Tarnation god roll & best perks

Tarnation — Destiny 2 Grenade Launcher
Legendary · Grenade Launcher
Where it drops: Source: Wellspring Boss Vezuul, Lightflayer

“Welcome to hell on Earth… delivered at 250 feet per second!”

Full perk pool, stats & source for Tarnation →

Built from 121 curated wishlist rolls for this Grenade Launcher. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

YeezyGT's WQ

pve 96 wishlist rolls

[YeezyGT's WQ] [MW: Velocity / Reload] "Tarnation feels like every other 150RPM, with the usual suite of good HGL perks; Clown Cartridge, Field Prep, Pulse Monitor, the main difference being their Enhanced versions now being available for crafting. Chain Reaction is nice as always."

Essential perks

Psychohack

Strong alternatives

Clown Cartridge Chain Reaction Spike Grenades Quick Launch One for All Chain Reaction One for All Clown Cartridge Field Prep Field Prep Pulse Monitor Pulse Monitor Proximity Grenades Hard Launch

pandapaxxy

pve mkb controller 12 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Tarnation is underwhelming. [...] While they still have decent burst damage, and middling sustained damage. For single target damage there are better options and for grenade launchers you’re better off using the adaptives to clear rooms.". Recommended MW - Reload.

Essential perks

Spike Grenades

Strong alternatives

Chain Reaction Field Prep Quick Launch Linear Compensator Smart Drift Control Clown Cartridge Wellspring

Community wishlist roll

pve 8 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 8. Shapeable through the Mars Relic. PvE first choice roll for general content. No boss damage traits so focus on using barrel and mag to increase Blast Radius and/or help Reload Speed along, and use Chain Reaction for add clearing instead. Recommended MW: Blast Radius or Reload Speed, with Backup Mag mod.

Strong alternatives

Chain Reaction Field Prep Field Prep Clown Cartridge Clown Cartridge Chain Reaction

pandapaxxy

pvp mkb controller 3 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "Tarnation is underwhelming. [...] Similarly, adaptive frame grenade launcher’s higher base blast radius lends them to being the better pick in PvP as well.". Recommended MW - Blast Radius.

Essential perks

Proximity Grenades Chain Reaction Killing Wind

Strong alternatives

Confined Launch Quick Launch Volatile Launch

Speedrunner's Shopping List

god-pve 1 wishlist roll

Speedrunner's Shopping List: Vault add clear (good for: Last Wish)

Essential perks

Danger Zone High-Explosive Ordnance Volatile Launch Field Prep

Community wishlist roll

1 wishlist roll

Chevy's S16 Super Pog PvE Loot List. Recommended MW - Handling/Blast

Essential perks

Proximity Grenades Clown Cartridge Chain Reaction Quick Launch

What these Tarnation perks do

Danger Zone

Increases Blast Radius by ?% and decreased Self-Damage while within 15 meters of 3 enemies. Effect lingers for 3.5 seconds once no longer surrounded. Grenade Launchers: 40% decreased Self-Damage Rocket Launchers: 99.99% decreased Self-Damage and allows for rocket jumping

Field Prep

Grants the following while Crouched: • 50 Reload Speed • 0.8x Reload Duration Multiplier • 0.8x Ready/Stow Duration Multiplier Passively grants 20 Ammo Generation stat. (50% more than 1 Ammo Generation armor mod)

Chain Reaction

Weapon Kills trigger an elemental explosion matching the weapon's element. Damage and radius of the explosions varies based on the weapon's ammo type: • Special Weapons: Up to 67.2 [44.8] damage in a 2.4 meter radius • Power Weapons: Up to 109.2 [72.8] damage in a 3 meter radius

Spike Grenades

Increases Grenade Impact damage: • 12.12% increase on Special Grenade Launchers • 12.5% increase on Power Grenade Launchers Due to the ratio of Detonation and Impact damage being tied to the Blast Radius stat on Grenade Launchers, a lower stat will provide a slightly higher overall damage increase.

Clown Cartridge

Reloading randomly overfills the Magazine from reserves by 10% to 50% of the base Magazine Capacity (rounded up). Works out to a 30% overfill on average.

Wellspring

On Weapon Kill: Grants 8% Ability Energy split equally amongst all uncharged abilities. Abilities with multiple charges only receive one third of the ability energy normally split to them once they have a full ability charge ready. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Killing Wind

On Weapon Kill, for 5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.

Field Prep

Grants the following while Crouched: • 🡅55 Reload Speed • 0.8x Reload Duration Multiplier • 0.8x Ready/Stow Duration Multiplier Passively grants 🡅30 Ammo Generation stat. (Equivalent of 2 Ammo Generation armor mods) 🡅 Grants 5 more Reload Speed and 10 more Ammo Generation stat.

Clown Cartridge

Reloading randomly overfills the Magazine from reserves by 🡅13% to 50% of the base Magazine Capacity (rounded up). Works out to a 🡅31.5% overfill on average. 🡅 Increases the minimum overfill amount by 30%. (10%⁠🠚⁠13%)

Chain Reaction

Weapon Kills trigger an elemental explosion matching the weapon's element. Damage and radius of the explosions varies based on the weapon's ammo type: • Special Weapons: Up to 🡅73.92 [49.28] damage in a 2.4 meter radius • Power Weapons: Up to 🡅120.12 [80.08] damage in a 3 meter radius 🡅 Explosion damage is increased by 10%. Swords receive 20 Guard Endurance.

Psychohack

Scoring multiple Hits on targets Exhausts them. Triggering it on Players makes them deal 10% less damage. Exhaust duration cannot be refreshed. Hit Requirements by Weapon Type: • 3 Hits: Bows, Glaives (both Projectile and Melee), Grenade/Rocket Launchers (Impact and Detonation damage count separately), Sniper Rifles • 7 Hits: Scout Rifles • 12 Hits: Sidearms • 13 Hits: Submachine Guns • 14 Hits: Fusion Rifles • 16 Hits: Auto Rifles

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 🡅11 seconds. Does not require Direct Hits. Buff duration cannot be refreshed. 🡅 Buff Duration is increased by 1 second.

Pulse Monitor

Refills Magazine from reserves upon dropping to 30% Shield Health. Can activate while stowed. Grants 50 Handling and a 0.95x Ready/Stow Animation Duration Multiplier while at or below 30% Shield Health. Buff lingers for 1 second once the condition is no longer met.

Pulse Monitor

Refills Magazine from reserves upon dropping to 🡅35% Shield Health. Can activate while stowed. Grants 50 Handling and a 0.95x Ready/Stow Animation Duration Multiplier while at or below 🡅35% Shield Health. Buff lingers for 1 second once the condition is no longer met. 🡅 Activates with 5?% more Shield Health remaining.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Tarnation in Destiny 2

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