Keraunios god roll & best perks

Keraunios — Destiny 2 Trace Rifle
Legendary · Trace Rifle

“Your spear leaps to meet your foe.”

Full perk pool, stats & source for Keraunios →

Built from 364 curated wishlist rolls for this Trace Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Adamsdown_Boy written as at v9.5.6

120 wishlist rolls

Adamsdown_Boy written as at v9.5.6 (PvE PvE-Minor PvE-GroupAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for controlling groups of Minor adds in both general at-level or better, and end-game underleveled content. Keraunios is an adaptive trace rifle, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being useful for shooting objectives and keeping special, with a decent add clearing score as well. The frame intrinsic doesn't offer any benefits beyond well-rounded stats as per the https://www.destiny2.science/ Destiny Data Compendium. It's difficult to make direct comparisons with the D2Foundary website down but hopefully when it's back https://d2foundry.gg/w/981450701 will show how the weapon stats impact in-game performance. The Recoil Direction is a perfect 100, so on Controller look for Stability to help keep hitting crits with the barrel perk, and on M+KB maybe boost Handling. For the battery perk, you can look to boosts stats further or improve the battery's capacity. For end-game add group clearing, passive refill or overflow perks such as Rewind Rounds, Fourth Time's the Charm or Overflow help extend firing time. If you're running an Arc subclass and can become Amplified or generate Bolt Charge, there's also Supercharged Magazine or Trickle Charge. To pair with that in the second column, Detonator Beam procs an 8m AoE arc explosion after 25 hits (20 when enhanced) or Butterfly procs after 1.5s ADSing to generate a 4.5m arc explosion on a kill - both count as weapon damage so can inherit weapon damage buffs. The Classy Contender origin trait provides 5% (6% enhanced) Class ability energy on kills, which is useful if not game-changing. If you're interested,the name is derived from the ancient Greek word "κεραυνός" - a lightning bolt or thunderbolt. Recommended MW: Stability or Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Minor PvE-GroupAdd PvE-EndGame PvE-God M+KB Controller

Strong alternatives

Tactical Battery Polygonal Rifling Rewind Rounds Detonator Beam Butterfly Fourth Time's the Charm Overflow Supercharged Magazine Trickle Charge Light Battery Enhanced Battery Smallbore Fluted Barrel Corkscrew Rifling

Adamsdown_Boy written as at v9.5.6

60 wishlist rolls

Adamsdown_Boy written as at v9.5.6 (PvE PvE-Minor PvE-GroupAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll clearing groups of Minor adds in both general at-level or better, and end-game underleveled content. Keraunios is an adaptive trace rifle, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being useful for shooting objectives and keeping special, with a decent add clearing score as well. The frame intrinsic doesn't offer any benefits beyond well-rounded stats as per the https://www.destiny2.science/ Destiny Data Compendium. It's difficult to make direct comparisons with the D2Foundary website down but hopefully when it's back https://d2foundry.gg/w/981450701 will show how the weapon stats impact in-game performance. The Recoil Direction is a perfect 100, so on Controller look for Stability to help keep hitting crits with the barrel perk, and on M+KB maybe boost Handling. For the battery perk, you can look to boosts stats further or improve the battery's capacity. For end-game add clearing, in the second trait perk column Killing Tally gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow. To pair in the first column Overflow, which refills the magazine and boosts its capacity to ×2 of base (×2.2 when enhanced), rounded up, on picking up an ammo brick, is probably the best choice to avoid reloading to maintain the damage buff, but Fourth Time's the Charm or Rewind Rounds are also good to extend shooting time. If you're running an Arc subclass and can become Amplified or generate Bolt Charge, there's also Supercharged Magazine or Trickle Charge. The Classy Contender origin trait provides 5% (6% enhanced) Class ability energy on kills, which is useful if not game-changing. If you're interested,the name is derived from the ancient Greek word "κεραυνός" - a lightning bolt or thunderbolt. Recommended MW: Stability or Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Minor PvE-GroupAdd PvE-EndGame PvE-God M+KB Controller

Essential perks

Killing Tally

Strong alternatives

Tactical Battery Polygonal Rifling Overflow Fourth Time's the Charm Rewind Rounds Supercharged Magazine Trickle Charge Light Battery Enhanced Battery Smallbore Fluted Barrel Corkscrew Rifling

