Zephyr god roll & best perks

Zephyr — Destiny 2 Sword
Legendary · Sword

“In the cold of winter, we remember that the warm west wind will blow again.”

Full perk pool, stats & source for Zephyr →

Built from 21 curated wishlist rolls for this Sword. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Community wishlist roll

9 wishlist rolls

Inspired by @PodvsEnemies episode 126 from 17 December 2024 (https://open.spotify.com/episode/6SVRlV4ttvPkAm9HA44Km0?si=a9d7a25536b747c3) with @ImpetusAlways, @CourtProjects and @Saint_Kabr (PvE PvE-Utility PvE-Champion PvE-EndGame PvE-God M+KB Controller): First-choice PvE pick for add-clearing in general, and end-game underleveled content, particularly with stasis builds. Zephyr isn't quite as unique as it was when it appeared as the first stasis sword but it's still a useful addition to a vault for CQC boss encounters. All swords have pretty much the same base stats - except Bequest with its 70 Impact - so this stacks up decently by comparison. At base, with 0/1/2/3 Reserves mods, you'll have total ammo of 67/71/73/74 (max 77). Choose a blade perk that boosts total ammo, and then the usual play is Swordmaster's Guard as the guard perk to speed up heavy attack regeneration time for maximum damage. For add-clearing, Tireless Blade returns one ammo for every two kills in the first trait perk slot, while for damage in the second slot, Surrounded or One for All are both solid options, or Chain Reaction (even though the combatant damage multiplier isn't great) provides some AoE damage to soften targets up. The Dawning Surprise origin trait is pretty potent for PvE - 6 Minor add rapid kills drops a "gift" for your fireteam which on pickup grants +20% energy to all your abilities, restores 22HP and starts health regeneration. Recommended MW: Impact, with a Backup Mag mod. or, when masterworked, Synergy to create Stasis shards.|tags:PvE PvE-Utility PvE-Champion PvE-EndGame PvE-God M+KB Controller

Essential perks

Swordmaster's Guard Tireless Blade

Strong alternatives

Enduring Blade Surrounded Hungry Edge Honed Edge One for All Chain Reaction

Community wishlist roll

3 wishlist rolls

Inspired by @PodvsEnemies episode 126 from 17 December 2024 (https://open.spotify.com/episode/6SVRlV4ttvPkAm9HA44Km0?si=a9d7a25536b747c3) with @ImpetusAlways, @CourtProjects and @Saint_Kabr (PvE PvE-Boss PvE-BossSpec PvE-EndGame PvE-God M+KB Controller): First-choice PvE pick for boss damage in general, and end-game underleveled content. Zephyr isn't quite as unique as it was when it appeared as the first stasis sword but it's still a useful addition to a vault for CQC boss encounters. All swords have pretty much the same base stats - except Bequest with its 70 Impact - so this stacks up decently by comparison. With 0/1/2/3 Reserves mods, you'll have total ammo of 67/71/73/74 (max 77). Choose a blade perk that boosts damage, and then the usual play is Swordmaster's Guard as the guard perk to speed up heavy attack regeneration time for maximum damage. In the first trait perk column, Relentless Strikes returns one ammo for every three hits, while in the second Whirlwind Blade boosts damage by up to ×1.3 at 10 stacks, or if you're in a crowd Surrounded boosts ×1.3 (×1.4175 when enhanced) without any need for stacking. The Dawning Surprise origin trait is pretty potent for PvE (although it won't proc much during boss damage) - 6 Minor add rapid kills drops a "gift" for your fireteam which on pickup grants +20% energy to all your abilities, restores 22HP and starts health regeneration. Recommended MW: Impact, with a Backup Mag mod.|tags:PvE PvE-Boss PvE-BossSpec PvE-EndGame PvE-God M+KB Controller

Essential perks

Swordmaster's Guard Relentless Strikes Whirlwind Blade

Strong alternatives

Jagged Edge Honed Edge Tempered Edge

Community wishlist roll

3 wishlist rolls

Inspired by @PodvsEnemies episode 126 from 17 December 2024 (https://open.spotify.com/episode/6SVRlV4ttvPkAm9HA44Km0?si=a9d7a25536b747c3) with @ImpetusAlways, @CourtProjects and @Saint_Kabr (PvE PvE-MinorSpec PvE-MajorSpec PvE-EndGame PvE-God M+KB Controller): First-choice PvE pick against bulkier Minors and Majors in general, and end-game underleveled content, particularly with stasis builds. Zephyr isn't quite as unique as it was when it appeared as the first stasis sword but it's still a useful addition to a vault for CQC boss encounters. All swords have pretty much the same base stats - except Bequest with its 70 Impact - so this stacks up decently by comparison. With 0/1/2/3 Reserves mods, you'll have total ammo of 67/71/73/74 (max 77). Choose a blade perk that boosts ammo reserves, and then the usual play is Swordmaster's Guard as the guard perk to speed up heavy attack regeneration time for maximum damage. For clearing adds, and synergise with stasis builds, the combination of Rimestealer to build up Frost Armor stacks from kills and Cold Steel to apply slow stacks should make the job quick and easy. The Dawning Surprise origin trait is pretty potent for PvE (although it won't proc much during boss damage) - 6 Minor add rapid kills drops a "gift" for your fireteam which on pickup grants +20% energy to all your abilities, restores 22HP and starts health regeneration. Recommended MW: Impact, with a Backup Mag mod. or, when masterworked, Synergy to create Stasis shards.|tags:PvE PvE-MinorSpec PvE-MajorSpec PvE-EndGame PvE-God M+KB Controller

