Hollow Denial god roll & best perks

Hollow Denial — Destiny 2 Trace Rifle
Legendary · Trace Rifle
Where it drops: Source: Season of the Haunted Activities

“"Never forget what is taken from you."”

Full perk pool, stats & source for Hollow Denial →

Built from 226 curated wishlist rolls for this Trace Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 54 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "I think it’s better than Retraced Path. Adaptive munitions is incredibly strong and on a trace rifle will shred shields. Killing tally makes a return and and will be great for general mobbing, but without subsistence or overflow to keep the damage going it will fall off the higher the difficulty of activity you’re in." Recommended MW - Reload.

Strong alternatives

Tactical Battery Adaptive Munitions Fluted Barrel Dragonfly Smallbore Corkscrew Rifling Enhanced Battery Ionized Battery Lead from Gold Surplus Swashbuckler

Community wishlist roll

pve 52 wishlist rolls

Inspired by DMB Podcast 261. PvE backup roll for general content. Shapeable. The Extrovert origin perk is most useful for CQC (within 15m). Lead From Gold saves a scavenger mod or Surplus helps overall weapon feel. Wellspring pairs well with Surplus, or Swashbuckler/Dragonfly add damage-boosting options. Recommended MW: Reload Speed or Handling, with a Backup Mag or damage-boosting (Minor, Major or Taken Spec) mod.

Essential perks

Fluted Barrel

Strong alternatives

Tactical Battery Swashbuckler Adaptive Munitions Light Battery Adaptive Munitions Lead from Gold Lead from Gold Surplus Surplus Wellspring Wellspring Dragonfly Dragonfly

YeezyGT's S18

pve 48 wishlist rolls

[YeezyGT's S18] [MW: Range] "Hollow Denial has a fantastic perk package, with the crown jewel being Surplus/Killing Tally. Smallbore/Light Battery/Surplus has the ability to add up to 100/100/100 for Stability, Handling and Reload with the option to then invest into Range. Great feeling Trace that shades very well." tags:pve

Strong alternatives

Killing Tally Fluted Barrel Surplus Particle Repeater Killing Tally Dragonfly Dragonfly Surplus Light Battery Arrowhead Brake Smallbore

pandapaxxy

pvp mkb 24 wishlist rolls

pandapaxxy (PvP / M+KB): "In PvP trace rifles are like suped up auto rifles, but the scavenger nerf really put a damper on their usability. Rangefinder is the best in slot. But overall, you’re better off using any auto rifle over a trace rifle." Recommended MW - Range.

Strong alternatives

Full Bore Rangefinder Projection Fuse Swashbuckler Hammer-Forged Rifling Tactical Battery Heating Up Surplus Unrelenting

pandapaxxy

pvp controller 11 wishlist rolls

pandapaxxy (PvP / Controller): "In PvP trace rifles are like suped up auto rifles, but the scavenger nerf really put a damper on their usability. Rangefinder is the best in slot. But overall, you’re better off using any auto rifle over a trace rifle." Recommended MW - Range.

Essential perks

Smallbore

Strong alternatives

Rangefinder Projection Fuse Swashbuckler Tactical Battery Heating Up Surplus Unrelenting

Community wishlist roll

8 wishlist rolls

Adamsdown_Boy - information as at v8.0.0.6 PvE / PvE-Boss / PvE-BossSpec / PvE-EndGame / PvE-God / M+KB / Controller): PvE pick for killing boss-tier Subjugators. As per @mossy_max (https://x.com/mossy_max/status/1804893174965338387) - boss-tier Subjugators have a 20% damage reduction to all non-matching damage, going up to 30% DR to all damage after they "screech", which counts as a shield in-game and reacts to shield-based trait perks. If you do have a Hollow Denial from Season 17, it's shapeable, so you can craft exactly the roll to help. First, a barrel that helps with stability, to keep your reticule steady will help land consistent crits. Then, as a Backup Mag mod alone gets you to the maximum of 107 shots, Light Battery or Tactical Battery boost reload speed. Adaptive Munitions increases damage to non-matching Subjugator "shields" by for a total damage boost of around +45% after 15 hits (+73% when enhanced). If you can get some Killing Tally kills in advance, you'll have an additional +30% damage (so, +125% total damage with enhanced Adaptive Munitions) until you stow or reload. You won't get too much use out of the Extrovert perk with this set-up unfortunately. Recommended MW: Stability, with a Backup Mag mod

Essential perks

Killing Tally Adaptive Munitions

Strong alternatives

Polygonal Rifling Light Battery Smallbore Fluted Barrel Corkscrew Rifling Tactical Battery

Community wishlist roll

pve 8 wishlist rolls

Inspired by DMB Podcast 261. PvE backup roll for void subclasses in general content. Shapeable. The Extrovert origin perk is most useful for CQC (within 15m). Surplus helps overall weapon feel, and Repulsor Brace could be interesting in granting void overshields without a Titan around. Recommended MW: Reload Speed or Handling, with a Backup Mag or damage-boosting (Minor, Major or Taken Spec) mod.

