Boudica-C god roll & best perks

Boudica-C — Destiny 2 Sidearm
Legendary · Sidearm
Where it drops: Source: Open Legendary engrams and earn faction rank-up packages.

“Revenge is in the palm of your hand with Häkke's Boudica-C Sidearm.”

Full perk pool, stats & source for Boudica-C →

Built from 203 curated wishlist rolls for this Sidearm. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

102 wishlist rolls

pandapaxxy (PvE Controller \ M+KB): Recommended MW: Reload “This is a fun little piece. Boudica-C is in the precision frame, meaning the slowest firing but hardest hitting sidearm archetype. it is a fine line between an overpowered sidearm and an underpowered hand cannon. This bridges the gap nicely while still feeling like a good sidearm. Again, I have to let you know sidearms are not meta, nor are they the best choice for middle to high-tier content. But they are damn fun and you should use what you like.“ (Year 5 S18: Season of Plunder Kinetic Sidearm Primary Ammo)|tags:PvE, Controller, M+KB

Strong alternatives

Smallbore Armor-Piercing Rounds Ambitious Assassin Multikill Clip Hammer-Forged Rifling Corkscrew Rifling Flared Magwell Appended Mag Pugilist Stats for All Swashbuckler One for All Frenzy

pandapaxxy

PvP Controller 24 wishlist rolls

pandapaxxy (PvP Controller): Recommended MW: Stability or Handling “In PvP this archetype feels good when it works, but when it does not you feel like you are fighting the gun more than the newest hunter build. Swashbuckler will give you an incredibly forgiving time to kill, paired with moving target for the passive aim assist and strafe speed. If sidearm airborne effectiveness was fine enough to exist without major increases to feel good, I would wholeheartedly recommend at least trying this sidearm in PvP, until then vault it for a rainy day.“ (Year 5 S18: Season of Plunder Kinetic Sidearm Primary Ammo)

Strong alternatives

Moving Target Fluted Barrel Ricochet Rounds Swashbuckler Smallbore Corkscrew Rifling High-Caliber Rounds Gutshot Straight Threat Detector Pugilist

Community wishlist roll

PvE PvE-MinorSpec PvE-EndGame PvE-God Controller MKB 12 wishlist rolls

Inspired by DMB PvE Podcast 32. PvE first-choice roll for endgame content. Sidearms aren't first choice for end-game activities but, if you're forced to use one there because of an anti-Champion mod, the you do have some options here. Range is highly constrained (maximising it only gets you another 0.7m when ADS), so you'll get more value out of Handling or Stability from your barrel, and any of the combat effect mods (Armor-Piercing, High Caliber or Riochet Rounds) will work. For end-game stuff, you'll have to get close up, so use that to your advantage with Threat Detector and then Surrounded provides a hefty 46% damage boots with the spec mod (once that's rolled in to the perk by Bungie, go for a damage-boosting mod or Backup Mag). Recommended MW: Stability or Handling, with a Surrounded Spec mod.

Essential perks

Surrounded Threat Detector

Strong alternatives

Polygonal Rifling Ricochet Rounds Smallbore Fluted Barrel Corkscrew Rifling Armor-Piercing Rounds High-Caliber Rounds

Community wishlist roll

PvE PvE-MinorSpec PvE-EndGame PvE-God Controller MKB 12 wishlist rolls

Inspired by DMB PvE Podcast 32. PvE first-choice roll for endgame content. Sidearms aren't first choice for end-game activities but, if you're forced to use one there because of an anti-Champion mod, the you do have some options here. Range is highly constrained (maximising it only gets you another 0.7m when ADS), so you'll get more value out of Handling or Stability from your barrel, and any of the combat effect mods (Armor-Piercing, High Caliber or Riochet Rounds) will work. Pugilist is a natural pairing with Swashbucker to boost damage with a melee kill and recover melee energy using the 33% damage boost on adds. Recommended MW: Stability or Handling, with a Surrounded Spec mod.

