Brigand's Law god roll & best perks

Brigand's Law — Destiny 2 Sidearm
Legendary · Sidearm
Where it drops: Source: Season Pass Reward

“A glutton for punishment.”

Full perk pool, stats & source for Brigand's Law →

Built from 200 curated wishlist rolls for this Sidearm. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

81 wishlist rolls

pandapaxxy (PvE Controller \ M+KB): Recommended MW: Reload “I love me some 450 sidearms, they are goofy and fun. Brigand's Law is no exception to that rule. With surrounded and feeding frenzy or threat detector you will be right up in the mix of things and getting that nice damage off. Definitely take this into a GM and let me know how it handles. Jokes aside, this sidearm is pure ecstasy, nothing less. Fun but not ideal in any serious content.“ (Year 5 S18: Season of Plunder Arc Sidearm Primary Ammo)|tags:PvE, Controller, M+KB

Strong alternatives

Fluted Barrel Feeding Frenzy Flared Magwell Surrounded Smallbore Corkscrew Rifling Tactical Mag Appended Mag Perpetual Motion Threat Detector Demolitionist Swashbuckler

YeezyGT's S18

pve 32 wishlist rolls

[YeezyGT's S18] [MW: Stability] "Brigand's Law is fantastic. The Blunderbuss styling on a pocket-sized sidearm, the perk package including Threat Detector or Hip-Fire Grip, Enhanced Surrounded Spec going up to a 47% damage buff, then Voltshot which is simply phenomenal on this weapon type. Always invest MASSIVELY into Stability on Sidearms - Range quite simply does not matter for damage falloff. Is it Forbearance, or Trinity Ghoul? No. But hopefully, if we move back to a world where Primary weapons matter again, this is definitely in my backpack and ready for action." tags:pve

Essential perks

Steady Rounds Right Hook

Strong alternatives

Polygonal Rifling Voltshot Threat Detector Voltshot Surrounded Surrounded Threat Detector Hip-Fire Grip Hip-Fire Grip Smallbore

pandapaxxy

PvP Controller 27 wishlist rolls

pandapaxxy (PvP Controller): Recommended MW: Range “In PvP you can make Brigand's Law feel powerful. Rangefinder or adagio can make either the first or the second kill feel fantastic. With threat detector you will know the extent of your range, but these sidearms melt within their intended ranges.“ (Year 5 S18: Season of Plunder Arc Sidearm Primary Ammo)

Essential perks

Accurized Rounds

Strong alternatives

Smallbore Rangefinder Threat Detector Hammer-Forged Rifling Fluted Barrel Killing Wind Perpetual Motion Adagio Swashbuckler

Community wishlist roll

PvP PvP-God PvP-Chain Controller MKB 18 wishlist rolls

Inspired by DMB Podcast 275 conversation with Gleaux. The Origin Perk is aimed at CQC, so should be useful here. Shapeable. Rapid-fire sidearms have competitive TTK as at v6.2.0.6, and the stats compare well in the slot but it's hard to look past Drang if you're thinking about energy sidearms. Range is really constrained in sidearms, so you could add an extra 0.75m or boost handling or stability with your barrel and mag. With the traits, lean into an aggressive playstyle and shape a kill-chaining weapon with Hip-Fire Grip to improve hip-fire performance, or Threat Detector or Perpetual Motion to add to your gunfeel stats in the first trait column, and your choice of Swashbuckler or Surrounded, both of which can reduce your TTK dramatically when fully procced in the second. Recommended MW: Stability, with a Freehand Grip mod.

Essential perks

Accurized Rounds

Strong alternatives

Hip-Fire Grip Hammer-Forged Rifling Swashbuckler Corkscrew Rifling Fluted Barrel Smallbore Threat Detector Perpetual Motion Surrounded

Community wishlist roll

PvE PvE-MinorSpec Controller MKB 12 wishlist rolls

Inspired by DMB PvE Podcast 31. PvE backup roll for Arc 3.0 in general content. The Origin Perk works well in CQC, and in particular for melee-heavy playstyles. Increasing stability will make the recoil easier to control, and Appended Mag gets you to the maximum base size of 18, with no penalties. Threat Detector or Perpetual Motion both add to useful stats (Threat Detector, in particular, works with the Origin Trait's CQC focus), or Pugilist works for melee-heavy builds, and in the final trait column, Voltshot lets you build into Arc 3.0. Recommended MW: Stability, with a damage-boosting (Minor, Major, or Taken Spec) or Backup Mag mod.

