Unsworn god roll & best perks

Unsworn — Destiny 2 Trace Rifle
Legendary · Trace Rifle

“"No oath will bind me to the past." —Kerrev, the Erased”

Full perk pool, stats & source for Unsworn →

Built from 172 curated wishlist rolls for this Trace Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 81 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Unsworn is basically the Sundered Doctrine version of Warlord's Spear. I think the unique perk to look out for is Detonator Beam as it's new, but Killing Tally or Target Lock are both great options too. Just a little bit more vanilla." Recommended MW: Reload Speed.

Strong alternatives

Fluted Barrel Enhanced Battery Rewind Rounds Detonator Beam Target Lock Killing Tally Subsistence Tear Light Battery Tactical Battery Corkscrew Rifling Smallbore

Community wishlist roll

42 wishlist rolls

Inspired by @PodvsEnemies episode 131 from 25 February 2024 (https://open.spotify.com/episode/0ylHiOQP4ev7qlUTWnXzvD?si=gEk_UXaITayODh1wH2j0SA) with @CourtProjects, @Saint_Kabr and @ImpetusAlways (PvE PvE-MinorSpec PvE-EndGame PvE-God M+KB Controller): First-choice PvE pick for use against Minor adds both in general at-level or better, and in end-game underleveled content. Unsworn is, at the time of writing, easily the best-in-kinetic-slot trace rifle for clearing adds. At base, the stats are in-band by comparison with its peers - 75 Range and 16 Zoom equates to 35.81m ADS and 22.38m hipfire, 25 Stability is ×1.2406 flinch resist at 100 Resilience, 55 Handling is 0.37s ready, 0.29s ADS and 0.34s stow speed, 50 Reload Speed is a 2.00s reload and Recoil Direction is 97. Base mag size is 98 (max 1.4), and with 0/1/2/3 reserves mods total ammo is 512/563/614/640 (max 679). The barrel perk can be used to improve the Handling or for Controller maybe Stability, and the battery perk can be used to help with Reload Speed or perhaps gain a few extra shots. The first trait perk column standout perk is Shoot to Loot - not only allowing safe remote pickup of ammo bricks and power orbs, but reloading all your weapons too, but Rewind Rounds or Subsistence are decent alternatives to extend your magazine and reduce the need to reload too. In the second column, Killing Tally boosts damage by ×1.3 after three kills until you reload (which StL or Wewindwounds help you avoid) or stow and, when enhanced provides +10 to your magazine stat (equivalent to Tactical Mag). The Subjugator origin trait is, frankly, nuts - against Minors and Majors it's an extra explosive rounds-style damage boosting perk that also adds flinch on every fourth "shot" that hits, while against Bosses it procs Exhaustion to reduce their outgoing damage by ×0.9. Recommended MW: Handling or Reload Speed, with a Backup Mag mod or, when masterworked, Synergy to create Strand Tangles or, when the artifact mod's around, Stunloader. Also, don't forget to check whether there's a useful Seasonal Fragile mod for the activity you're running.|tags:PvE PvE-MinorSpec PvE-EndGame PvE-God M+KB Controller

Essential perks

Killing Tally

Strong alternatives

Fluted Barrel Enhanced Battery Shoot to Loot Particle Repeater Rewind Rounds Subsistence Tactical Battery Light Battery Arrowhead Brake Chambered Compensator Polygonal Rifling

