Theodolite god roll & best perks

Theodolite — Destiny 2 Grenade Launcher
Legendary · Grenade Launcher
Where it drops: Source: Pinnacle Ops

“The only number that matters is the distance between you and your target.”

Full perk pool, stats & source for Theodolite →

Built from 40 curated wishlist rolls for this Grenade Launcher. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Community wishlist roll

16 wishlist rolls

Inspired by @PodvsEnemies episode 151 from 26 August 2025 (https://open.spotify.com/episode/2i6uazTPn8rdPCD6amcjSc?si=C-kdbOCvTCqhRYq7M8zYnw) with @ImpetusAlways, @Saint_Kabr and @CourtProjects (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for clearing Minor adds in both at-level or better, and end-game underleveled content, particularly with a grenade build. Theodolite is the first energy slot variant of the Mountaintop micro-missile frame and, like it's sibling offers a lightweight frame's +20 to mobility and ×1.0625 base movement speed and explosive self-damage at ×0.675 of normal. At base, by comparison with its peer, the stats are good, which makes them very good at Tier 4/5 when barrel and battery perks are enhanced - d2foundry.gg calculates that 75 Velocity translates to 58.40m/s, 23 Stability is ×1.0038 flinch resistance, 65 Handling is 0.37s ready, 0.38s ADS and 0.34s stow speed, 63 Reload Speed is a 2.16s reload, and total ammo is 20. There's no reason to deviate from the usual recommendation of Quick Launch (or maybe Smart Drift Control) to improve Handling and Velocity. Spike Grenades aren't as required to maximise damage as they used to be, but there is still a ×1.1212 increase to impact damage - High-Velocity Rounds is also here to further boost Velocity with a useful bump to manual Reload Speed. For grenade builds, in the first trait perk column Blast Distributor stacks up to ×5 through explosive damage, with each stack adding +10 to your grenade stat (+13 when enhanced) for 5s - so a max of +50 (+65 enhanced) pretty much on demand. In the second column, for damage, The new to Season 27 perk Reaper's Tithe provides a damage boost for 15s for killing multiple enemies in a single instance of explosive damage - 2 stacks (that's two enemies killed) is ×1.2, 3 stacks is ×1.3 and the max 4 stacks is ×1.4. Additional kills while active extend the timer by 6s to a max of 15s (17s when enhanced), but you can't "upgrade" the damage stacks beyond its initial value with additional kills. Alternatively, Frenzy provides a ×1.15 damage boost as well as maxing out Reload Speed and Handling for as long as you're in combat or, if you're on a Prismatic subclass, you'll probably have procced a couple of stacks of Elemental Honing for a damage boost - up to ×1.35 for 20s (23s enhanced) if you manage to do damage with the other 4 energy types. The final option might be Binary Orbit, which will proc regulartly in the background as you get darkness energy kills, for a ×1.25 damage boost for 8.5s (10.5 enhanced). The Problem Solver Origin Trait is very good for PvE when facing orange and yellow bars - 3 hits (with both impact and explosive damage counting as separate hits, that's two grenades) will proc to exhaust them and reduce damage output to ×0.75 for 5s and grant +50 to Reload Speed and Handling for 10s. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller

Essential perks

Blast Distributor

Strong alternatives

Reaper's Tithe Spike Grenades Quick Launch Frenzy Elemental Honing Binary Orbit High-Velocity Rounds Smart Drift Control

Community wishlist roll

12 wishlist rolls

Inspired by @PodvsEnemies episode 151 from 26 August 2025 (https://open.spotify.com/episode/2i6uazTPn8rdPCD6amcjSc?si=C-kdbOCvTCqhRYq7M8zYnw) with @ImpetusAlways, @Saint_Kabr and @CourtProjects (PvE PvE-Boss PvE-MajorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for burst damage against Elites, Banes, Champions and Minibosses in both at-level or better, and end-game underleveled content. Theodolite is the first energy slot variant of the Mountaintop micro-missile frame and, like it's sibling offers a lightweight frame's +20 to mobility and ×1.0625 base movement speed and explosive self-damage at ×0.675 of normal. At base, by comparison with its peer, the stats are good, which makes them very good at Tier 4/5 when barrel and battery perks are enhanced - d2foundry.gg calculates that 75 Velocity translates to 58.40m/s, 23 Stability is ×1.0038 flinch resistance, 65 Handling is 0.37s ready, 0.38s ADS and 0.34s stow speed, 63 Reload Speed is a 2.16s reload, and total ammo is 20. There's no reason to deviate from the usual recommendation of Quick Launch (or maybe Smart Drift Control) to improve Handling and Velocity. Spike Grenades aren't as required to maximise damage as they used to be, but there is still a ×1.1212 increase to impact damage - High-Velocity Rounds is also here to further boost Velocity with a useful bump to manual Reload Speed. For burst damage against Elites and lesser Bosses, Reconstruction in the first trait perk column will reload a shot every 6s (5.5s when enhanced) when not firing, overflowing the mag to 2. In the second column, for damage, Frenzy provides a ×1.15 damage boost as well as maxing out Reload Speed and Handling for as long as you're in combat or, if you're on a Prismatic subclass, you'll probably have procced a couple of stacks of Elemental Honing for a damage boost - up to ×1.35 for 20s (23s enhanced) if you manage to do damage with the other 4 energy types. Alternatively, Binary Orbit will also proc regulartly in the background as you get darkness energy kills for a ×1.25 damage boost for 8.5s (10.5 enhanced). The Problem Solver Origin Trait is very good for PvE when facing orange and yellow bars - 3 hits (with both impact and explosive damage counting as separate hits, that's two grenades) will proc to exhaust them and reduce damage output to ×0.75 for 5s and grant +50 to Reload Speed and Handling for 10s. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Boss PvE-MajorSpec PvE-God PvE-EndGame M+KB Controller

