Community wishlist roll
90 wishlist rollsInspired by Destiny Massive Breakdowns from Podcast 240. PvE backup roll. Recommended MW: Stability or Range with Backup Mag or damage boosting mod.
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“An early prototype that brought the potential for future Trace Rifles into sharper focus.”
Full perk pool, stats & source for Retraced Path →
Built from 597 curated wishlist rolls for this Trace Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
Inspired by Destiny Massive Breakdowns from Podcast 240. PvE backup roll. Recommended MW: Stability or Range with Backup Mag or damage boosting mod.
Strong alternatives
[YeezyGT's S16] [MW: Any] "A new meme beam. You'll find this actually out-performing Prometheus Lens when paired with Subsistence/Frenzy. You can do some decent numbers with One for All given the easy activation requirements for a weapon of this type, and Golden Tricorn is a pretty huge damage buff if that matches your playstyle. I really think Subsistence transforms this gun in a way that makes it necessary, though I'll include Perpetual here for the steady Reload + Stability buffs. Try hip-firing for a very Halo-esque experience."
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Inspired by DMB Podcast 279 with @Saint_Kabr. Backup PvP pick for kill-chaining, particularly with a solar subclass. Shapeable. The Hot Swap origin trait works well for PvP, boosting handling when swapping to the weapon while damaged for quick swaps and ADS speed. Great stats - standard for trace rifles, but not quite as good as Hollow Denial. Difficult to work out what role it plays in the sandbox, effectively being a very accurate high ROF auto rifle that uses special ammo. The base accuracy-adjusted TTK is 0.8s wth 8 crits and 5 body shots, but small damage buffs do make it easier to use - Golden Tricorn x1 or Radiant get you to 0.73s TTK in 5 crits and 7 bodies, and if you can get Golden Tricorn x2 up (and have enough battery charge left), you can get an Accuracy-Adjusted TTK of 0.53s with 5 crits and 4 bodies. Choose barrel and mag perks that boost gunfeel and don't have any penalties. In the first trait column, Well-Rounded or Perpetual Motion both help further with gunfeel stats and, in the second, Golden Tricorn is the best damage boost for PvP. This could be very good with a Hunter Caliban's Hand build... Recommended MW: Stability or Handling, with a Targeting Adjuster, Quick Access Sling or Sprint Grip mod depending on your preference.
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Inspired by DMB Podcast 279 with @Saint_Kabr. Backup PvP pick for kill-chaining. Shapeable. The Hot Swap origin trait works well for PvP, boosting handling when swapping to the weapon while damaged for quick swaps and ADS speed. Great stats - standard for trace rifles, but not quite as good as Hollow Denial. Difficult to work out what role it plays in the sandbox, effectively being a very accurate high ROF auto rifle that uses special ammo. The base accuracy-adjusted TTK is 0.8s wth 8 crits and 5 body shots, but small damage buffs do make it easier to use - Radiant gets you to 0.73s TTK in 5 crits and 7 bodies. Choose barrel and mag perks that boost gunfeel and don't have any penalties. In the first trait column, Well-Rounded or Perpetual Motion both help further with gunfeel stats and, in the second, Incandescent's ignite can catch groups of opponents to make follow-up kills easier. Recommended MW: Stability or Handling, with a Targeting Adjuster, Quick Access Sling or Sprint Grip mod depending on your preference.
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Inspired by DMB PvE Podcast 26. PvE first-choice roll for general content. This was our first legendary Trace Rifle, and has some very useful combinations. Use the barrel and battery to improve range, stability, reload speed or battery capacity. Feeding Frenzy helps with reloads and pairs well with your preferred damage perk. Recommended MW: Reload Speed, with a Backup Mag or damage-boosting (Minor, Major or Taken Spec) mod.
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pandapaxxy (M+KB / PvP): "For PvP I am not sure this will really shake up the sandbox. But it's for sure an interesting play and will allow some loadout diversity as you can pair a trace rifle with an exotic." Recommended MW: Range.
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Adamsdown_Boy - information as at v8.0.0.6 PvE / PvE-Boss / PvE-BossSpec / PvE-EndGame / PvE-God / M+KB / Controller): PvE pick for killing boss-tier Subjugators. As per @mossy_max (https://x.com/mossy_max/status/1804893174965338387) - boss-tier Subjugators have a 20% damage reduction to all non-matching damage, going up to 30% DR to all damage after they "screech", which counts as a shield in-game and reacts to shield-based trait perks. If you do have a Retraced Path from Dares of Eternity, it's shapeable, so you can craft exactly the roll to help. First, a barrel that helps with stability, to keep your reticule steady will help land consistent crits. Then, as a Backup Mag mod gets you to the maximum of 107 shots, Light Mag or Tactical Mag boost reload speed. In the first trait column, Adaptive Munitions increases damage to non-matching Subjugator "shields" by for a total damage boost of around +45% after 15 hits (+73% when enhanced). In the second column you can stack damage further - Frenzy is most straightforward for +15% damage (and maxxed reload speed and handling), slightly trickier is Focused Fury for +20% once you've hit crits with half the mag. If you're really good in a firefight and there are minor adds around, One for All grants +35% damage for 10s when procced and if you want to roll the dice, you might just be able to pull off the second stack of Golden Tricorn for +50% damage for 10s. You won't get too much use out of the Hot Swap perk except possibly for the initial swap to the weapon. Recommended MW: Stability, with a Backup Mag mod
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Inspired by @PodvsEnemies Podcast vs Enemies episode 101 from 17 April 2024 (https://open.spotify.com/episode/1CJQuqM89I7hWA9KYvjCop?si=arncPmZ1SseRp6Atuf1ilw) with @ImpetusAlways and @CourtProjects. First-choice PvE pick for add clearing Minor Spec enemies in end-game content. Retraced Path was our first legendary Trace Rifle, and has some very useful combinations. Use the barrel and battery to improve range, stability, reload speed or battery capacity. Shoot to Loot is really useful in raids and end-game content, particularly if you're a Warlock running Cenotaph Mask to mark targets. You have a range of second-column trait perk options - One For All is an easily triggered 35% damage boost, or Golden Tricorn provides a useful 15% with one stack or 50% with two (easily achieved with the solar toolkit!). The Hot Swap origin trait is always useful for a snappier gunfeel when you swap weapons. Recommended MW: Reload Speed, with a damage boosting (Minor or Taken Spec) mod.|tags: PvE, PvE-MinorSpec, PvE-EndGame, PvE-God, M+KB, Controller
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Inspired by DMB PvE Podcast 26. PvE first-choice roll for end-game content. This was our first legendary Trace Rifle, and has some very useful combinations. Use the barrel and battery to improve range, stability, reload speed or battery capacity. Perpetual Motion boosts your gunfeel stats or Subsistence keeps your battery topped up, and One For All is an easily triggered 35% damage boost. Recommended MW: Reload Speed, with a Backup Mag or damage-boosting (Minor, Major or Taken Spec) mod.