Essential perks

Fluted Barrel

Strong alternatives

Tactical Battery Repulsor Brace Surplus Light Battery Surplus Repulsor Brace

Community wishlist roll

pve 7 wishlist rolls

Inspired by DMB Podcast 261. PvE first-choice roll for void subclasses in general content. Shapeable. The Extrovert origin perk is most useful for CQC (within 15m). Lead From Gold saves a scavenger mod, and Repulsor Brace could be interesting in granting void overshields without a Titan around. Recommended MW: Reload Speed or Handling, with a Backup Mag or damage-boosting (Minor, Major or Taken Spec) mod.

Essential perks

Fluted Barrel

Strong alternatives

Tactical Battery Repulsor Brace Lead from Gold Light Battery Lead from Gold Repulsor Brace

Community wishlist roll

4 wishlist rolls

Chevy's S17 Super Pog PVE List Reload MW tags:pve, M+KB

Essential perks

Lead from Gold Corkscrew Rifling

Strong alternatives

Killing Tally Light Battery Repulsor Brace Tactical Battery

Community wishlist roll

pvp 4 wishlist rolls

Inspired by DMB Podcast 261. PvP first-choice roll for void subclasses. Shapeable. The Extrovert origin perk is most useful for CQC (within 15m). Difficult to recommend this in PvP as at Season 17, with the special ammo economy as it is. If you want to tuck one away, Well-Rounded gives decent boosts to weapon-feel stats, and Repulsor Brace could be interesting in granting void overshields without a Titan around. Recommended MW: Reload Speed or Handling, with a Targeting Adjuster, Quick Access Sling or Sprint Grip mod.

Essential perks

Tactical Battery Fluted Barrel

Strong alternatives

Well-Rounded Repulsor Brace Well-Rounded Repulsor Brace

Community wishlist roll

pve 4 wishlist rolls

Inspired by DMB Podcast 261. PvE first-choice roll for void subclasses in Match Game end-game content. Shapeable. The Extrovert origin perk is most useful for CQC (within 15m). Adaptive Munitions should rip through shields in Match Game, and Repulsor Brace could be interesting in granting void overshields without a Titan around. Recommended MW: Reload Speed or Handling, with a Backup Mag or damage-boosting (Minor, Major or Taken Spec) mod.

Essential perks

Tactical Battery Fluted Barrel

Strong alternatives

Repulsor Brace Adaptive Munitions Adaptive Munitions Repulsor Brace

Speedrunner's Shopping List

god-pve 2 wishlist rolls

Speedrunner's Shopping List: "Avoiding primary swaps/Special single shot add clear" (good for: all S21 raids and dungeons)

Essential perks

Lead from Gold Fluted Barrel Light Battery

Strong alternatives

Wellspring Repulsor Brace

What these Hollow Denial perks do

Killing Tally

Weapon Kills grant a Stack of Killing Tally. Maximum of 3 Stacks. Stowing or reloading the weapon removes all Stacks. Damage increase at 1|2|3 Stacks: • PVE: 10% | 20% | 30% • PVP: 5% | 10% | 15%

Adaptive Munitions

Hits against Barrier Champion or non-matching Elemental Shields deal increasingly higher damage. Buff is removed upon hitting a matching shield or an unshielded enemy. Damage increase by Weapon Archetype: • Fusion Rifles: untested • Machine Guns, Auto/Pulse/Trace Rifles: 10% per hit, up to 50% • Linear Fusion Rifles: 22% per hit, up to 44% • Bows, Glaives, Hand Cannons, Scout Rifles: 25% per hit, up to 50%

Lead from Gold

Heavy Ammo Pickups grants 25% of your maximum Special Ammo Reserves even while the weapon is stowed. Equipping two Special Weapons halves the amount of ammo granted.

Wellspring

On Weapon Kill: Grants 8% Ability Energy split equally amongst all uncharged abilities. Abilities with multiple charges only receive one third of the ability energy normally split to them once they have a full ability charge ready. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Repulsor Brace

Kills against Void Debuffed enemies grant a 45 HP Void Overshield for 8 seconds (12 with Echo of Persistence).

