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Allied Demand
Allied Demand god roll & best perks
“Rest satisfied with doing well, and leave others to talk of you as they please.”
Full perk pool, stats & source for Allied Demand →
Built from 88 curated wishlist rolls for this Sidearm. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
Recommended rolls
pandapaxxy
36 wishlist rolls
pandapaxxy (PvE Controller \ M+KB): Recommended MW: Reload “Allied Demand is a great weapon to see come back. I love the 300 rpm adaptive frame sidearms. Something about them just feels best. Not quite the bullet hoses of the 450s, a little less fatiguing on the finger than the 360s, and feel better than the 260s for me. In PvE I really would not take a sidearm into any serious activities. They just do not have the damage or the range you would want to make them feel as effective. To make this sidearm feel as good as possible I would recommend bumping up the handling and stability. Sure you will not be able to shoot as far, but you are using a sidearm. Be real here. Frenzy is great for getting that quick damage and reload. With such a small mag another great shout is multikill clip to keep damage stacks after each kill.“ (Year 5 S18: Season of Plunder Kinetic Sidearm Primary Ammo)|tags:PvE, Controller, M+KB
Strong alternatives
Rapid Hit
Fluted Barrel
Flared Magwell
Frenzy
Smallbore
Corkscrew Rifling
Tactical Mag
Appended Mag
Subsistence
Multikill Clip
pandapaxxy
PvP
Controller
34 wishlist rolls
pandapaxxy (PvP Controller): Recommended MW: Stability “In PvP you can go one or two ways max range, or not quite max range. With rangefinder in the third column you can really opt for anything within that final column and be okay. Eye of the storm is a perfect pairing because you will definitely be taking damage to get into sidearm range to begin with. Multikill clip gives you that slaying potential. If you wanted to invest fully into range you can do so and you will hit 18.95m, but I would suggest going to hammer-forged, losing that extra meter and dropping to 17.96 so you will not lose any stats. 18.95 m (max), 17.96 without losing stats“ (Year 5 S18: Season of Plunder Kinetic Sidearm Primary Ammo)
Strong alternatives
Eye of the Storm
Fluted Barrel
Rangefinder
Accurized Rounds
Hammer-Forged Rifling
Smallbore
Flared Magwell
Rapid Hit
Multikill Clip
Iron Reach
Community wishlist roll
18 wishlist rolls
pandapaxxy (M+KB PvP) Recommended MW: Range “In PvP you can go one or two ways max range, or not quite max range. With rangefinder in the third column you can really opt for anything within that final column and be okay. Eye of the storm is a perfect pairing because you will definitely be taking damage to get into sidearm range to begin with. Multikill clip gives you that slaying potential. If you wanted to invest fully into range you can do so and you will hit 18.95m, but I would suggest going to hammer-forged, losing that extra meter and dropping to 17.96 so you will not lose any stats. 18.95 m (max), 17.96 without losing stats“ (Year 5 S18: Season of Plunder Kinetic Sidearm Primary Ammo)|tags:PvP, M+KB
Essential perks
Accurized Rounds
Strong alternatives
Full Bore
Iron Reach
Rangefinder
Extended Barrel
Extended Mag
Rapid Hit
Eye of the Storm
Multikill Clip
What these Allied Demand perks do
Rapid Hit
"Buffed Hits" grant 1 Stack of Rapid Hit for 2 seconds. Maximum of 5 Stacks.
"Buffed Hits" refer to any "Yellow Number" Hits such as Precision Hits or Hits against debuffed targets.
Benefits at 1|2|3|4|5 Stacks:
• 2|12|14|18|25 Stability
• 5|30|35|42|60 Reload Speed
• 0.99x|0.96x|0.95x|0.945x|0.92x Reload Duration Multiplier
Frenzy
After being in Combat for 12 seconds:
Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds.
Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration.
For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds.
Self-damage and environmental damage do not count.
Subsistence
Weapon Kills refill 10% of the magazine (rounded up) from reserves.
Submachine Gun and Auto Rifle Kills refill 17% of the magazine.
Multikill Clip
Finishing a reload within 3.6 seconds of scoring 1|2|3 Weapon Kills within 3.5 seconds of each grants 17%|33%|50% increased damage for 5 seconds.
Buff is overwritten every time it is triggered and is removed on stow.
Eye of the Storm
Grants a scaling buff to Handling and Accuracy as your Shield Health drops below 40 and reaches maximum strength at 0 Shield HP.
Buff at maximum strength grants:
• 30 Handling
• 40% decreased Accuracy Cone Size
• 17% decreased Accuracy Cone Growth
The buff linearly scales from 0% at 80 Shield HP to 100% at 0 Shield HP (Critical Health).
It initially triggers as you drop to 40 Shield HP — giving you 50% of the maximum buff. However, as you regenerate your Shield Health, the buff will still remain until you reach 80 Shield HP where the benefits scale down to zero.
Rangefinder
Aiming Down Sights grants the following benefits:
• 10 Range
• 10% increased Effective Zoom
• 5% increased Projectile Speed
The Effective Zoom increase pushes out Aim Assist Falloff by 10%, reduces (Absolute) Recoil by 10% and narrows the Accuracy and Aim Assist Cones by the same amount. (This is the normal behavior of Zoom and isn't unique to Rangefinder)
Iron Reach
Passively increases Range by 20 but decreases Stability by 20.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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