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Swarm of the Raven
Swarm of the Raven god roll & best perks
Legendary · Grenade Launcher
Where it drops: Source: Complete Iron Banner matches and earn rank-up packages from Lord Saladin.
“"With enough altitude, Felwinter's destruction would blanket the field farther than you could see." —Lord Saladin”
Full perk pool, stats & source for Swarm of the Raven →
Built from 63 curated wishlist rolls for this Grenade Launcher. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these Swarm of the Raven perks do
Field Prep
Grants the following while Crouched:
• 50 Reload Speed
• 0.8x Reload Duration Multiplier
• 0.8x Ready/Stow Duration Multiplier
Passively grants 20 Ammo Generation stat. (50% more than 1 Ammo Generation armor mod)
Spike Grenades
Increases Grenade Impact damage:
• 12.12% increase on Special Grenade Launchers
• 12.5% increase on Power Grenade Launchers
Due to the ratio of Detonation and Impact damage being tied to the Blast Radius stat on Grenade Launchers, a lower stat will provide a slightly higher overall damage increase.
Cascade Point
After scoring a kill or multiple Precision Hits within 5 seconds of each with a different weapon:
Readying this weapon reduces its Firing Delay for 2.5 seconds.
Firing Delay is reduced by 30% on SMGs and Machine Guns and by 40% on other archetypes.
Precision Hits requried per weapon archetype:
• Bows, Linear Fusion/Sniper Rifles, Shotguns, Glaive Projectiles: 2 hits
• Hand Cannons, Scout Rifles: 4 hits
• Auto/Trace/Pulse Rifles, SMGs, Machine Guns, Sidearms: 6 hits
Clown Cartridge
Reloading randomly overfills the Magazine from reserves by 10% to 50% of the base Magazine Capacity (rounded up).
Works out to a 30% overfill on average.
Full Court
Starts linearly increasing Detonation and Burn (DoT) damage 0.2 seconds after the grenade projectile is fired.
Reaches maximum strength after 1.1 seconds at a 35% damage increase.
The damage increase is finalized at the point of detonation and any lingering effects left will not increase it further.
Destabilizing Rounds
Weapon Kills apply Volatile to enemies in a 7 meter radius around the target and grant Volatile Rounds for 3 seconds.
1.5 second cooldown between activations.
Impulse Amplifier
Passively grants 20 Reload Speed and 15% decreased Reload Animation Duration (20% for Rocket Launchers).
Passively increases Projectile Velocity based on Weapon Archetype:
• Rocket Launchers: 10%
• Support-Frame Auto Rifles: 15%
• Micro-Missile Frame Weapons: 25%
Demolitionist
Weapon Kills grant 10% Grenade Ability Energy.
Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%.
Using your Grenade Ability refills the Magazine with a 3 second cooldown.
Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Disruption Break
On Elemental, Barrier or Guardian Shield Break:
Applies Kinetic Damage Vulnerability to the enemy, increasing Kinetic damage taken by 50% for 5.5 [5] seconds.
Stacks with all other Buffs and Debuffs (including itself).
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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