Essential perks

Pugilist Swashbuckler

Strong alternatives

Polygonal Rifling Ricochet Rounds Smallbore Fluted Barrel Corkscrew Rifling Armor-Piercing Rounds High-Caliber Rounds

Community wishlist roll

PvE PvE-MinorSpec PvE-EndGame Controller MKB 12 wishlist rolls

Inspired by DMB PvE Podcast 32. PvE backup roll for endgame content. Sidearms aren't first choice for end-game activities but, if you're forced to use one there because of an anti-Champion mod, the you do have some options here. Range is highly constrained (maximising it only gets you another 0.7m when ADS), so you'll get more value out of Handling or Stability from your barrel, and any of the combat effect mods (Armor-Piercing, High Caliber or Riochet Rounds) will work. Threat Detector Works with a CQC weapon like a sidearm for gunfeel boosts, including reloads, helping uptime with Swashbucker's 33% damage boost after a melee kill. Recommended MW: Stability or Handling, with a damage-boosting (Minor, Major or Taken Spec) or Backup Mag mod.

Essential perks

Threat Detector Swashbuckler

Strong alternatives

Polygonal Rifling Ricochet Rounds Smallbore Fluted Barrel Corkscrew Rifling Armor-Piercing Rounds High-Caliber Rounds

Community wishlist roll

PvE PvE-MinorSpec PvE-EndGame PvE-God Controller MKB 12 wishlist rolls

Inspired by DMB PvE Podcast 32. PvE backup roll for endgame content. Sidearms aren't first choice for end-game activities but, if you're forced to use one there because of an anti-Champion mod, the you do have some options here. Range is highly constrained (maximising it only gets you another 0.7m when ADS), so you'll get more value out of Handling or Stability from your barrel. Looking at using a SOFA (Stats/One For All) roll, you might want to prioritise the number of bullets or reload speed with your mag, with SOFA taking 3 shots (or 25% of your magazine) to proc, so Appended Mag, Flared Magwell or Light Mag would help keep the bullets coming. Stats For All boosts your gunfeel stats, and One For All adds a useful 35% damage boost just for hitting three different targets. Recommended MW: Stability or Handling, with a damage-boosting (Minor, Major or Taken Spec) or Backup Mag mod.

Essential perks

Stats for All One for All

Strong alternatives

Appended Mag Polygonal Rifling Smallbore Fluted Barrel Corkscrew Rifling Flared Magwell Light Mag

Community wishlist roll

PvE PvE-MinorSpec PvE-EndGame PvE-Solo PvE-God Controller MKB 12 wishlist rolls

Inspired by DMB PvE Podcast 32. PvE first-choice roll for end-game content. Sidearms aren't first choice for end-game activities but, if you're forced to use one there because of an anti-Champion mod, the you do have some options here. Range is highly constrained (maximising it only gets you another 0.7m when ADS), so you'll get more value out of Handling or Stability from your barrel, and any of the combat effect mods (Armor-Piercing, High Caliber or Riochet Rounds) will work. If you need an Osmosis sidearm (you only really need one in your Vault, so check first) then, as you'll be in CQC range, use Threat Detector to pair with Osmosis to give you another option for weapon energy type, which can be useful in solo endgame content. Recommended MW: Stability or Handling, with a damage-boosting (Minor, Major or Taken Spec) or Backup Mag mod.

