Summum Bonum (Adept) god roll & best perks

Summum Bonum (Adept) — Destiny 2 Sword
Legendary · Sword
Where it drops: Source: "Salvation's Edge" Raid

“The greatest of all goods.”

Full perk pool, stats & source for Summum Bonum (Adept) →

Built from 42 curated wishlist rolls for this Sword. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 25 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Summum Bonum is our first legendary wave frame sword. While being unique is it good? Well Unrelenting and Chain Reaction are both solid for keeping yourself alive while also clearing rooms with ease. If you wanted better health regeneration you could opt for Unrelenting and Chaos Reshaped. Both give healing at their full potential. Bait and Switch will give you the best damage while paired with either Tireless Blade or Relentless Strikes for ammo regeneration." Recommended MW: Impact.

Essential perks

Swordmaster's Guard

Strong alternatives

Chain Reaction Unrelenting Jagged Edge Chaos Reshaped Bait and Switch Relentless Strikes Tireless Blade Tempered Edge Honed Edge

Community wishlist roll

8 wishlist rolls

Inspired by @PodvsEnemies episode 111 from 30 July 2024 (https://open.spotify.com/episode/4KO3Yr8AkPRBgKlNmacrGS?si=6dfa9e466dde41a0) with @Saint_Kabr, @ImpetusAlways and @CourtProjects (PvE / PvE-Boss / PvE-BossSpec / PvE-EndGame / PvE-God / M+KB / Controller): First-choice PvE pick for sustained boss DPS in end-game activities. Shapeable. Summon Bonum is a Latin expression meaning "the supreme good from which all others are derived", and also now an interesting sword too. Stats are pretty much uniform with swords, and this is our first legendary wave frame - much like a a grenade launcher with the heavy attack, with a follow-up targeted attack - hopefully to finish off a weakened enemy. For a boss damage roll, Jagged Edge and Swordmaster's Guard are the usual safe pairing for the blade and guard perks. In trait column one you've got a choice - Relentless Strikes returns one ammo for every third hit but Attrition Orbs might not be the worst call as, with the heavy wave attack you'll get multiple hits counting towards the 10 you need to generate an orb, which you can use to keep weapon surges active, and heal. In the second column Bait and Switch offers a 35% damage bonus when procced, or you could use Whirlwind Blade for up to 30%, Surrounded (depending on the encounter and whether you have adds around or not) for +35% (+41.75% when enhanced). Chaos Reshaped might work, but it'll depend how long you're out of combat (you only have 5s of not dealing or taking damage) before a boss damage phase begins. The Collective Purpose origin trait only works in a fireteam, but offers a small boosts to charge rate, which is always useful. Recommended MW: Impact, with an Adept Impact mod.

Essential perks

Swordmaster's Guard Jagged Edge

Strong alternatives

Relentless Strikes Bait and Switch Attrition Orbs Whirlwind Blade Surrounded Chaos Reshaped

Community wishlist roll

6 wishlist rolls

Inspired by @PodvsEnemies episode 111 from 30 July 2024 (https://open.spotify.com/episode/4KO3Yr8AkPRBgKlNmacrGS?si=6dfa9e466dde41a0) with @Saint_Kabr, @ImpetusAlways and @CourtProjects (PvE / PvE-MinorSpec / PvE-EndGame / PvE-God / M+KB / Controller): First-choice PvE pick for add-clearing bulkier enemies in end-game activities. Shapeable. Summon Bonum is a Latin expression meaning "the supreme good from which all others are derived", and also now an interesting sword too. Stats are pretty much uniform with swords, and this is our first legendary wave frame - much like a a grenade launcher with the heavy attack, with a follow-up targeted attack - hopefully to finish off a weakened enemy. For a boss damage roll, Jagged Edge - with an Backup Mag mod and three reserves mods you'll have 68 ammo, only 2 shy of the maximum of 70 - and Swordmaster's Guard are the usual safe pairing for the blade and guard perks. In trait column one you've got a choice - Unrelenting will help top off your health or Tireless Blade returns one ammo for every two kills (or possibly more when enhanced), In the second column to help deal with beefy adds, Surrounded adds +35% damage (+41.75% when enhanced) while there are 3+ adds nearby, or One for All also boosts damage by +35% just for hitting three times. The Collective Purpose origin trait only works in a fireteam, but offers a small boosts to charge rate, which is always useful. Recommended MW: Impact, with a Backup Mag mod.