Essential perks

Reconstruction

Strong alternatives

Spike Grenades Quick Launch Frenzy Elemental Honing Binary Orbit High-Velocity Rounds Smart Drift Control

Community wishlist roll

8 wishlist rolls

Inspired by @PodvsEnemies episode 151 from 26 August 2025 (https://open.spotify.com/episode/2i6uazTPn8rdPCD6amcjSc?si=C-kdbOCvTCqhRYq7M8zYnw) with @ImpetusAlways, @Saint_Kabr and @CourtProjects (PvE PvE-Utility PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for grenade rocket jumping tech in both at-level or better, and end-game underleveled content. Theodolite is the first energy slot variant of the Mountaintop micro-missile frame and, like it's sibling offers a lightweight frame's +20 to mobility and ×1.0625 base movement speed and explosive self-damage at ×0.675 of normal. At base, by comparison with its peer, the stats are good, which makes them very good at Tier 4/5 when barrel and battery perks are enhanced - d2foundry.gg calculates that 75 Velocity translates to 58.40m/s, 23 Stability is ×1.0038 flinch resistance, 65 Handling is 0.37s ready, 0.38s ADS and 0.34s stow speed, 63 Reload Speed is a 2.16s reload, and total ammo is 20. There's no reason to deviate from the usual recommendation of Quick Launch (or maybe Smart Drift Control) to improve Handling and Velocity. For movement tech, Sticky Grenades as the magazine perk will allow you to place and control the detonation of grenades manually. For rocket jumping you'll want to minimise self-damage, which Danger Zone reduces to ×0.6 - combine with the frame intrinsic and that's just ×0.405 self-damage. For a rocket jumping weapon roll the damage perk isn't really important but there are very decent options - the new to Season 27 perk Reaper's Tithe provides a damage boost for 15s for killing multiple enemies in a single instance of explosive damage - 2 stacks (that's two enemies killed) is ×1.2, 3 stacks is ×1.3 and the max 4 stacks is ×1.4. Additional kills while active extend the timer by 6s to a max of 15s (17s when enhanced), but you can't "upgrade" the damage stacks beyond its initial value with additional kills. Alternatively, Frenzy provides a ×1.15 damage boost as well as maxing out Reload Speed and Handling for as long as you're in combat or, if you're on a Prismatic subclass, you'll probably have procced a couple of stacks of Elemental Honing for a damage boost - up to ×1.35 for 20s (23s enhanced) if you manage to do damage with the other 4 energy types. The final option might be Binary Orbit, which will proc regulartly in the background as you get darkness energy kills, for a ×1.25 damage boost for 8.5s (10.5 enhanced). The Problem Solver Origin Trait is very good for PvE when facing orange and yellow bars - 3 hits (with both impact and explosive damage counting as separate hits, that's two grenades) will proc to exhaust them and reduce damage output to ×0.75 for 5s and grant +50 to Reload Speed and Handling for 10s. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Boss PvE-MajorSpec PvE-God PvE-EndGame M+KB Controller

Essential perks

Danger Zone Sticky Grenades

Strong alternatives

Reaper's Tithe Quick Launch Frenzy Binary Orbit Elemental Honing Smart Drift Control

