Community wishlist roll
controller pve 30 wishlist rollsFile auto generated from csv pandapaxxy-s15-roundup (tags: controller,pve)
Strong alternatives
“A single word etched on the guard: "Lusia-1."”
Full perk pool, stats & source for Bequest →
Built from 61 curated wishlist rolls for this Sword. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pve)
Strong alternatives
[YeezyGT's S16] [MW: Impact] "Bequest is the best Adaptive Frame Sword in the game. It's got a HUGE chunk more Impact (+10) than every other Sword (bar Crown-Splitter, which is -2), and any activity where you need to actually put in good burst damage, a Surrounded Spec Bequest is by far the best bang-for-your-buck. Post-Whirlwind Blade, Post-Vorpal - Bequest still stands."
Essential perks
Strong alternatives
Inspired by Destiny Massive Breakdowns Podcast 188. PvE backup roll for bosses. Boss/Major spec mod.
Essential perks
Strong alternatives
Inspired by Destiny Massive Breakdowns Podcast 188. PvP backup roll.
Essential perks
Strong alternatives
Inspired by Destiny Massive Breakdowns Podcast 188. PvE first choice roll for bosses. Boss/Major spec mod.
Essential perks
Strong alternatives
Inspired by @PodvsEnemies Podcast Versus Enemies episode 48 with @Saint_Kabr, @CourtProjects and @ImpetusAlways. First-choice PvE roll for melee or grenade builds. The Bray Inheritance trait is really useful for PvE, returning from 0.46% to 2% ability energy from hits (the amount depends on the weapon archetype). The standout stat here is impact, which is 10 points higher than for any other adaptive sword, which makes it competitive in end-game content for chunkier adds. Jagged Edge adds more damage and Swordmaster's Guard increases you heavy attack charge rate. You can build into the origin perk benefits - 2% to all abilities on a hit, with either Thresh or Wellspring in the first trait column and Demolitionist in the second. Recommended MW: Impact, with a Backup Mag or damage-boosting (Major, Boss or Taken Spec) mod. Tags: PvE, PvE-Boss, PvE-MajorSpec, PvE-BossSpec, PvE-God, Controller, M+KB
Essential perks
Strong alternatives
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pvp)
Essential perks
Strong alternatives
Inspired by Destiny Massive Breakdowns Podcast 188. PvP first choice roll.
Essential perks
Inspired by Destiny Massive Breakdowns Podcast 188. PvE first choice for adds. Surrounded Spec mod.
Essential perks
Inspired by @PodvsEnemies Podcast Versus Enemies episode 48 with @Saint_Kabr, @CourtProjects and @ImpetusAlways. First-choice PvE roll for add clear in end-game activities. The Bray Inheritance trait is really useful for PvE, returning from 0.46% to 2% ability energy from hits (the amount depends on the weapon archetype). The standout stat here is impact, which is 10 points higher than for any other adaptive sword, which makes it competitive in end-game content for chunkier adds. Jagged Edge adds more damage and Swordmaster's Guard increases you heavy attack charge rate. For add clear, Unrelenting keeps your health up while Chain Reaction helps clear crowds, with kills counting towards Unrelenting too. Recommended MW: Impact, with a Backup Mag, or damage-boosting (Minor or Taken Spec) mod. Tags: PvE, PvE-MinorSpec, PvE-God, Controller, M+KB
Essential perks
Inspired by @PodvsEnemies Podcast Versus Enemies episode 48 with @Saint_Kabr, @CourtProjects and @ImpetusAlways. First-choice PvE roll for major or boss damage in end-game activities. The Bray Inheritance trait is really useful for PvE, returning from 0.46% to 2% ability energy from hits (the amount depends on the weapon archetype). The standout stat here is impact, which is 10 points higher than for any other adaptive sword, which makes it competitive in end-game content for chunkier adds. Jagged Edge adds more damage and Swordmaster's Guard increases you heavy attack charge rate. For major or boss damage in a crowd - think Duality - Relentless Strikes returns ammo for every three hits, and Surrounded boosts damage by 36.5% (47% for the Enhanced Park. Recommended MW: Impact, with a damage-boosting (Major, Boss or Taken Spec) or Backup Mag mod. Tags: PvE, PvE-Boss, PvE-MajorSpec, PvE-BossSpec, PvE-God, Controller, M+KB
Essential perks
Grants the following on Weapon Kills for 5 seconds: • 15% increased damage • Maximized Movement Speed Remains active even if stowed.
Your first Powered Sword Kill after (re)spawning refunds 1 Ammo. Afterward, every other Powered Sword Kill also refunds 1 Ammo.
Readying the Sword grants 30% increased damage for 1.5 seconds. 2? second cooldown after the buff expires.
Scoring 3 Powered Hits within 2? seconds of each refunds 1 ammo. Wolfpack Round Hits do not count.
Taking damage while Guarding emits a blast in a wide, 8? meter long wide cone in front of you. The blast disorients enemies hit by it for 5 seconds and deals weapon-matching elemental damage. The damage scales up from 75 [14] damage at point-blank range to the maximum of 110 [45] damage after ? meters. The strength of the disorientation against Players similarly also scales up with distance. 2.5 second cooldown between activations.
Weapon Kills grant an additional 1% Super Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant an additional 1.5% instead.
Being within 15 meters of 3 Enemies grants 40% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met. Exceptions: • Swords only receive a 35% damage increase. • Grenade and Rocket Launchers receive a 35% Explosive Damage increase and a 40% Impact Damage increase. • Wolfpack Rounds receive a 35% Explosive Damage increase.
Weapon Kills trigger an elemental explosion matching the weapon's element. Damage and radius of the explosions varies based on the weapon's ammo type: • Special Weapons: Up to 67.2 [44.8] damage in a 2.4 meter radius • Power Weapons: Up to 109.2 [72.8] damage in a 3 meter radius
Starts Health Regeneration and restores 65 HP upon reaching 100% Activation Progress with Weapon Kills within 5 seconds of each. Activation Progress by Enemy Rank: • Minor Combatants: 34% • Players: 67% • Elites, Minibosses, and Bosses: 100%
Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
On Weapon Kill: Grants 8% Ability Energy split equally amongst all uncharged abilities. Abilities with multiple charges only receive one third of the ability energy normally split to them once they have a full ability charge ready. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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