Essential perks

Appended Mag Voltshot

Strong alternatives

Polygonal Rifling Threat Detector Smallbore Fluted Barrel Corkscrew Rifling Perpetual Motion Pugilist

Community wishlist roll

PvE PvE-God PvE-MinorSpec Controller MKB 9 wishlist rolls

Inspired by DMB PvE Podcast 31. PvE first-choice roll for Arc 3.0 in general content. The Origin Perk works well in CQC, and in particular for melee-heavy playstyles. Any of the recoil direction barrels will get you to the maximum 100, and Appended Mag gets you to the maximum base size of 18, with no penalties. Threat Detector or Perpetual Motion both add to useful stats (Threat Detector, in particular, works with the Origin Trait's CQC focus), or Pugilist works for melee-heavy builds, and in the final trait column, Voltshot lets you build into Arc 3.0. Recommended MW: Stability, with a damage-boosting (Minor, Major, or Taken Spec) or Backup Mag mod.

Essential perks

Appended Mag Voltshot

Strong alternatives

Chambered Compensator Threat Detector Arrowhead Brake Extended Barrel Perpetual Motion Pugilist

Community wishlist roll

PvE PvE-God PvE-MinorSpec PvE-EndGame Controller MKB 6 wishlist rolls

Inspired by DMB PvE Podcast 31. PvE first-choice roll for end-game content (assuming you're brave!). The Origin Perk works well in CQC, and in particular for melee-heavy playstyles. Any of the recoil direction barrels will get you to the maximum 100, and Appended Mag gets you to the maximum base size of 18, with no penalties. Threat Detector or Perpetual Motion both add to useful stats (Threat Detector, in particular, works with the Origin Trait's CQC focus), and in the final trait column, Surrounded gives a huge passive boost to CQC damage. Recommended MW: Stability, with a damage-boosting (Minor, Major, or Taken Spec) or Backup Mag mod.

Essential perks

Appended Mag Surrounded

Strong alternatives

Chambered Compensator Threat Detector Arrowhead Brake Extended Barrel Perpetual Motion

Community wishlist roll

6 wishlist rolls

Chevy's S18 Super Pog PVE List- MW Reload tags:pve, M+KB

Essential perks

Voltshot Corkscrew Rifling

Strong alternatives

Tactical Mag Feeding Frenzy Perpetual Motion Threat Detector Accurized Rounds

Community wishlist roll

PvE PvE-MinorSpec Controller MKB 4 wishlist rolls

Inspired by DMB PvE Podcast 31. PvE backup roll for melee builds in general content. The Origin Perk works well in CQC, and in particular for melee-heavy playstyles. Increasing stability will make the recoil easier to control, and Appended Mag gets you to the maximum base size of 18, with no penalties. For melee builds, Puglist and Swashbuckler are your first choices Recommended MW: Stability, with a damage-boosting (Minor, Major, or Taken Spec) or Backup Mag mod.

Essential perks

Pugilist Appended Mag Swashbuckler

Strong alternatives

Polygonal Rifling Smallbore Fluted Barrel Corkscrew Rifling

Community wishlist roll

PvE PvE-God PvE-MinorSpec Controller MKB 3 wishlist rolls

Inspired by DMB PvE Podcast 31. PvE first-choice roll for melee builds in general content. The Origin Perk works well in CQC, and in particular for melee-heavy playstyles. Any of the recoil direction barrels will get you to the maximum 100, and Appended Mag gets you to the maximum base size of 18, with no penalties. For melee builds, Puglist and Swashbuckler are your first choices Recommended MW: Stability, with a damage-boosting (Minor, Major, or Taken Spec) or Backup Mag mod.

Essential perks

Pugilist Appended Mag Swashbuckler

Strong alternatives

Chambered Compensator Arrowhead Brake Extended Barrel

Community wishlist roll

PvE PvE-MinorSpec PvE-EndGame Controller MKB 2 wishlist rolls

Inspired by DMB PvE Podcast 31. PvE backup roll for end-game content (assuming you're brave!). The Origin Perk works well in CQC, and in particular for melee-heavy playstyles. Increasing stability will make the recoil easier to control, and Appended Mag gets you to the maximum base size of 18, with no penalties. Threat Detector or Perpetual Motion both add to useful stats (Threat Detector, in particular, works with the Origin Trait's CQC focus), and in the final trait column, Surrounded gives a huge boost to CQC damage. Recommended MW: Stability, with a damage-boosting (Minor, Major, or Taken Spec) or Backup Mag mod.

Essential perks

Appended Mag Polygonal Rifling Surrounded

Strong alternatives

Threat Detector Perpetual Motion

What these Brigand's Law perks do

Voltshot

Finishing a reload within 5.3 seconds of a Weapon Kill grants Voltshot for 7 seconds. While Voltshot is active, your next Weapon Hit consumes the buff and applies Jolt to the target. Applied Jolt's damage (generally) does not count as Weapon Damage.