Essential perks

Swordmaster's Guard Jagged Edge

Strong alternatives

Unrelenting Surrounded Tireless Blade Relentless Strikes One for All

pandapaxxy

pvp mkb controller 3 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "Wave Frames in PvP are an odd choice, without perks like Assassin’s Blade, Eager Edge, or even Valiant Charge you’ll be a lot slower than other swords, but the new heavy wave-jump-thing will certainly catch some people by surprise." Recommended MW: Impact.

Essential perks

Swordmaster's Guard Strategist Chain Reaction

Strong alternatives

Jagged Edge Tempered Edge Honed Edge

What these Summum Bonum (Adept) perks do

Relentless Strikes

Scoring 3 Powered Hits within 2? seconds of each refunds 1 ammo. Wolfpack Round Hits do not count.

Bait and Switch

Dealing damage with a weapon starts a 7 second timer. Dealing additional weapon damage resets the timer to 7 seconds. Dealing damage with all 3 of your weapons without letting the timer run out grants you 'Bait and Switch' for 10 seconds, granting 30% increased damage. Timer is disabled while Bait and Switch is active, requiring a full activation sequence once the buff expires.

Attrition Orbs

Scoring multiple Hits against enemies within 5 seconds of each spawns an Orb of Power that grants 0.8% Super Energy. Does not require Direct Hits. Hit counter persists through stow. Hit requirements for activation: • Rocket Launchers: 2 hits • Heavy Grenade Launchers: 3 Hits • Wave-Frame Grenade Launchers: 4 hits • Bows: 4 Hits • Swords: 5 Hits • Area-Denial Grenade Launchers: 26 Hits • Others: 55% of Magazine Size rounded down + 1 Support Frame Auto Rifle healing round Hits on damaged allies count as 2 Hits.

Whirlwind Blade

Powered Sword Hits grant 3% increased damage for 3.5 seconds. Stacks 10 times for a 30% Buff. Stowing the weapon or Blocking removes all stacks. Wolfpack Round Hits also count as Powered Sword Hits.

Surrounded

Being within 15 meters of 3 Enemies grants 40% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met. Exceptions: • Swords only receive a 35% damage increase. • Grenade and Rocket Launchers receive a 35% Explosive Damage increase and a 40% Impact Damage increase. • Wolfpack Rounds receive a 35% Explosive Damage increase.

Chaos Reshaped

Being in Combat for 12 seconds grants a Stack of 'Chaos Reshaped' for 7 seconds. Maintaining the first Stack for 12 seconds grants a second Stack. Buff can be activated while stowed. For Chaos Reshaped, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Benefits at Chaos Reshaped x1 and x2: • x1: grants 20% increased damage • x2: grants 35% increased damage and grants a periodic burst of healing Healing effect is bugged! While Chaos Reshaped x2 is active: Stowing the weapon or keeping it readied for 7 seconds grants a continous healing effect of 5 HP per second. Stowing this weapon grants the effect for 1 to 7 seconds (cycling, it's complicated), while keeping it readied after activation makes the healing effectively constant. While this healing effect is active, NO OTHER SOURCE OF HEALING CAN RESTORE THE FINAL [~35 to 5] HP OF YOUR HEALTH BAR! This unrecoverable HP segment can only be healed by Chaos Reshaped's 5/HPs effect. For more details, visit the perk description in the Destiny Data Compendium.

Unrelenting

Starts Health Regeneration and restores 65 HP upon reaching 100% Activation Progress with Weapon Kills within 5 seconds of each. Activation Progress by Enemy Rank: • Minor Combatants: 34% • Players: 67% • Elites, Minibosses, and Bosses: 100%

Tireless Blade

Your first Powered Sword Kill after (re)spawning refunds 1 Ammo. Afterward, every other Powered Sword Kill also refunds 1 Ammo.

Relentless Strikes

Scoring 3 Powered Hits within 2? seconds of each refunds 1 ammo. Wolfpack Round Hits do not count. 🡅 Allowed time between Hits is increased.

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.

Chain Reaction

Weapon Kills trigger an elemental explosion matching the weapon's element. Damage and radius of the explosions varies based on the weapon's ammo type: • Special Weapons: Up to 67.2 [44.8] damage in a 2.4 meter radius • Power Weapons: Up to 109.2 [72.8] damage in a 3 meter radius

Strategist

Weapon Kills grant 10% Class Ability Energy. Kills with Fusion Rifles, Glaives, Shotguns, and Sniper Rifles grant 20%. Class Ability usage grants ? Stability for ? seconds. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Summum Bonum (Adept) in Destiny 2

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