Community wishlist roll

29 wishlist rolls

Inspired by @PodvsEnemies episode 131 from 25 February 2024 (https://open.spotify.com/episode/0ylHiOQP4ev7qlUTWnXzvD?si=gEk_UXaITayODh1wH2j0SA) with @CourtProjects, @Saint_Kabr and @ImpetusAlways (PvE PvE-MinorSpec PvE-EndGame PvE-God M+KB Controller): First-choice PvE pick for use against Minor adds both in general at-level or better, and in end-game underleveled content. Unsworn is, at the time of writing, easily the best-in-kinetic-slot trace rifle for clearing mobs of adds. At base, the stats are in-band by comparison with its peers - 75 Range and 16 Zoom equates to 35.81m ADS and 22.38m hipfire, 25 Stability is ×1.2406 flinch resist at 100 Resilience, 55 Handling is 0.37s ready, 0.29s ADS and 0.34s stow speed, 50 Reload Speed is a 2.00s reload and Recoil Direction is 97. Base mag size is 98 (max 1.4), and with 0/1/2/3 reserves mods total ammo is 512/563/614/640 (max 679). The barrel perk can be used to improve the Handling or for Controller maybe Stability, and the battery perk can be used to help with Reload Speed or perhaps gain a few extra shots. The first trait perk column standout perk is Shoot to Loot - not only allowing safe remote pickup of ammo bricks and power orbs, but reloading all your weapons too, but Rewind Rounds is a decent alternative to extend your magazine and reduce the need to reload too. In the second column, Detonator Beam is very strong, providing a wide AoE detonation that's like a heavy weapon Chain Reaction on steroids, and about twice the damage Firefly and Dragonfly for landing about 25 shots (around 20 when enhanced), to wipe out groups of adds around your target. The Subjugator origin trait is, frankly, nuts - against Minors and Majors it's an extra explosive rounds-style damage boosting perk that also adds flinch on every fourth shot that hits, while against Bosses it procs Exhaustion to reduce their outgoing damage by ×0.9. Recommended MW: Handling or Reload Speed, with a Backup Mag mod or, when masterworked, Synergy to create Strand Tangles or, when the artifact mod's around, Stunloader. Also, don't forget to check whether there's a useful Seasonal Fragile mod for the activity you're running.|tags:PvE PvE-MinorSpec PvE-EndGame PvE-God M+KB Controller

Essential perks

Detonator Beam

Strong alternatives

Fluted Barrel Enhanced Battery Shoot to Loot Particle Repeater Rewind Rounds Tactical Battery Light Battery Arrowhead Brake Chambered Compensator Polygonal Rifling

pandapaxxy

pvp mkb controller 20 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "While I normally would say something about low ammo or something. Tear fixes that. Being able to Sever nearby enemies on a precision kill is huge for following that up into a kill chain. It doesn't do anything for that first kill, but it sets up for the second and third." Recommended MW: Range.

Strong alternatives

Target Lock Tear Fluted Barrel Projection Fuse Killing Tally Thresh Light Battery Hammer-Forged Rifling Smallbore

What these Unsworn perks do

Rewind Rounds

Upon emptying the Magazine: Refills 60% of the number of Hits landed (rounded up) into the Magazine from reserves. Hits are counted from either your last reload or the last time the perk was triggered. Does not require Direct Hits. Requires firing 28.75% of the Magazine Capacity for the refill to activate. Cannot load the Magazine beyond its base capacity. Hits after triggering a refill do not count while the Rewind Rounds buff is active (1? second). Adaptive Burst Linear Fusion Rifle behavior: • Each individual bolt in the burst counts as a Hit • Refill amount is uniquely 14% of the number of Hits rounded up (numbers are subject to change once we get more data points)

Detonator Beam

Scoring 25 Hits within ? seconds of each triggers an explosion around the target, dealing up to 250 [?] weapon element-matching damage in an 8 meter radius.

Target Lock

Successive Hits within 0.2 seconds of each grant a ramping Damage Buff after scoring 12.5% of the Magazine Capacity as hits. Missing deactivates the buff. Stacks displayed on-screen are only visual aides, the buff ramps up with each shot once active. Reaches maximum strength at 5 Stacks. % of the Magazine Capacity as Hits required for each Visual Stack: 12.5%|35.5%|54.5%|74.5%|110.33% Damage Buff ramps up from 16.73% [10.46%] to 40% [25%] upon reaching maximum strength. Assuming no missed shots, it provides roughly a 25% [15.85%] Damage Buff on average after firing 100% of the Magazine Capacity.

Killing Tally

Weapon Kills grant a Stack of Killing Tally. Maximum of 3 Stacks. Stowing or reloading the weapon removes all Stacks. Damage increase at 1|2|3 Stacks: • PVE: 10% | 20% | 30% • PVP: 5% | 10% | 15%

Subsistence

Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.

Tear

Precision Kills Sever enemies within ? meters of the target for ? seconds. ? second cooldown between activations.

Thresh

Weapon Kills grant an additional 1% Super Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant an additional 1.5% instead.

Shoot to Loot

Weapon Hits against Orbs of Power collect them. If collecting ammo is possible: Weapon Hits against Ammo Bricks pick them up, trigger Ammo Pickup Effects, and refill all Weapons from reserves. Does not require direct hits.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Unsworn in Destiny 2

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