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Terminus Horizon
Terminus Horizon god roll & best perks
“If something heavy's coming in, send something heavy back out.”
Full perk pool, stats & source for Terminus Horizon →
Built from 42 curated wishlist rolls for this Machine Gun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these Terminus Horizon perks do
Rapid Hit
"Buffed Hits" grant 1 Stack of Rapid Hit for 2 seconds. Maximum of 5 Stacks.
"Buffed Hits" refer to any "Yellow Number" Hits such as Precision Hits or Hits against debuffed targets.
Benefits at 1|2|3|4|5 Stacks:
• 2|12|14|18|25 Stability
• 5|30|35|42|60 Reload Speed
• 0.99x|0.96x|0.95x|0.945x|0.92x Reload Duration Multiplier
Target Lock
Successive Hits within 0.2 seconds of each grant a ramping Damage Buff after scoring 12.5% of the Magazine Capacity as hits. Missing deactivates the buff.
Stacks displayed on-screen are only visual aides, the buff ramps up with each shot once active. Reaches maximum strength at 5 Stacks.
% of the Magazine Capacity as Hits required for each Visual Stack: 12.5%|35.5%|54.5%|74.5%|110.33%
Damage Buff ramps up from 16.73% [10.46%] to 40% [25%] upon reaching maximum strength.
Assuming no missed shots, it provides roughly a 25% [15.85%] Damage Buff on average after firing 100% of the Magazine Capacity.
Demolitionist
Weapon Kills grant 10% Grenade Ability Energy.
Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%.
Using your Grenade Ability refills the Magazine with a 3 second cooldown.
Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Dragonfly
Precision Kills cause targets to explode, dealing up to 123.89 [95.3] weapon-matching elemental damage in a 4.5-meter radius.
Voltshot
Finishing a reload within 5.3 seconds of a Weapon Kill grants Voltshot for 7 seconds.
While Voltshot is active, your next Weapon Hit consumes the buff and applies Jolt to the target.
Applied Jolt's damage (generally) does not count as Weapon Damage.
Adrenaline Junkie
Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed.
Adrenaline Junkie benefits:
• 20 Handling
• 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks
High-Impact Reserves
Increases damage by 12.1% [3%] to 25.6% [6%] as the Magazine drops from 50% of its base capacity to empty.
The buff in PVE ranges between 10.3% and 22.9% instead on Fusion Rifles and Aggressive Frame Linear Fusion Rifles.
Does not buff the Splash/Explosive damage elements of other perks.
High-Caliber Rounds
Hits inflict increased Flinch on Enemies.
PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker.
PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.
Cascade Point
After scoring a kill or multiple Precision Hits within 5 seconds of each with a different weapon:
Readying this weapon reduces its Firing Delay for 🡅2.75 seconds.
Firing Delay is reduced by 30% on SMGs and Machine Guns and by 40% on other archetypes.
Precision Hits requried per weapon archetype:
• Bows, Linear Fusion/Sniper Rifles, Shotguns, Glaive Projectiles: 2 hits
• Hand Cannons, Scout Rifles: 4 hits
• Auto/Trace/Pulse Rifles, SMGs, Machine Guns, Sidearms: 6 hits
🡅 Buff duration is increased by 0.25 seconds.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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