Adamsdown_Boy written as at v9.5.6

60 wishlist rolls

Adamsdown_Boy written as at v9.5.6 (PvE PvE-Minor PvE-GroupAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll to control groups of Minor adds in both general at-level or better, and end-game underleveled content, particularly with arc builds. Keraunios is an adaptive trace rifle, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being useful for shooting objectives and keeping special, with a decent add clearing score as well. The frame intrinsic doesn't offer any benefits beyond well-rounded stats as per the https://www.destiny2.science/ Destiny Data Compendium. It's difficult to make direct comparisons with the D2Foundary website down but hopefully when it's back https://d2foundry.gg/w/981450701 will show how the weapon stats impact in-game performance. The Recoil Direction is a perfect 100, so on Controller look for Stability to help keep hitting crits with the barrel perk, and on M+KB maybe boost Handling. For the battery perk, you can look to boosts stats further or improve the battery's capacity. For arc synergy, in the first column Supercharged Magazine refills 5% of the magazine every 1.5s while you're Amplified or, after you sprint when Amplified to gain Speed Booster this accelerates to 5% every 0.25s while the buff is active, overflowing the magazine to up to ×2 capacity. Alternatively, Trickle Charge refills 10% of the magazine on receiving a stack of Arc Bolt Charge, and 20% when you discharge with a lightning bolt on a target. Otherwise, Rewind Rounds, Fourth Time's the Charm or Overflow can all work. In the second column Jolting Feedback applies Arc Jolt after 17 hits (16 when enhanced and 13 when amplified) to tougher enemies who can survive the weapon damage, triggering chain lightning on further hits for both target and AoE damage. The Classy Contender origin trait provides 5% (6% enhanced) Class ability energy on kills, which is useful if not game-changing. If you're interested,the name is derived from the ancient Greek word "κεραυνός" - a lightning bolt or thunderbolt. Recommended MW: Stability or Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller

Essential perks

Jolting Feedback

Strong alternatives

Tactical Battery Polygonal Rifling Supercharged Magazine Trickle Charge Rewind Rounds Fourth Time's the Charm Overflow Light Battery Enhanced Battery Smallbore Fluted Barrel Corkscrew Rifling

Adamsdown_Boy written as at v9.5.6

60 wishlist rolls

Adamsdown_Boy written as at v9.5.6 (PvE PvE-Minor PvE-SingleAdd PvE-God M+KB Controller): First-choice PvE roll to control groups of Minor adds in general at-level or better content, particularly with arc builds. Keraunios is an adaptive trace rifle, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being useful for shooting objectives and keeping special, with a decent add clearing score as well. The frame intrinsic doesn't offer any benefits beyond well-rounded stats as per the https://www.destiny2.science/ Destiny Data Compendium. It's difficult to make direct comparisons with the D2Foundary website down but hopefully when it's back https://d2foundry.gg/w/981450701 will show how the weapon stats impact in-game performance. The Recoil Direction is a perfect 100, so on Controller look for Stability to help keep hitting crits with the barrel perk, and on M+KB maybe boost Handling. For the battery perk, you can look to boosts stats further or improve the battery's capacity. For arc synergy, in the first column Supercharged Magazine refills 5% of the magazine every 1.5s while you're Amplified or, after you sprint when Amplified to gain Speed Booster this accelerates to 5% every 0.25s while the buff is active, overflowing the magazine to up to ×2 capacity. Alternatively, Trickle Charge refills 10% of the magazine on receiving a stack of Arc Bolt Charge, and 20% when you discharge with a lightning bolt on a target. Otherwise, Rewind Rounds, Fourth Time's the Charm or Overflow can all work. In the second column Rolling Storm generates a stack of Arc Bolt Charge (2 when Amplified) on a kill, to trigger a lightning bolt at ×10 stacks for both target and AoE damage. The Classy Contender origin trait provides 5% (6% enhanced) Class ability energy on kills, which is useful if not game-changing. If you're interested,the name is derived from the ancient Greek word "κεραυνός" - a lightning bolt or thunderbolt. Recommended MW: Stability or Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Minor PvE-SingleAdd PvE-God M+KB Controller