Essential perks
Strong alternatives
Inspired by @PodvsEnemies Podcast vs Enemies episode 101 from 17 April 2024 (https://open.spotify.com/episode/1CJQuqM89I7hWA9KYvjCop?si=arncPmZ1SseRp6Atuf1ilw) with @ImpetusAlways and @CourtProjects. First-choice PvE pick for add clearing Minor Spec enemies in end-game content. Retraced Path was our first legendary Trace Rifle, and has some very useful combinations. Use the barrel and battery to improve range, stability, reload speed or battery capacity. Shoot to Loot is really useful in raids and end-game content, particularly if you're a Warlock running Cenotaph Mask to mark targets. For an all-purpose damage boost, Frenzy adds 15% damage just for being in combat, and boosts reload and handling to 100. You probably won't feel the Hot Swap origin trait with Frenzy, but it's always useful for a snappier gunfeel when you first swap weapons. Recommended MW: Reload Speed, with a damage boosting (Minor or Taken Spec) mod.|tags: PvE, PvE-MinorSpec, PvE-EndGame, PvE-God, M+KB, Controller
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Inspired by DMB PvE Podcast 26. PvE first-choice roll for end-game content. This was our first legendary Trace Rifle, and has some very useful combinations. Use the barrel and battery to improve range, stability, reload speed or battery capacity. Perpetual Motion boosts your gunfeel stats or Subsistence keeps your battery topped up, and Golden Tricorn is can give a massive 50% damage boost when used with solar subclass abilities. Recommended MW: Reload Speed, with a Backup Mag or damage-boosting (Minor, Major or Taken Spec) mod.
Essential perks
Strong alternatives
pandapaxxy (Controller / PvP): "For PvP I am not sure this will really shake up the sandbox. But it's for sure an interesting play and will allow some loadout diversity as you can pair a trace rifle with an exotic." Recommended MW: Stability or Range.
Essential perks
Strong alternatives
Hits against Barrier Champion or non-matching Elemental Shields deal increasingly higher damage. Buff is removed upon hitting a matching shield or an unshielded enemy. Damage increase by Weapon Archetype: • Fusion Rifles: untested • Machine Guns, Auto/Pulse/Trace Rifles: 10% per hit, up to 50% • Linear Fusion Rifles: 22% per hit, up to 44% • Bows, Glaives, Hand Cannons, Scout Rifles: 25% per hit, up to 50%
After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.
Scoring 35% of the Base Magazine Capacity as Precision Hits grants 25% increased damage for 11 seconds. Stowing or Reloading the weapon resets the Precision Hit counter. The buff remains active while stowed. Does not buff the Splash/Explosive damage elements of other perks.
Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.
While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration. While Golden Tricorn x1 or x2 is active: Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.
Weapon Hits against Orbs of Power collect them. If collecting ammo is possible: Weapon Hits against Ammo Bricks pick them up, trigger Ammo Pickup Effects, and refill all Weapons from reserves. Does not require direct hits.
Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (40 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 10 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs.
Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.
Grenade Ability usage and Elemental Melee hits grant 1 Stack of Well-Rounded for 15 seconds. Super Ability usage grants 2 Stacks. Maximum of 2 Stacks. Each Stack grants 10 Range, 10 Stability, and 10 Handling. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.
While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.
Weapon Kills grant 1 Stack of Feeding Frenzy for 3.5 seconds, increasing the Reload Speed of the weapon. Maximum of 5 Stacks. Bonuses at 1|2|3|4|5 Stacks: • 8|50|60|75|100 Reload Speed • 2.5%|10%|13%|16%|20% decreased Reload Animation Duration
Energy Weapons are refunded 1 Ammo upon hitting matching PVE Combatant Elemental Shields. Refills magazine from reserves upon breaking a PVE Combatant, Barrier Champion, or Player Shield.
Upon readying the weapon within 3 seconds of getting a Kill with a different weapon: Grants 20% increased damage and 15 Handling for 7 seconds.
On Elemental, Barrier or Guardian Shield Break: Applies Kinetic Damage Vulnerability to the enemy, increasing Kinetic damage taken by 50% for 5.5 [5] seconds. Stacks with all other Buffs and Debuffs (including itself).
On Weapon Kill, for 5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.
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