Community wishlist roll
controller pve 69 wishlist rollsFile auto generated from csv pandapaxxy-s15-roundup (tags: controller,pve)
Strong alternatives
“In the cold of winter, we remember that the warm west wind will blow again.”
Full perk pool, stats & source for Zephyr →
Built from 99 curated wishlist rolls for this Sword. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pve)
Strong alternatives
[YeezyGT's S16] [MW: Impact] "Unrelenting/Cold Steel is the play here -- post-buff Unrelenting works incredibly well on Swords, and Cold Steel has fantastic synergy with Stasis subclasses, whether it be ability regen, or just straight up giving yourself an overshield on top of health regen from Unrelenting. Really unique concept, definitely worth holding on to."
Essential perks
Strong alternatives
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pvp)
Essential perks
Strong alternatives
Inspired by Destiny Massive Breakdowns from Podcast 241. PvE first choice roll. Cold Steel charged attack useful for Overload champions. Recommended MW: Impact with Backup Mag or damage boosting mod.
Essential perks
Strong alternatives
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,god-pvp)
Essential perks
Grants the following on Weapon Kills for 5 seconds: • 15% increased damage • Maximized Movement Speed Remains active even if stowed.
Your first Powered Sword Kill after (re)spawning refunds 1 Ammo. Afterward, every other Powered Sword Kill also refunds 1 Ammo.
Upon readying the weapon within 3 seconds of getting a Kill with a different weapon: Grants 20% increased damage and 15 Handling for 7 seconds.
Scoring 3 Powered Hits within 2? seconds of each refunds 1 ammo. Wolfpack Round Hits do not count.
Powered Sword Hits grant 3% increased damage for 3.5 seconds. Stacks 10 times for a 30% Buff. Stowing the weapon or Blocking removes all stacks. Wolfpack Round Hits also count as Powered Sword Hits.
Sword Kills grant 60 Guard Resistance, Guard Endurance, and (Guard) Charge Rate. Buff is removed on stow.
Powered Sword Hits apply Slow stacks for 4.25 [1.5] seconds. Light Attacks apply 40 Slow stacks, Heavy Attacks apply 60. Flash Counter's disorienting blast also applies 60 Slow stacks.
Starts Health Regeneration and restores 65 HP upon reaching 100% Activation Progress with Weapon Kills within 5 seconds of each. Activation Progress by Enemy Rank: • Minor Combatants: 34% • Players: 67% • Elites, Minibosses, and Bosses: 100%
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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