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Afterlight
Afterlight god roll & best perks
“"Best part of having been inside the Traveler? I've got an argument to win." —Peach the Ghost”
Full perk pool, stats & source for Afterlight →
Built from 108 curated wishlist rolls for this Fusion Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these Afterlight perks do
Reservoir Burst
Passively grants 30 Magazine Size stat. (Identical to a Backup Mag mod)
While Magazine is at or above maximum capacity:
Grants 30% increased damage and causes enemies to explode on death, dealing 162.5 damage in a ? meter radius.
Explosions inherit the weapon's element and Combatant Damage Scaling. Explosions triggered with Linear Fusion Rifle kills deal an additional 30% increased damage.
Grave Robber
Powered Melee Hits and (Glaive) Melee Kills refill the magazine from reserves.
3 second cooldown between activations.
Destabilizing Rounds
Weapon Kills apply Volatile to enemies in a 7 meter radius around the target and grant Volatile Rounds for 3 seconds.
1.5 second cooldown between activations.
Cornered
Grants 15% decreased Charge/Draw Time while within 15 meters of 2 enemies.
Buff lingers for 1.5 seconds once no longer surrounded.
Lead from Gold
Heavy Ammo Pickups grants 25% of your maximum Special Ammo Reserves even while the weapon is stowed.
Equipping two Special Weapons halves the amount of ammo granted.
Discord
Grants the following for 7 seconds upon readying the weapon within 5? seconds of scoring a Kill with a different weapon:
• 25% decreased ADS Animation Duration
• 25% decreased Accuracy Cone Size
• 30 Airborne Effectiveness
Weapon Kills while Discord is active fully refill the Magazine of Primary Weapons, and refund 1 Ammo for Special and Power Weapons. (Scoring multiple kills with a single shot/burst still only refunds 1 ammo.)
Under Pressure
Grants linearly scaling benefits as the Magazine drops from 50% of its base capacity to empty:
• 12.5% to 25% decreased Accuracy Cone Size
• 0 to 30? Stability
Adagio
Weapon Kills grant the following for 7 seconds:
• 10 Range
• 30% increased damage
• 20% longer Firing Delay/Charge Time/Draw Time
Hand Cannons only recieve a 27% damage increase. Buff is removed on stow.
Successful Warm-Up
Weapon Kills decrease Charge/Draw Time by 37.5% for 6 seconds.
Kills while the perk is active add 4 seconds to the duration up to a maximum of 20 seconds.
Buff is removed on stow.
Swashbuckler
Weapon Kills grant a Stack of 'Swashbuckler' for 4.5 seconds. Maximum of 5 Stacks.
(Glaive) Melee Kills grant all 5 Stacks instantly.
Damage increase at 1|2|3|4|5 Stacks:
6.7% | 13.3% | 20% | 26.6% | 33.3%
Stowing the weapon removes the buff.
Offhand Strike
Weapon Kills grant the following benefits to hip-firing for 7 seconds:
• 30 Stability
• 45% increased Damage Falloff Distance
• ~3° larger Precision Aim Angle
• 95%? decreased Accuracy Cone Size
• 95%? decreased Accuracy Cone Growth.
Buff is removed on stow.
Pugilist
Weapon Kills grant 10% Melee Ability Energy.
Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%.
Dealing Melee Damage grants 35 Handling for 3 seconds.
Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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