Temptation's Hook god roll & best perks

Temptation's Hook — Destiny 2 Sword
Legendary · Sword
Where it drops: Source: Episode: Heresy Activities

“A finger of death from which to hang.”

Full perk pool, stats & source for Temptation's Hook →

Built from 43 curated wishlist rolls for this Sword. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 27 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "The last returning legendary this season is also one of the first for many. A caster frame in Destiny 2. You won't really be getting a lot of close hits with this so Tireless Blade is the best for at-a-distance fighting. But if you are rough and tumble close, then Relentless Strikes becomes the easy choice. Attrition Orbs is nice if you chuck your heavy in the general direction of enemies to occasionally poop out and orb. Collective Action doesn't work with everything but when it gives you a nice boost you really feel it." Recommended MW: Impact.

Essential perks

Swordmaster's Guard

Strong alternatives

Tireless Blade Collective Action Jagged Edge Chain Reaction Valiant Charge Relentless Strikes Attrition Orbs Tempered Edge Hungry Edge

pandapaxxy

pvp mkb controller 16 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "Caster frame swords feel like they should belong in the crucible. But it always feels like it's missing something. Either the animation is too long, the tracking is too slow, maybe the damage just isn't tuned right. Valiant Charge will help closing the distance if you use this and heavy attack a second person after lunging. Tireless Blade will give you some ammo back, but there's just something off." Recommended MW: Impact.

Essential perks

Swordmaster's Guard

Strong alternatives

Assassin's Blade Tireless Blade Jagged Edge En Garde Energy Transfer Valiant Charge Duelist's Trance Tempered Edge

What these Temptation's Hook perks do

Tireless Blade

Your first Powered Sword Kill after (re)spawning refunds 1 Ammo. Afterward, every other Powered Sword Kill also refunds 1 Ammo.

Collective Action

Elemental Pickup Interactions grant 30% [10%] increased damage for a variable duration based on the pickup. Can be activated while stowed. Ionic Traces, Stasis Shards, and Tangle Detonations grant the buff for 4 seconds. Throwing a held Tangle grants 4 additional seconds. Firesprites and Void Breaches grant the buff for 8 seconds. Additional Pickups can extend the duration up to the maximum of 16 seconds. Elemental Pickup Interactions: • Destroying a Tangle (or Elemental Orbs), either by shooting or throwing. • Collecting Firesprites, Ionic Traces, Stasis Shards, or Void Breaches Does not trigger with Stasis Shards generated from Facet of Awakening or Facet of Command.

Chain Reaction

Weapon Kills trigger an elemental explosion matching the weapon's element. Damage and radius of the explosions varies based on the weapon's ammo type: • Special Weapons: Up to 67.2 [44.8] damage in a 2.4 meter radius • Power Weapons: Up to 109.2 [72.8] damage in a 3 meter radius

Valiant Charge

Taking any damage while Guarding increases Lunge Distance by 80% for the next swing within 1 second. Guarding while receiving Healing Effects (including healing over time from Restoration) from allies also activates the perk.

Relentless Strikes

Scoring 3 Powered Hits within 2? seconds of each refunds 1 ammo. Wolfpack Round Hits do not count.

Attrition Orbs

Scoring multiple Hits against enemies within 5 seconds of each spawns an Orb of Power that grants 0.8% Super Energy. Does not require Direct Hits. Hit counter persists through stow. Hit requirements for activation: • Rocket Launchers: 2 hits • Heavy Grenade Launchers: 3 Hits • Wave-Frame Grenade Launchers: 4 hits • Bows: 4 Hits • Swords: 5 Hits • Area-Denial Grenade Launchers: 26 Hits • Others: 55% of Magazine Size rounded down + 1 Support Frame Auto Rifle healing round Hits on damaged allies count as 2 Hits.

Assassin's Blade

Grants the following on Weapon Kills for 5 seconds: • 15% increased damage • Maximized Movement Speed Remains active even if stowed.

En Garde

Readying the Sword grants 30% increased damage for 1.5 seconds. 2? second cooldown after the buff expires.

Energy Transfer

Every point of damage taken while Guarding grants Class Ability Energy: • 1.5% when Melee Damage is Blocked • 1% when non-Melee Damage is Blocked • 0.5% when damage isn't Blocked (getting hit from behind) Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Duelist's Trance

Sword Kills grant 60 Guard Resistance, Guard Endurance, and (Guard) Charge Rate. Buff is removed on stow.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Temptation's Hook in Destiny 2

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