Action Item god roll & best perks

Action Item — Destiny 2 Trace Rifle
Legendary · Trace Rifle
Where it drops: Source: Events

“Don't hesitate to reach out.”

Full perk pool, stats & source for Action Item →

Built from 160 curated wishlist rolls for this Trace Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Adamsdown_Boy written as at v9.5.6.2

36 wishlist rolls

Adamsdown_Boy written as at v9.5.6.2 (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing individual Minor adds or tougher enemies, in activities rated Normal, Hard and Very Hard difficulty, especially on Stasis builds. Action Item is an adaptive trace rifle, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being useful for shooting objectives and keeping special, with a decent add clear score as well. The frame intrinsic offers no bonuses beyond "being well-rounded and reliable" as per the https://www.destiny2.science/ Destiny Data Compendium. By comparison with its peers, the stats are decent - you can see at https://d2foundry.gg/w/527989828 how the weapon stats impact in-game performance. Stability is a bit low, so to help keep hitting crits, use the barrel perk to help out or, if you're able to control the beam, spec into Handling. Use the battery perk to boost the battery capacity or reload. For tackling tougher Minor, and Elite adds, in the first trait perk column you can use Demolitionist to generates chunk grenade ability energy on kills to use for an instant battery refill on grenade use, or Rewind Rounds to refill 60% of hits landed (70% when enhanced) from reserves when the magazine empties, or finally Envious Assassin to overflow the battery to up to ×3 capacity at 10% of mag size per kill with primary weapons and 20% with heavy (12.5%/22.5% enhanced) before readying. Then, in the second, you can use your increased battery capacity to maintain uptime on Killing Tally, which gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow. There's the choice of two origin traits - Nail, Meet Hammer grants ×1.08 damage against shields, and an additional 8% Heavy Ammo progress when initially breaking the shield. Alternatively, Omolon Fluid Dynamics boosts Stability by up to +20 and Reload Speed by up to +30 in the top half of the battery, decreasing linearly until it's at 50%. Recommended MW: Stability or Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Minor PvE-GroupAdd PvE-God M+KB Controller

Essential perks

Killing Tally

Strong alternatives

Polygonal Rifling Enhanced Battery Demolitionist Rewind Rounds Envious Assassin Tactical Battery Light Battery Smallbore Fluted Barrel Corkscrew Rifling

Adamsdown_Boy written as at v9.5.6.2

36 wishlist rolls

Adamsdown_Boy written as at v9.5.6.2 (PvE PvE-Minor PvE-GroupAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing individual Minor adds or tougher enemies, in activities rated Normal, Hard and Very Hard difficulty, especially on Stasis builds. Action Item is an adaptive trace rifle, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being useful for shooting objectives and keeping special, with a decent add clear score as well. The frame intrinsic offers no bonuses beyond "being well-rounded and reliable" as per the https://www.destiny2.science/ Destiny Data Compendium. By comparison with its peers, the stats are decent - you can see at https://d2foundry.gg/w/527989828 how the weapon stats impact in-game performance. Stability is a bit low, so to help keep hitting crits, use the barrel perk to help out or, if you're able to control the beam, spec into Handling. Use the battery perk to boost the battery capacity or reload. For tackling groups of adds, in the first trait perk column you can use Demolitionist to generates chunk grenade ability energy on kills to use for an instant battery refill on grenade use, or Rewind Rounds to refill 60% of hits landed (70% when enhanced) from reserves when the magazine empties, or finally Envious Assassin to overflow the battery to up to ×3 capacity at 10% of mag size per kill with primary weapons and 20% with heavy (12.5%/22.5% enhanced) before readying. Then, in the second, you can use your increased battery capacity to repeatedly proc Detonator Beam's 8m AoE Stasis explosion after 25 hits (20 enhanced). There's the choice of two origin traits - Nail, Meet Hammer grants ×1.08 damage against shields, and an additional 8% Heavy Ammo progress when initially breaking the shield. Alternatively, Omolon Fluid Dynamics boosts Stability by up to +20 and Reload Speed by up to +30 in the top half of the battery, decreasing linearly until it's at 50%. Recommended MW: Stability or Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Minor PvE-GroupAdd PvE-God M+KB Controller

Essential perks

Detonator Beam

Strong alternatives

Polygonal Rifling Enhanced Battery Demolitionist Rewind Rounds Envious Assassin Tactical Battery Light Battery Smallbore Fluted Barrel Corkscrew Rifling