Essential perks

Rolling Storm

Strong alternatives

Tactical Battery Polygonal Rifling Supercharged Magazine Trickle Charge Rewind Rounds Fourth Time's the Charm Overflow Light Battery Enhanced Battery Smallbore Fluted Barrel Corkscrew Rifling

Adamsdown_Boy written as at v9.5.6

40 wishlist rolls

Adamsdown_Boy written as at v9.5.6 (PvE PvE-Boss PvE-SustainedDamage PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for sustained boss DPS in both general at-level or better, and end-game underleveled content. Keraunios is an adaptive trace rifle, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being useful for shooting objectives and keeping special, with a decent add clearing score as well. The frame intrinsic doesn't offer any benefits beyond well-rounded stats as per the https://www.destiny2.science/ Destiny Data Compendium. It's difficult to make direct comparisons with the D2Foundary website down but hopefully when it's back https://d2foundry.gg/w/981450701 will show how the weapon stats impact in-game performance. The Recoil Direction is a perfect 100, so on Controller look for Stability to help keep hitting crits with the barrel perk, and on M+KB maybe boost Handling. For the battery perk, you can look to improve the battery's capacity. For sustained boss DPS, Fourth Time's the Charm generates 2 shots from thin air after 4 crits within 2s (3s when enhanced) of each other, so is top choice. The other refill perks can work - Rewind Rounds will delay reloading or, if you have time to set up, Overflow provides for a double capacity battery before you start. If you're running an Arc subclass and can become Amplified or generate Bolt Charge, there's also Supercharged Magazine or Trickle Charge. For damage, Target Lock stacks up to 5 times on repeated hits within 0.2s of each other for up to ×1.4 damage at 110.33% of base magazine capacity - so works best on those overflowed or auto-refilled magazines. The Classy Contender origin trait provides 5% (6% enhanced) Class ability energy on kills, which is useful if not game-changing. If you're interested,the name is derived from the ancient Greek word "κεραυνός" - a lightning bolt or thunderbolt. Recommended MW: Stability or Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Boss PvE-SustainedDamage PvE-God PvE-EndGame M+KB Controller

Essential perks

Target Lock

Strong alternatives

Fourth Time's the Charm Polygonal Rifling Ionized Battery Rewind Rounds Overflow Supercharged Magazine Trickle Charge Enhanced Battery Smallbore Fluted Barrel Corkscrew Rifling

Adamsdown_Boy written as at v9.5.6

24 wishlist rolls

Adamsdown_Boy written as at v9.5.6 (PvE PvE-Utility PvE-EndGame PvE-God M+KB Controller): First-choice PvE utility roll for both general at-level or better, and end-game underleveled content. Keraunios is an adaptive trace rifle, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being useful for shooting objectives and keeping special, with a decent add clearing score as well. The frame intrinsic doesn't offer any benefits beyond well-rounded stats as per the https://www.destiny2.science/ Destiny Data Compendium. It's difficult to make direct comparisons with the D2Foundary website down but hopefully when it's back https://d2foundry.gg/w/981450701 will show how the weapon stats impact in-game performance. The Recoil Direction is a perfect 100, so on Controller look for Stability to help keep hitting crits with the barrel perk, and on M+KB maybe boost Handling. For the battery perk, you can look to boosts stats further or improve the battery's capacity. For end-game utility, with the big battery trace rifles are a good option for Shoot to Loot in the first trait perk column, which lets you pick up remote ammo bricks or orbs from safety by shooting them, which also reloads all your weapons from reserves. To pair with that in the second column, Detonator Beam procs an 8m AoE arc explosion after 25 hits (20 when enhanced) or Butterfly procs after 1.5s ADSing to generate a 4.5m arc explosion on a kill - both count as weapon damage so can proc weapon traits and extend the pickup range of Shoot to Loot. If you're interested,the name is derived from the ancient Greek word "κεραυνός" - a lightning bolt or thunderbolt. The Classy Contender origin trait provides 5% (6% enhanced) Class ability energy on kills, which is useful if not game-changing. Recommended MW: Stability or Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Utility PvE-EndGame PvE-God M+KB Controller

Essential perks

Shoot to Loot

Strong alternatives

Tactical Battery Polygonal Rifling Detonator Beam Butterfly Light Battery Enhanced Battery Smallbore Fluted Barrel Corkscrew Rifling

What these Keraunios perks do

Shoot to Loot

Weapon Hits against Orbs of Power collect them. If collecting ammo is possible: Weapon Hits against Ammo Bricks pick them up, trigger Ammo Pickup Effects, and refill all Weapons from reserves. Does not require direct hits.

