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The Martlet
The Martlet god roll & best perks
Legendary · Pulse Rifle
Where it drops: Source: Complete Trials tickets and earn rank-up packages from the Emissary of the Nine.
“No time to rest. The hunt goes on.”
Full perk pool, stats & source for The Martlet →
Built from 159 curated wishlist rolls for this Pulse Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these The Martlet perks do
Repulsor Brace
Kills against Void Debuffed enemies grant a 45 HP Void Overshield for 8 seconds (12 with Echo of Persistence).
Destabilizing Rounds
Weapon Kills apply Volatile to enemies in a 7 meter radius around the target and grant Volatile Rounds for 3 seconds.
1.5 second cooldown between activations.
Withering Gaze
Aiming Down Sights (ADS) for 1.5 seconds without firing and staying ADS causes your next shot to apply Weaken on a Direct Hit.
Timer starts as soon as ADS input is pressed.
Firefly
On Precision Kills:
• Target explodes, dealing 104 [80] Solar damage in a 4 meter radius
• Grants 50 Reload Speed for 6 seconds
Headseeker
Dealing non-Precision Direct damage grants the following benefits for 0.55 seconds:
• 20% increased Precision Bonus (complicated, see specific damage increases below)
• 3% increased Aim Assist Cone size
Precision damage increases by weapon type/frame:
• Pulse Rifles: Adaptive: 7.1%, Aggressive Burst: 10%, Heavy Burst: 9.5%, High-Impact: 8.74%, Lightweight: 6.3%, Rapid-Fire: 10.3%
• Sidearms: Adaptive Burst: 8.46%, Heavy Burst: 7.36%
• Scout Rifles: Precision: 8.66%
[Bug] Heavy Burst Hand Cannons: 7% increased Weakspot damage.
The distinction between Weakspots and Critspots is complicated and we might write an explainer blog post about it eventually. For the purposes of PvP, the two are equivalent.
Kill Clip
Finishing a reload within 3.6 seconds of a kill grants 25% increased damage for 5 seconds.
Stowing the weapon removes the buff.
Does not buff the Splash/Explosive damage elements of other perks.
Zen Moment
Weapon Hits grant 1 Stack of the perk for 1 second up to the maximum of 5? Stacks.
Benefits granted per Stack:
• Grants ?% Flinch Resistance
• Reduces Visual Weapon Shake by 15%
• Reduces Reticle Bounce by 15%
Stacks gained per Weapon Hit by weapon type:
• Hand Cannons, Scout Rifles: 2?
• Pulse Rifles, Sidearms: 1.5
• Other Weapons: 1
Desperado
Finishing a reload 5.2 seconds after a Precision Kill or 3 kills within ? seconds of each reduces Firing Delay by 30% for 6 seconds.
Buff is removed on stow.
Sword Logic
Weapon Kills grant Stacks of Sword Logic.
The number of Stacks and the buff duration are tied to the highest Enemy Rank killed since activation:
• Minors: 1 Stack for 5.5 seconds
• Elites, Players: 2 Stacks for 7.5 seconds
• Players in their Super and Minibosses: 3 Stacks for 10.5 seconds
• Bosses: 4 Stacks for 15.5 seconds
Damage increase at 1|2|3|4 Stacks:
15% | 25% [15%] | 35% | 50%
Additional Kills refresh the buff duration to the duration tied to the highest Enemy Rank killed.
Keep Away
While no enemies are within 15 meters:
Grants 10 Range, 30 Reload Speed, and decreases Accuracy Cone Growth by 5?%.
Lone Wolf
Passively grants 5 Aim Assist, 15 Airborne Effectiveness, and a 10% decreased ADS Animation Duration.
While no allies are within 15 meters:
Bonuses are increased to 10 Aim Assist, 30 Airborne Effectiveness, and a 20% decreased ADS Animation Duration.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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