Community wishlist roll

4 wishlist rolls

Inspired by @PodvsEnemies episode 151 from 26 August 2025 (https://open.spotify.com/episode/2i6uazTPn8rdPCD6amcjSc?si=C-kdbOCvTCqhRYq7M8zYnw) with @ImpetusAlways, @Saint_Kabr and @CourtProjects (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for add clearing in both general at-level or better, and end-game underleveled content. Theodolite is the first energy slot variant of the Mountaintop micro-missile frame and, like it's sibling offers a lightweight frame's +20 to mobility and ×1.0625 base movement speed and explosive self-damage at ×0.675 of normal. At base, by comparison with its peer, the stats are good, which makes them very good at Tier 4/5 when barrel and battery perks are enhanced - d2foundry.gg calculates that 75 Velocity translates to 58.40m/s, 23 Stability is ×1.0038 flinch resistance, 65 Handling is 0.37s ready, 0.38s ADS and 0.34s stow speed, 63 Reload Speed is a 2.16s reload, and total ammo is 20. There's no reason to deviate from the usual recommendation of Quick Launch (or maybe Smart Drift Control) to improve Handling and Velocity. Spike Grenades aren't as required to maximise damage as they used to be, but there is still a ×1.1212 increase to impact damage - High-Velocity Rounds is also here to further boost Velocity with a useful bump to manual Reload Speed. If you're using this for a bit of add control, Reconstruction will reload a shot every 6s (5.5s when enhanced) when not firing, overflowing the mag to 2. The new to Season 27 perk Reaper's Tithe provides a damage boost for 15s for killing multiple enemies in a single instance of explosive damage - 2 stacks (that's two enemies killed) is ×1.2, 3 stacks is ×1.3 and the max 4 stacks is ×1.4. Additional kills while active extend the timer by 6s to a max of 15s (17s enhanced), but you can't "upgrade" the damage stacks beyond its initial value with additional kills. The Problem Solver Origin Trait is very good for PvE when facing orange and yellow bars - 3 hits (with both impact and explosive damage counting as separate hits, that's two grenades) will proc to exhaust them and reduce damage output to ×0.75 for 5s and grant +50 to Reload Speed and Handling for 10s. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller

Essential perks

Reaper's Tithe Reconstruction

Strong alternatives

Spike Grenades Quick Launch High-Velocity Rounds Smart Drift Control

What these Theodolite perks do

Reaper's Tithe

Grants stacks of 'Reaper's Tithe' based on the number of simultaneously killed enemies. Maximum of 4 stacks. (e.g. triple kill ⇒ 3 stacks) 'Reaper's Tithe' grants 20%|30%|40% increased damage for 15 seconds at 2|3|4 stacks (1st stack does not exist). Timer only starts after firing. Additional Weapon Kills extend the buff duration by 6 seconds, but not beyond the initial 15-second duration. Scoring a higher number of simultaneous Kills than the currently active stack count will not "upgrade" the buff.

Reconstruction

Every 6 seconds while not firing the weapon: Loads 25% of the Magazine Capacity (rounded up) into the Magazine from reserves. Can overfill the Magazine up to double the normal capacity. Works even while stowed.

Spike Grenades

Increases Grenade Impact damage: • 12.12% increase on Special Grenade Launchers • 12.5% increase on Power Grenade Launchers Due to the ratio of Detonation and Impact damage being tied to the Blast Radius stat on Grenade Launchers, a lower stat will provide a slightly higher overall damage increase.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

Elemental Honing

Dealing Elemental Damage grants a stack of Elemental Honing for 20 seconds for each unique Element used. Maximum of 5 stacks. Gaining a stack refreshes the buff duration. Duration cannot be refreshed once at 5 stacks. Buff can be activated while stowed. Kinetic Damage does not trigger the buff. Weapon damage increase at 1|2|3|4|5 stacks by weapon damage type: • Kinetic: 10%|20%|30%|35%|40% • Elemental (PVE): 2.5%|10%|20%|30%|35% • Elemental (PVP): 1.25%|5%|20%|30%|35%

Binary Orbit

Scoring opposing Elemental Alignment Kills grants 25% increased damage for 8.5 seconds. Buff can be activated while stowed. Elemental Alignment details: • Arc, Solar, Void Kills buff Kinetic, Stasis, and Strand Weapons • Kinetic, Stasis, and Strand Kills buff Arc, Solar, and Void Weapons

Blast Distributor

Dealing Explosive Weapon damage grants a stack of 'Blast Distributor' for 5 seconds. Maximum of 5 stacks. 'Blast Distributor' grants 10 Grenade Stat per stack.

Danger Zone

Increases Blast Radius by ?% and decreased Self-Damage while within 15 meters of 3 enemies. Effect lingers for 3.5 seconds once no longer surrounded. Grenade Launchers: 40% decreased Self-Damage Rocket Launchers: 99.99% decreased Self-Damage and allows for rocket jumping

Sticky Grenades

Grenades stick to impacted surfaces for up to ? seconds and detonate once an enemy gets within ? meters. Increases Detonation damage by 30% and decreases Impact damage by 85%. Due to the ratio of Detonation and Impact damage being tied to the Blast Radius stat on Grenade Launchers, a higher stat will be more beneficial: • 20 Blast Radius: 6% decreased total damage • 48 Blast Radius: unchanged total damage • 100 Blast Radius: 11% increased total damage

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Theodolite in Destiny 2

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