Built from 120 curated wishlist rolls for this Pulse Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
Recommended rolls
Community wishlist roll
60 wishlist rolls
Inspired by @Saint_Kabr and @ImpetusAlways (PvE PvE-Minor PvE-GroupAdd PvE-God M+KB Controller): First-choice PvE roll for clearing groups of Minor adds in activities rated Normal difficulty, particularly with Stasis builds. The Time-Worn Spire returns as a Rapid-Fire pulse rifle which as a subfamily are currently rated C-Tier for endgame PvE by @TheAegisRelic Endgame Analysis spreadsheet in https://www.destiny2.science/ as "essentially just a worse high-impact auto". The frame intrinsic offers built-in anti-Overload, and a ×0.8 reload animation multiplier when starting a reload with an empty mag as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are decent by comparison with its peers - you can see the stats at https://destiny.report/w/2204165992/the-time-worn-spire and hopefully https://d2foundry.gg/w/2204165992 will show how weapon stats impact in-game performance when the site is back up and running. The recoil is right and loose, so to tighten that up, look for a barrel perk that helps with Recoil Direction or, if you can handle it just go for extra handling, and then with the magazine perk go for any of the combat effect mags or something that helps improve magazine size or reload. For Stasis synergy and clearing groups of adds in general content, in the first trait perk column Firefly procs a 4m AoE Solar explosion on a crit kill plus +50 Reload Speed for 6s. In the second column, Headstone generates a Stasis crystal on a crit kill, or Crystalline Corpsebloom procs on a kill to provide a 4s buff - kills with the buff active generate a Stasis seeker which travels 3m before spawning a medium Stasis crystal (large when enhanced). The Stasis crystals are weapon-generated entities so can inherit damage buffs, and proc Stasis subclass fragments when shattered for AoE damage. Handily, Firefly crit kill explosions will instantly shatter Headstone crystals, and nearby Corpsebloom crystals to help clear add groups. The Skulking Wolf origin trait can be useful, proccing after you get a kill at ≤90 HP, enhancing radar and making adds less accurate when firing at you for 10s. If you're interested, the name references "Silimar's Spire," a massive, imposing tower in the Iron Temple built by him as a monument to unity. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-GroupAdd PvE-God M+KB Controller
Essential perks
Firefly
Strong alternatives
Headstone
Arrowhead Brake
High-Caliber Rounds
Crystalline Corpsebloom
Armor-Piercing Rounds
Ricochet Rounds
Alloy Magazine
Appended Mag
Flared Magwell
Chambered Compensator
Extended Barrel
Fluted Barrel
Corkscrew Rifling
Community wishlist roll
30 wishlist rolls
Inspired by @Saint_Kabr and @ImpetusAlways (PvE PvE-Minor PvE-GroupAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing groups of Minor adds in activities rated Normal, Hard or Very Hard difficulty, particularly with Prismatic builds. The Time-Worn Spire returns as a Rapid-Fire pulse rifle which as a subfamily are currently rated C-Tier for endgame PvE by @TheAegisRelic Endgame Analysis spreadsheet in https://www.destiny2.science/ as "essentially just a worse high-impact auto". The frame intrinsic offers built-in anti-Overload, and a ×0.8 reload animation multiplier when starting a reload with an empty mag as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are decent by comparison with its peers - you can see the stats at https://destiny.report/w/2204165992/the-time-worn-spire and hopefully https://d2foundry.gg/w/2204165992 will show how weapon stats impact in-game performance when the site is back up and running. The recoil is right and loose, so to tighten that up, look for a barrel perk that helps with Recoil Direction or, if you can handle it just go for extra handling, and then with the magazine perk go for any of the combat effect mags or something that helps improve magazine size or reload. For clearing groups of adds in endgame content, in the first trait perk column Firefly procs a 4m AoE Solar explosion on a crit kill plus +50 Reload Speed for 6s. In the second column, to synergise with Prismatic builds, Elemental Honing grants an escalating stack of damage up to ×1.35 for 20s (23s when enhanced) for each elemental damage type inflicted, which can be refreshed with a new damage type until you've run through all 5. Handily, a crit kill that inflicts solar damage through Firefly combined with the stasis damage type of the weapon get you to an instant ×2 stacks to start you off. The Skulking Wolf origin trait can be useful, proccing after you get a kill at ≤90 HP, enhancing radar and making adds less accurate when firing at you for 10s. If you're interested, the name references "Silimar's Spire," a massive, imposing tower in the Iron Temple built by him as a monument to unity. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-GroupAdd PvE-EndGame PvE-God M+KB Controller
Essential perks
Elemental Honing
Firefly
Strong alternatives
Arrowhead Brake
High-Caliber Rounds
Armor-Piercing Rounds
Ricochet Rounds
Alloy Magazine
Appended Mag
Flared Magwell
Chambered Compensator
Extended Barrel
Fluted Barrel
Corkscrew Rifling
Community wishlist roll
30 wishlist rolls
Inspired by @Saint_Kabr and @ImpetusAlways (PvE PvE-Minor PvE-GroupAdd PvE-God M+KB Controller): First-choice PvE roll for clearing groups of Minor adds in activities rated Normal difficulty. The Time-Worn Spire returns as a Rapid-Fire pulse rifle which as a subfamily are currently rated C-Tier for endgame PvE by @TheAegisRelic Endgame Analysis spreadsheet in https://www.destiny2.science/ as "essentially just a worse high-impact auto". The frame intrinsic offers built-in anti-Overload, and a ×0.8 reload animation multiplier when starting a reload with an empty mag as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are decent by comparison with its peers - you can see the stats at https://destiny.report/w/2204165992/the-time-worn-spire and hopefully https://d2foundry.gg/w/2204165992 will show how weapon stats impact in-game performance when the site is back up and running. The recoil is right and loose, so to tighten that up, look for a barrel perk that helps with Recoil Direction or, if you can handle it just go for extra handling, and then with the magazine perk go for any of the combat effect mags or something that helps improve magazine size or reload. For clearing groups of adds in endgame content, in the first trait perk column Firefly procs a 4m AoE Solar explosion on a crit kill plus +50 Reload Speed for 6s. In the second column, Rampage stacks up to ×3 on kills for ×1.331 damage for a refreshable 4.5s (5s when enhanced), with the stacks decaying one at a time. Any Firefly AoE kills count as weapon damage so can proc Rampage stacks. The Skulking Wolf origin trait can be useful, proccing after you get a kill at ≤90 HP, enhancing radar and making adds less accurate when firing at you for 10s. If you're interested, the name references "Silimar's Spire," a massive, imposing tower in the Iron Temple built by him as a monument to unity. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-GroupAdd PvE-God M+KB Controller
Essential perks
Rampage
Firefly
Strong alternatives
Arrowhead Brake
High-Caliber Rounds
Armor-Piercing Rounds
Ricochet Rounds
Alloy Magazine
Appended Mag
Flared Magwell
Chambered Compensator
Extended Barrel
Fluted Barrel
Corkscrew Rifling
Recommendations aggregated from curated community wishlists; credit to the curators linked above.