Surplus

Grants Stat Bonuses depending on the number of Charged Abilities. Stat Bonuses with 1|2|3+ Charged Abilities: • 5|15|25 Stability • 5|25|60 Handling • 10|25|60 Reload Speed

Killing Tally

Weapon Kills grant a Stack of Killing Tally. Maximum of 3 Stacks. Stowing or reloading the weapon removes all Stacks. Damage increase at 1|2|3 Stacks: • PVE: 10% | 20% | 30% • PVP: 5% | 10% | 15% 🡅 Passively grants 10 Magazine Stat. (Identical to Tactical Mag)

Dragonfly

Precision Kills cause targets to explode, dealing up to 123.89 [95.3] weapon-matching elemental damage in a 4.5-meter radius.

Dragonfly

Precision Kills cause targets to explode, dealing up to 123.89 [95.3] weapon-matching elemental damage in a 4.5-meter radius. 🡅 Increases detonation damage by 10%.

Surplus

Grants Stat Bonuses depending on the number of Charged Abilities. Stat Bonuses with 1|2|3+ Charged Abilities: • 5|15|25 Stability • 5|25|60 Handling • 10|25|60 Reload Speed 🡅 Stronger Effect.

Swashbuckler

Weapon Kills grant a Stack of 'Swashbuckler' for 4.5 seconds. Maximum of 5 Stacks. (Glaive) Melee Kills grant all 5 Stacks instantly. Damage increase at 1|2|3|4|5 Stacks: 6.7% | 13.3% | 20% | 26.6% | 33.3% Stowing the weapon removes the buff.

Rangefinder

Aiming Down Sights grants the following benefits: • 10 Range • 10% increased Effective Zoom • 5% increased Projectile Speed The Effective Zoom increase pushes out Aim Assist Falloff by 10%, reduces (Absolute) Recoil by 10% and narrows the Accuracy and Aim Assist Cones by the same amount. (This is the normal behavior of Zoom and isn't unique to Rangefinder)

Heating Up

Weapon Kills grant a Stack of Heating Up for 5.5 seconds. Maximum of 2 Stacks. Benefits at 1|2 Stacks of Heating Up: • 15|30 Stability • 20|40 Recoil Direction • 15%|25% decreased Accuracy Cone Size • 15%|25% decreased Accuracy Cone Growth Buff remains active while stowed.

Unrelenting

Starts Health Regeneration and restores 65 HP upon reaching 100% Activation Progress with Weapon Kills within 5 seconds of each. Activation Progress by Enemy Rank: • Minor Combatants: 34% • Players: 67% • Elites, Minibosses, and Bosses: 100%

Well-Rounded

Grenade Ability usage and Elemental Melee hits grant 1 Stack of Well-Rounded for 15 seconds. Super Ability usage grants 2 Stacks. Maximum of 2 Stacks. Each Stack grants 🡅12 Range, 🡅12 Stability, and 🡅12 Handling. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future. 🡅 Stat bonuses are increased by 2?.

Repulsor Brace

Kills against Void Debuffed enemies grant a 45 HP Void Overshield for 🡅10 seconds (🡅15 with Echo of Persistence). 🡅 Overshield Duration is increased by 2 seconds.

Well-Rounded

Grenade Ability usage and Elemental Melee hits grant 1 Stack of Well-Rounded for 15 seconds. Super Ability usage grants 2 Stacks. Maximum of 2 Stacks. Each Stack grants 10 Range, 10 Stability, and 10 Handling. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

Adaptive Munitions

Hits against Barrier Champion or non-matching Elemental Shields deal increasingly higher damage. Buff is removed upon hitting a matching shield or an unshielded enemy. Damage increase by Weapon Archetype: • Fusion Rifles: untested • Machine Guns, Auto/Pulse/Trace Rifles: 🡅14% per hit, up to 🡅70% • Linear Fusion Rifles: 🡅30.8% per hit, up to 🡅61.6% • Bows, Glaives, Hand Cannons, Scout Rifles: 🡅35% per hit, up to 🡅70% 🡅 The damage buff is increased by ~40%.

Lead from Gold

Heavy Ammo Pickups grants 🡅35% of your maximum Special Ammo Reserves even while the weapon is stowed. Equipping two Special Weapons halves the amount of ammo granted. 🡅 Increases the amount of Ammo gained by 40% (25%⁠🠚⁠35%).

Swashbuckler

Weapon Kills grant a Stack of 'Swashbuckler' for 🡅6.5 seconds. Maximum of 5 Stacks. (Glaive) Melee Kills grant all 5 Stacks instantly. Damage increase at 1|2|3|4|5 Stacks: 6.7% | 13.3% | 20% | 26.6% | 33.3% Stowing the weapon removes the buff. 🡅 Buff Duration is increased by 2 seconds.

Wellspring

On Weapon Kill: Grants 🡅9% Ability Energy split equally amongst all uncharged abilities. Abilities with multiple charges only receive one third of the ability energy normally split to them once they have a full ability charge ready. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website. 🡅 Ability Energy Gain is increased by 12.5%. (8%🠚9%)

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Hollow Denial in Destiny 2

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