Adamsdown_Boy written as at v9.5.6.2

32 wishlist rolls

Adamsdown_Boy written as at v9.5.6.2 (PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for a backup special that provides sustained boss damage, when you're out of heavy ammo, in activities rated Normal, Hard and Very Hard difficulty. Action Item is an adaptive trace rifle, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being useful for shooting objectives and keeping special, with a decent add clear score as well. The frame intrinsic offers no bonuses beyond "being well-rounded and reliable" as per the https://www.destiny2.science/ Destiny Data Compendium. By comparison with its peers, the stats are decent - you can see at https://d2foundry.gg/w/527989828 how the weapon stats impact in-game performance. Stability is a bit low, so to help keep hitting crits, use the barrel perk to help out or, if you're able to control the beam, spec into Handling. Use the battery perk to boost the battery capacity or reload. For sustained fire against a boss, in the first trait perk column, the obvious choice is Rewind Rounds which refills 60% of hits landed (70% when enhanced) from reserves when the magazine empties, but there's also the double damage perk possibility of High Impact Reserves which boosts damage from ×1.121 to ×1.256 as the battery drops below 50% (55% enhanced) with Target Lock in the second column, that stacks up to 5 times on repeated hits within 0.2s of each other for up to ×1.4 damage at 110.33% of base magazine capacity. There's the choice of two origin traits - Nail, Meet Hammer grants ×1.08 damage against shields, and an additional 8% Heavy Ammo progress when initially breaking the shield. Alternatively, Omolon Fluid Dynamics boosts Stability by up to +20 and Reload Speed by up to +30 in the top half of the battery, decreasing linearly until it's at 50%. Recommended MW: Stability or Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller

Essential perks

Target Lock

Strong alternatives

Polygonal Rifling Enhanced Battery Rewind Rounds High-Impact Reserves Ionized Battery Tactical Battery Light Battery Smallbore Fluted Barrel Corkscrew Rifling

Adamsdown_Boy written as at v9.5.6.2

32 wishlist rolls

Adamsdown_Boy written as at v9.5.6.2 (PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for a backup special that provides sustained boss damage, when you're out of heavy ammo, in activities rated Normal, Hard and Very Hard difficulty, especially on Prismatic builds. Action Item is an adaptive trace rifle, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being useful for shooting objectives and keeping special, with a decent add clear score as well. The frame intrinsic offers no bonuses beyond "being well-rounded and reliable" as per the https://www.destiny2.science/ Destiny Data Compendium. By comparison with its peers, the stats are decent - you can see at https://d2foundry.gg/w/527989828 how the weapon stats impact in-game performance. Stability is a bit low, so to help keep hitting crits, use the barrel perk to help out or, if you're able to control the beam, spec into Handling. Use the battery perk to boost the battery capacity or reload. For sustained fire against a boss, in the first trait perk column, the obvious choice is Rewind Rounds which refills 60% of hits landed (70% when enhanced) from reserves when the magazine empties, but there's also the double damage perk possibility of High Impact Reserves which boosts damage from ×1.121 to ×1.256 as the battery drops below 50% (55% enhanced) with Elemental Honing in the second that grants an escalating stack of damage up to ×1.35 (elemental) for 20s (23s enhanced) for each elemental damage type inflicted, which can be refreshed with a new damage type until you've run through all 5. There's the choice of two origin traits - Nail, Meet Hammer grants ×1.08 damage against shields, and an additional 8% Heavy Ammo progress when initially breaking the shield. Alternatively, Omolon Fluid Dynamics boosts Stability by up to +20 and Reload Speed by up to +30 in the top half of the battery, decreasing linearly until it's at 50%. Recommended MW: Stability or Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller

Essential perks

Elemental Honing

Strong alternatives

Polygonal Rifling Enhanced Battery Rewind Rounds High-Impact Reserves Ionized Battery Tactical Battery Light Battery Smallbore Fluted Barrel Corkscrew Rifling

Adamsdown_Boy written as at v9.5.6.2

24 wishlist rolls

Adamsdown_Boy written as at v9.5.6.2 (PvE PvE-Minor PvE-GroupAdd PvE-God M+KB Controller): First-choice PvE roll for clearing groups of Minor adds, in activities rated Normal difficulty, especially on Stasis builds. Action Item is an adaptive trace rifle, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being useful for shooting objectives and keeping special, with a decent add clear score as well. The frame intrinsic offers no bonuses beyond "being well-rounded and reliable" as per the https://www.destiny2.science/ Destiny Data Compendium. By comparison with its peers, the stats are decent - you can see at https://d2foundry.gg/w/527989828 how the weapon stats impact in-game performance. Stability is a bit low, so to help keep hitting crits, use the barrel perk to help out or, if you're able to control the beam, spec into Handling. Use the battery perk to boost the battery capacity or reload. For Stasis synergy, there's the trait perk combination of Rimestealer which generates a stack (2 stacks when enhanced) of Stasis Frost Armor on shattering a Stasis crystal or killing a frozen enemy and Crystalline Corpsebloom that procs on a kill to provide a 4s buff - kills with the buff active generate a Stasis seeker which travels 3m before spawning a medium Stasis crystal (large when enhanced), or Headstone which generates a Stasis crystal on a crit kill. The crystals are weapon-generated entities so can inherit damage buffs, and proc weapon traits and subclass fragments when shattered for AoE damage. There's the choice of two origin traits - Nail, Meet Hammer grants ×1.08 damage against shields, and an additional 8% Heavy Ammo progress when initially breaking the shield. Alternatively, Omolon Fluid Dynamics boosts Stability by up to +20 and Reload Speed by up to +30 in the top half of the battery, decreasing linearly until it's at 50%. Recommended MW: Stability or Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Minor PvE-GroupAdd PvE-God M+KB Controller