Essential perks

Osmosis Threat Detector

Strong alternatives

Appended Mag Polygonal Rifling Smallbore Fluted Barrel Corkscrew Rifling Flared Magwell Light Mag

Community wishlist roll

12 wishlist rolls

pandapaxxy (M+KB PvP) Recommended MW: Range “In PvP this archetype feels good when it works, but when it does not you feel like you are fighting the gun more than the newest hunter build. Swashbuckler will give you an incredibly forgiving time to kill, paired with moving target for the passive aim assist and strafe speed. If sidearm airborne effectiveness was fine enough to exist without major increases to feel good, I would wholeheartedly recommend at least trying this sidearm in PvP, until then vault it for a rainy day.“ (Year 5 S18: Season of Plunder Kinetic Sidearm Primary Ammo)|tags:PvP, M+KB

Essential perks

Hammer-Forged Rifling

Strong alternatives

Moving Target High-Caliber Rounds Swashbuckler Ricochet Rounds Threat Detector Pugilist Gutshot Straight

Community wishlist roll

5 wishlist rolls

Chevy's S18 Super Pog PVE List - MW Reload tags:pve, M+KB

Essential perks

Ricochet Rounds Corkscrew Rifling

Strong alternatives

Osmosis Ambitious Assassin Frenzy Surrounded Threat Detector

What these Boudica-C perks do

Surrounded

Being within 15 meters of 3 Enemies grants 40% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met. Exceptions: • Swords only receive a 35% damage increase. • Grenade and Rocket Launchers receive a 35% Explosive Damage increase and a 40% Impact Damage increase. • Wolfpack Rounds receive a 35% Explosive Damage increase.

Threat Detector

Grants 1|2 Stacks while within 15 meters of 1|2+ enemies. Bonuses at 1|2 Stacks: • 15|40 Stability • 18|60 Reload Speed • 25|100 Handling • 0.9x|0.81x Handling Animation Duration Multiplier

Armor-Piercing Rounds

Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.

High-Caliber Rounds

Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.

Pugilist

Weapon Kills grant 10% Melee Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Dealing Melee Damage grants 35 Handling for 3 seconds. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Swashbuckler

Weapon Kills grant a Stack of 'Swashbuckler' for 4.5 seconds. Maximum of 5 Stacks. (Glaive) Melee Kills grant all 5 Stacks instantly. Damage increase at 1|2|3|4|5 Stacks: 6.7% | 13.3% | 20% | 26.6% | 33.3% Stowing the weapon removes the buff.

Stats for All

Upon damaging 3 Separate Enemies within 3 seconds of each, for 10 seconds: • 35 Handling and Reload Speed • 10 Stability and Range • 5% increased Damage Falloff Distance • 0.95x Reload Duration Multiplier Buff duration cannot be refreshed.

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.

Osmosis

Grenade Ability usage refills 50% of your Magazine (rounded up) from reserves and changes the weapon's element to match your equipped Grenade Ability until stowed. Magazine Refill cannot be triggered again without stowing the weapon first. Kinetic weapons lose their Passive Damage Bonus against non-Boss PVE Combatants (10% on Primary, 15% on Special). Perks that replace your Grenade Ability (such as Gunpowder Gamble or Transcendence Grenades) will also trigger Osmosis.

Ambitious Assassin

Reloading after scoring Kills with the weapon overfills the magazine from reserves based on the number of Kills scored. Overfill amount maxes out at 150% of the Magazine Capacity. Always rounds up. Kill counter persists through stow. Overfill amount per Kill scored: • Primary Weapons: 20% • Special and Power Weapons: 10%

Multikill Clip

Finishing a reload within 3.6 seconds of scoring 1|2|3 Weapon Kills within 3.5 seconds of each grants 17%|33%|50% increased damage for 5 seconds. Buff is overwritten every time it is triggered and is removed on stow.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

Moving Target

Grants the following while Aiming Down Sights (ADS): • 10 Aim Assist • 10% decreased ADS Movement Speed Penalty

Gutshot Straight

While Aiming Down Sights: • Increased Body Shot damage • 15% decreased Auto Aim Cone Size (No effect on Magnetism AKA reticle stickiness) Body Shot damage increases: • Auto/Scout Rifle, Bow, Hand Cannon: 20% • Pulse/Trace Rifle, Sidearm, SMG: 10%

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Boudica-C in Destiny 2

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