The Third Axiom god roll & best perks

The Third Axiom — Destiny 2 Pulse Rifle
Legendary · Pulse Rifle
Where it drops: Random Perks: This item cannot be reacquired from Collections.

“Don't tell me the odds.”

Full perk pool, stats & source for The Third Axiom →

Built from 60 curated wishlist rolls for this Pulse Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Community wishlist roll

60 wishlist rolls

Inspired by @Saint_Kabr and @ImpetusAlways (PvE PvE-Utility PvE-Champion PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for piercing Barrier Champions in activities rated Very Hard, Hard or Normal difficulty. The Third Axiom is an Adaptive pulse rifle which as a subfamily are currently rated C-Tier for endgame PvE by @TheAegisRelic Endgame Analysis spreadsheet in https://www.destiny2.science/ as "small step down from C tier pulse damage profile, but has barrier intrinsic". The frame intrinsic offers no bonuses beyond being "well-rounded, reliable and sturdy", as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are on the low side by comparison with its peers - you can see the stats at https://destiny.report/w/3744058588/the-third-axiom and hopefully https://d2foundry.gg/w/3744058588 will show how weapon stats impact in-game performance when the site is back up and running. The recoil is a little left and a bit loose, so to tighten that up, look for a barrel perk that helps with Recoil Direction or, if you can handle it just go for extra handling, and then with the magazine perk go for Armor-Piercing Rounds for the additional ×1.05 shield damage, one of the other cambat effect mags or something that helps improve magazine size or reload. This is, admittedly, a niche roll but if you pair Genesis in the first trait perk column, to refill the mag after breaking a shield or Slideways to refill 15% of the mag and boost Stability by +15 and Handling by +30 (+18 and +33 when enhanced) when you slide, with Disruption Break in the second column to increase kinetic damage by ×1.5 for 5.5s after breaking an elemental shield or barrier, you should be able to quickly finish off Barrier Champions from a safe distance with a kinetic special weapon. The Vanguard Determination origin trait provides up to ×3 stacks that reduces incoming damage to max ×0.94 for a refreshable 10s (12.5s when enhanced), on kills within 20s of using a class ability. If you're interested, in mathematics, the "Third Axiom of Probability" (the axiom of countable additivity) dictates how separate, mutually exclusive events function - this ties perfectly into the weapon's flavour text. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Utility PvE-Champion PvE-EndGame PvE-God M+KB Controller

Essential perks

Disruption Break

Strong alternatives

Arrowhead Brake Armor-Piercing Rounds Genesis Slideways High-Caliber Rounds Ricochet Rounds Appended Mag Alloy Magazine Flared Magwell Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling

What these The Third Axiom perks do

Disruption Break

On Elemental, Barrier or Guardian Shield Break: Applies Kinetic Damage Vulnerability to the enemy, increasing Kinetic damage taken by 50% for 5.5 [5] seconds. Stacks with all other Buffs and Debuffs (including itself).

Armor-Piercing Rounds

Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.

Genesis

Energy Weapons are refunded 1 Ammo upon hitting matching PVE Combatant Elemental Shields. Refills magazine from reserves upon breaking a PVE Combatant, Barrier Champion, or Player Shield.

Slideways

Sliding refills 15% of the magazine (rounded up) from reserves and grants 15? Stability and 30 Handling for 3 seconds. 0.5 second cooldown between activations. Buff is removed on stow.

High-Caliber Rounds

Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

The Third Axiom in Destiny 2

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