Essential perks

Rimestealer

Strong alternatives

Polygonal Rifling Enhanced Battery Crystalline Corpsebloom Headstone Tactical Battery Light Battery Smallbore Fluted Barrel Corkscrew Rifling

What these Action Item perks do

Target Lock

Successive Hits within 0.2 seconds of each grant a ramping Damage Buff after scoring 12.5% of the Magazine Capacity as hits. Missing deactivates the buff. Stacks displayed on-screen are only visual aides, the buff ramps up with each shot once active. Reaches maximum strength at 5 Stacks. % of the Magazine Capacity as Hits required for each Visual Stack: 12.5%|35.5%|54.5%|74.5%|110.33% Damage Buff ramps up from 16.73% [10.46%] to 40% [25%] upon reaching maximum strength. Assuming no missed shots, it provides roughly a 25% [15.85%] Damage Buff on average after firing 100% of the Magazine Capacity.

Rewind Rounds

Upon emptying the Magazine: Refills 60% of the number of Hits landed (rounded up) into the Magazine from reserves. Hits are counted from either your last reload or the last time the perk was triggered. Does not require Direct Hits. Requires firing 28.75% of the Magazine Capacity for the refill to activate. Cannot load the Magazine beyond its base capacity. Hits after triggering a refill do not count while the Rewind Rounds buff is active (1? second). Adaptive Burst Linear Fusion Rifle behavior: • Each individual bolt in the burst counts as a Hit • Refill amount is uniquely 14% of the number of Hits rounded up (numbers are subject to change once we get more data points)

High-Impact Reserves

Increases damage by 12.1% [3%] to 25.6% [6%] as the Magazine drops from 50% of its base capacity to empty. The buff in PVE ranges between 10.3% and 22.9% instead on Fusion Rifles and Aggressive Frame Linear Fusion Rifles. Does not buff the Splash/Explosive damage elements of other perks.

Elemental Honing

Dealing Elemental Damage grants a stack of Elemental Honing for 20 seconds for each unique Element used. Maximum of 5 stacks. Gaining a stack refreshes the buff duration. Duration cannot be refreshed once at 5 stacks. Buff can be activated while stowed. Kinetic Damage does not trigger the buff. Weapon damage increase at 1|2|3|4|5 stacks by weapon damage type: • Kinetic: 10%|20%|30%|35%|40% • Elemental (PVE): 2.5%|10%|20%|30%|35% • Elemental (PVP): 1.25%|5%|20%|30%|35%

Rimestealer

Killing Frozen Enemies or Shattering a Stasis Crystal with the weapon grants a Stack of Frost Armor.

Crystalline Corpsebloom

Weapon Kills grant 'Crystalline Corpsebloom' for 4 seconds. Kills while Crystalline Corpsebloom is active spawn a Stasis Crystal 3 meters away from the enemy death location in a random direction.

Headstone

Precision Kills create a Large Stasis Crystal at the target's location. Tier 1-2 Minor and Tier 1 Elite Combatants only spawn a Medium Stasis Crystal. Creating 5 Crystals within ? seconds prevents the perk from activating for 5 seconds.

Killing Tally

Weapon Kills grant a Stack of Killing Tally. Maximum of 3 Stacks. Stowing or reloading the weapon removes all Stacks. Damage increase at 1|2|3 Stacks: • PVE: 10% | 20% | 30% • PVP: 5% | 10% | 15%

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Envious Assassin

Upon readying the weapon after scoring Kills with your other Weapons: Refills and/or overfills the Magazine from reserves based on the amount of Weapon Kills scored. Maximum total overfill amount is 200% of the Magazine Capacity. Each activation can only load up to 100% of the Magazine Capacity into the magazine. Loaded ammo per Kill by ammo type (rounds up): • Primary Weapons: 10% of Magazine Capacity • Special and Power Weapons: 20%

Detonator Beam

Scoring 25 Hits within ? seconds of each triggers an explosion around the target, dealing up to 250 [?] weapon element-matching damage in an 8 meter radius.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Action Item in Destiny 2

Already own a god roll of Action Item?

Connect your Bungie account and Shard or Keep checks every copy in your vault against these wishlists — verdicts in seconds.

Connect Bungie account

More god rolls worth chasing

← More god rolls