Detonator Beam

Scoring 25 Hits within ? seconds of each triggers an explosion around the target, dealing up to 250 [?] weapon element-matching damage in an 8 meter radius.

Butterfly

Aiming Down Sights for 1.5 seconds without firing causes your next kill to trigger an explosion matching the weapon's element within an 8 meter radius, experiencing a maximum of 30% damage falloff. Timer starts as soon as ADS input is pressed. Unscoping immediately removes the buff.

Rewind Rounds

Upon emptying the Magazine: Refills 60% of the number of Hits landed (rounded up) into the Magazine from reserves. Hits are counted from either your last reload or the last time the perk was triggered. Does not require Direct Hits. Requires firing 28.75% of the Magazine Capacity for the refill to activate. Cannot load the Magazine beyond its base capacity. Hits after triggering a refill do not count while the Rewind Rounds buff is active (1? second). Adaptive Burst Linear Fusion Rifle behavior: • Each individual bolt in the burst counts as a Hit • Refill amount is uniquely 14% of the number of Hits rounded up (numbers are subject to change once we get more data points)

Fourth Time's the Charm

Scoring 4 Precision Hits within 2 seconds of each refills 2 Ammo into the Magazine from thin air. Cannot load the Magazine beyond its base capacity. Precision Hit counter persists through stow.

Overflow

Upon picking up Special or Heavy Ammo: Refills and Overfills the Magazine from reserves. Overfill amount maxes out at 100% of the Magazine Capacity. Activates even while stowed.

Supercharged Magazine

Refills 5% of the magazine (rounded up) every 1.5 seconds while Amplified. Activating Speed Booster increases this rate to once every 0.25 seconds, and allows the perk to overfill the magazine up to double its base capacity.

Trickle Charge

Receiving Bolt Charge refills 10% of the magazine. Does not currently dissipate Heat for Heat Weapons. Discharging Bolt Charge refills 20% of the magazine. Dissipates 100% Heat on Heat Weapons. Works while stowed.

Killing Tally

Weapon Kills grant a Stack of Killing Tally. Maximum of 3 Stacks. Stowing or reloading the weapon removes all Stacks. Damage increase at 1|2|3 Stacks: • PVE: 10% | 20% | 30% • PVP: 5% | 10% | 15%

Jolting Feedback

Scoring multiple Direct Hits with the weapon within 3 seconds of each causes the next Direct Hit to apply Jolt. Being Amplified decreases the number of Hits required. Hits needed to activate normally | while Amplified: • Submachine Guns, Trace Rifles: 18 | 13 • Machine Guns: 16 | 11 • Auto Rifles: 15 | 11 • Pulse Rifles: 14 | 9 • Sidearms: 10 | 7 • Rocket Pulse Rifle: 8 | 5 • Scout Rifles, Hand Cannons: 7 | 6 • Swords: 6 | 4 • Glaives, Linear Fusion Rifles: 4 | 3 • Rocket Sidearm, Sniper Rifle?: 4 | 2 • Bows, Grenade Launchers: 3 | 2 • Shotguns, Aggressive Frame Fusion Rifle: 3|1

Rolling Storm

Weapon Kills grant 1 Stack of Bolt Charge. While Amplified, this is increased to 2 Stacks.

Target Lock

Successive Hits within 0.2 seconds of each grant a ramping Damage Buff after scoring 12.5% of the Magazine Capacity as hits. Missing deactivates the buff. Stacks displayed on-screen are only visual aides, the buff ramps up with each shot once active. Reaches maximum strength at 5 Stacks. % of the Magazine Capacity as Hits required for each Visual Stack: 12.5%|35.5%|54.5%|74.5%|110.33% Damage Buff ramps up from 16.73% [10.46%] to 40% [25%] upon reaching maximum strength. Assuming no missed shots, it provides roughly a 25% [15.85%] Damage Buff on average after firing 100% of the Magazine Capacity.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Keraunios in Destiny 2

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