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The Militia's Birthright
The Militia's Birthright god roll & best perks
Legendary · Grenade Launcher
Where it drops: Source: Nightfall
“"Earth is our home. Not Mars, not Venus, not even the Reef. We must ensure it is a place we can continue to live for many generations to come." —Devrim Kay”
Full perk pool, stats & source for The Militia's Birthright →
Built from 28 curated wishlist rolls for this Grenade Launcher. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these The Militia's Birthright perks do
Slideways
Sliding refills 15% of the magazine (rounded up) from reserves and grants 15? Stability and 30 Handling for 3 seconds.
0.5 second cooldown between activations. Buff is removed on stow.
Disorienting Grenades
Passively grants -200 Blast Radius, 25% decreased damage, and 15% decreased detonation radius.
Enemies within 6 meters of the explosion are disoriented for 4.5 seconds. Disorient radius cannot be increased using other perks.
Champions and Bosses are unaffected by Disorient.
(Disorient is effectively the equivalent of Arc Blind without any of the elemental synergies and anti-champion benefits)
Players near the explosion briefly lose their HUD and have their screen distorted for up to ? seconds. Duration varies depending on the distance from the blast.
Frenzy
After being in Combat for 12 seconds:
Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds.
Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration.
For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds.
Self-damage and environmental damage do not count.
Lead from Gold
Heavy Ammo Pickups grants 25% of your maximum Special Ammo Reserves even while the weapon is stowed.
Equipping two Special Weapons halves the amount of ammo granted.
Ambitious Assassin
Reloading after scoring Kills with the weapon overfills the magazine from reserves based on the number of Kills scored.
Overfill amount maxes out at 150% of the Magazine Capacity. Always rounds up. Kill counter persists through stow.
Overfill amount per Kill scored:
• Primary Weapons: 20%
• Special and Power Weapons: 10%
Spike Grenades
Increases Grenade Impact damage:
• 12.12% increase on Special Grenade Launchers
• 12.5% increase on Power Grenade Launchers
Due to the ratio of Detonation and Impact damage being tied to the Blast Radius stat on Grenade Launchers, a lower stat will provide a slightly higher overall damage increase.
One for All
Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits.
Buff duration cannot be refreshed.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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