Essential perks

Swordmaster's Guard Rimestealer Cold Steel

Strong alternatives

Enduring Blade Hungry Edge Tempered Edge

Adamsdown_Boy written v8.1.5.1

3 wishlist rolls

Adamsdown_Boy written v8.1.5.1 (PvE PvE-Utility PvE-Champion PvE-EndGame PvE-God M+KB Controller): Utility anti-champion PvE pick in general, and end-game underleveled content, particularly with stasis builds. Zephyr isn't quite as unique as it was when it appeared as the first stasis sword but it's still a useful addition to a vault for CQC boss encounters. All swords have pretty much the same base stats - except Bequest with its 70 Impact - so this stacks up decently by comparison. At base, with 0/1/2/3 Reserves mods, you'll have total ammo of 67/71/73/74 (max 77). Choose a blade perk that boosts damage, and then the usual play is Swordmaster's Guard as the guard perk to speed up heavy attack regeneration time for maximum damage. For anti-champion use, Relentless Strikes returns one ammo for every three hits while the Cold Steel slow will disrupt overload champions on one hit, stun Unstoppable champions after three hits freeze them, and pierce barrier champions if you apply radiant. You will have to be brave as you'll be up close. The Dawning Surprise origin trait is pretty potent for PvE - 6 Minor add rapid kills drops a "gift" for your fireteam which on pickup grants +20% energy to all your abilities, restores 22HP and starts health regeneration. Recommended MW: Impact, with a Backup Mag mod. or, when masterworked, Synergy to create Stasis shards.|tags:PvE PvE-Utility PvE-Champion PvE-EndGame PvE-God M+KB Controller

Essential perks

Swordmaster's Guard Relentless Strikes Cold Steel

Strong alternatives

Jagged Edge Honed Edge Tempered Edge

Panda

pve mkb controller 1 wishlist roll

Panda (PvE / Controller / M+KB): "Rimestealer and Cold Steel, name a better combo. I'll wait" Recommended MW: Impact.

Essential perks

Swordmaster's Guard Rimestealer Cold Steel Jagged Edge

Panda

pvp controller mkb 1 wishlist roll

Panda (PvP / M+KB / Controller): "Tireless Blade will get you one ammo back after every other kill, and swords OHK. The extra damage from Chain Reaction will make follow up kills easier or just get you some fun multikills." Recommended MW: Impact.

Essential perks

Swordmaster's Guard Chain Reaction Tireless Blade Jagged Edge

Stallion

pvp mkb controller 1 wishlist roll

Stallion (PvP / M+KB / Controller): "Unfortunately, Zephyr would not be my first pick for PvP swords. It's not craftable, Cold Steel is pointless and it's not an interesting frame. BUT. This would be what I'd take into PvP if I had to. Duelist benefits the player after a kill until you put the sword away, but since heavy is not very frequent in PvP, you're likely gonna commit to using all your ammo up. So Duelist gives the best benefit in slot imo. Vorpal is a nice safety net in case your heavy spawn gets assaulted by a super (I've seen it happen, it's terrifying), you might be able to fight back a little easier." Recommended MW: Impact.

Essential perks

Swordmaster's Guard Vorpal Weapon Jagged Edge Duelist's Trance

What these Zephyr perks do

Relentless Strikes

Scoring 3 Powered Hits within 2? seconds of each refunds 1 ammo. Wolfpack Round Hits do not count.

Whirlwind Blade

Powered Sword Hits grant 3% increased damage for 3.5 seconds. Stacks 10 times for a 30% Buff. Stowing the weapon or Blocking removes all stacks. Wolfpack Round Hits also count as Powered Sword Hits.

Rimestealer

Killing Frozen Enemies or Shattering a Stasis Crystal with the weapon grants a Stack of Frost Armor.

Cold Steel

Powered Sword Hits apply Slow stacks for 4.25 [1.5] seconds. Light Attacks apply 40 Slow stacks, Heavy Attacks apply 60. Flash Counter's disorienting blast also applies 60 Slow stacks.

Surrounded

Being within 15 meters of 3 Enemies grants 40% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met. Exceptions: • Swords only receive a 35% damage increase. • Grenade and Rocket Launchers receive a 35% Explosive Damage increase and a 40% Impact Damage increase. • Wolfpack Rounds receive a 35% Explosive Damage increase.

Tireless Blade

Your first Powered Sword Kill after (re)spawning refunds 1 Ammo. Afterward, every other Powered Sword Kill also refunds 1 Ammo. 🡅 ?% chance to be granted 1 more Ammo.

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.

Chain Reaction

Weapon Kills trigger an elemental explosion matching the weapon's element. Damage and radius of the explosions varies based on the weapon's ammo type: • Special Weapons: Up to 67.2 [44.8] damage in a 2.4 meter radius • Power Weapons: Up to 109.2 [72.8] damage in a 3 meter radius

Tireless Blade

Your first Powered Sword Kill after (re)spawning refunds 1 Ammo. Afterward, every other Powered Sword Kill also refunds 1 Ammo.

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]

Duelist's Trance

Sword Kills grant 60 Guard Resistance, Guard Endurance, and (Guard) Charge Rate. Buff is removed on stow.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Zephyr in Destiny 2

Already own a god roll of Zephyr?

Connect your Bungie account and Shard or Keep checks every copy in your vault against these wishlists — verdicts in seconds.

Connect Bungie account

More god rolls worth chasing

← More god rolls