/5y3KdXwOHAdEiERuX1NtGR?si=87414268eb9642d6) with @Saint_Kabr, @CourtProjects and @ImpetusAlways (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for dealing with groups of Minor adds in both general at-level or better, and end-game underleveled content, particularly with a solar build. High-impact pulse rifles provide better accuracy when moving 2.8m/s or less - ×0.8 accuracy cone size and ×0.83 accuracy cone growth - but are unfortunately the worst subfamily for damage output. At base, by comparison with its peers, the stats are fine, and they're helped at Tier 4/5 when barrel and mag perks are enhanced - d2foundry.gg calculates that 62 Range equates to 20.65m hipfire and 33.04m ADS before damage dropoff, 43 Stability is ×1.0575 flinch resist, 23 Handling is 0.47s ready, 0.41s ADS and 0.47s stow speed, 34 Reload Speed is 2.16s reload and Magazine Size is 27 (max 48) - at three bullets for trigger pull that's 9 shots. Controllers could probably do with a little help controlling recoil with the barrel perk, otherwise look to boost handling. For the magazine perk look to boost Reload Speed. If you can build into the Ammo Generation stat or have a primary with a high stat, Impromptu Ammunition in the first trait perk column will apply a ×1.2 scalar to ammo meter progress on kills from all sources for a refreshable 7s or so. Incandescent in the second column is great for crowd control, spreading +30 Scorch stacks to adds within 4m on a Minor add kill (+45 stacks within 8m for orange and yellow bars), and these count as weapon kills for Impromptu Ammunition. The scorch stacks are all increased by ×1.5 with Ember of Ashes. Roar of Battle's +10 Handling and Stability is unspectacular, so Wild Card is the better Origin Trait for the chance of Telesto-like "Experimental Submunitions" on a kill. Recommended MW: Handling or Stability, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller.

Essential perks

Impromptu Ammunition Incandescent

Strong alternatives

Arrowhead Brake Flared Magwell Tactical Mag Alloy Magazine Chambered Compensator Fluted Barrel Polygonal Rifling

What these Stars in Shadow perks do

Heal Clip

Finishing a reload within 5.3? seconds of a Kill grants Cure x2 to you and Cure x1 to allies within 15 meters.

Incandescent

Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (40 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 10 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs.

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

Rapid Hit

"Buffed Hits" grant 1 Stack of Rapid Hit for 2 seconds. Maximum of 5 Stacks. "Buffed Hits" refer to any "Yellow Number" Hits such as Precision Hits or Hits against debuffed targets. Benefits at 1|2|3|4|5 Stacks: • 2|12|14|18|25 Stability • 5|30|35|42|60 Reload Speed • 0.99x|0.96x|0.95x|0.945x|0.92x Reload Duration Multiplier

Burning Ambition

Direct Hits against Scorched Enemies apply additional Scorch on a 0.5 second cooldown: • Primary Weapons apply 10 [4] additional Scorch per Direct Hit (15 [9?] with Ember of Ashes) • Special and Power Weapons apply 20 additional Scorch (30 with Ember of Ashes) Scoring multiple Direct Hits within 3? seconds of each causes the next Direct Hit to Scorch the target. Hit counter persists through stow. Number of Direct Hits required by weapon type: • Bows: 2 • Swords: 3 • Other Weapons: 55% of the base magazine size Scorch applied by Burning Ambition to Unscorched targets counts as Weapon Damage. Ember of Ashes increases the amount of Scorch applied by 50%.

Impromptu Ammunition

Weapon Kills grant 15% improved Special ammo generation and 10% improved Heavy ammo generation from all sources for 5 seconds. Additional Weapon Kills extend the buff duration up to 7 seconds. Buff is additive to Ammo Finder Helmet mods.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Stars in Shadow in Destiny 2

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