Right Hook

Dealing Melee damage grants 10 Aim Assist and 10 Range for 10 seconds. Dealing additional Melee damage while the Buff is active extends the duration by 10 seconds, up to the maximum of 20 seconds.

Threat Detector

Grants 1|2 Stacks while within 15 meters of 1|2+ enemies. Bonuses at 1|2 Stacks: • 15|40 Stability • 18|60 Reload Speed • 25|100 Handling • 0.9x|0.81x Handling Animation Duration Multiplier

Voltshot

Finishing a reload within 5.3 seconds of a Weapon Kill grants Voltshot for 🡅8 seconds. While Voltshot is active, your next Weapon Hit consumes the buff and applies Jolt to the target. Applied Jolt's damage (generally) does not count as Weapon Damage. 🡅 Buff can be held 1 second longer.

Surrounded

Being within 15 meters of 3 Enemies grants 40% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met. Exceptions: • Swords only receive a 35% damage increase. • Grenade and Rocket Launchers receive a 35% Explosive Damage increase and a 40% Impact Damage increase. • Wolfpack Rounds receive a 35% Explosive Damage increase.

Surrounded

Being within 15 meters of 3 Enemies grants 🡅47% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met. Exceptions: • Swords only receive a 🡅41.75% damage increase. • Grenade and Rocket Launchers receive a 🡅41.75% Explosive Damage increase and a 🡅47% Impact Damage increase. • Wolfpack Rounds receive a 🡅41.75% Explosive Damage increase. 🡅 Damage is increased by a further 5%. (40%🠚47%, 35%🠚41.75%)

Threat Detector

Grants 1|2 Stacks while within 15 meters of 1|2+ enemies. Bonuses at 1|2 Stacks: • 🡅19|🡅44 Stability • 🡅19|🡅63 Reload Speed • 🡅28|100 Handling • 0.9x|0.81x Handling Animation Duration Multiplier 🡅 Grants 4? more stability when active as well as 1|3 more Reload Speed at 1|2 Stacks.

Hip-Fire Grip

Grants the following benefits while hipfiring: • 25 Stability and 15 Aim Assist • 2.7° larger Precision Aim Cone Angle • 30% decreased Accuracy Cone Size • 20% increased Aim Assist Falloff Distance • 20% increased Damage Falloff Distance The Damage Falloff increase does not apply to The Last Word, Shotguns, Sniper Rifles, and Fusion Rifles. PvP-specific note: the Precision Aim Cone Angle increase essentially just allows you to hit Crits while aimed above or slightly to the side of the head. (This is already the default behavior of Submachine Guns, Sidearms, Bows, Machine Guns, and Linear Fusion Rifles so it does not affect them)

Hip-Fire Grip

Grants the following benefits while hipfiring: • 25 Stability and 15 Aim Assist • 2.7° larger Precision Aim Cone Angle • 30% decreased Accuracy Cone Size • 20% increased Aim Assist Falloff Distance • 20% increased Damage Falloff Distance The Damage Falloff increase does not apply to The Last Word, Shotguns, Sniper Rifles, and Fusion Rifles. PvP-specific note: the Precision Aim Cone Angle increase essentially just allows you to hit Crits while aimed above or slightly to the side of the head. (This is already the default behavior of Submachine Guns, Sidearms, Bows, Machine Guns, and Linear Fusion Rifles so it does not affect them) 🡅 Stronger Effect.

Feeding Frenzy

Weapon Kills grant 1 Stack of Feeding Frenzy for 3.5 seconds, increasing the Reload Speed of the weapon. Maximum of 5 Stacks. Bonuses at 1|2|3|4|5 Stacks: • 8|50|60|75|100 Reload Speed • 2.5%|10%|13%|16%|20% decreased Reload Animation Duration

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Swashbuckler

Weapon Kills grant a Stack of 'Swashbuckler' for 4.5 seconds. Maximum of 5 Stacks. (Glaive) Melee Kills grant all 5 Stacks instantly. Damage increase at 1|2|3|4|5 Stacks: 6.7% | 13.3% | 20% | 26.6% | 33.3% Stowing the weapon removes the buff.

Rangefinder

Aiming Down Sights grants the following benefits: • 10 Range • 10% increased Effective Zoom • 5% increased Projectile Speed The Effective Zoom increase pushes out Aim Assist Falloff by 10%, reduces (Absolute) Recoil by 10% and narrows the Accuracy and Aim Assist Cones by the same amount. (This is the normal behavior of Zoom and isn't unique to Rangefinder)

Killing Wind

On Weapon Kill, for 5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.

Adagio

Weapon Kills grant the following for 7 seconds: • 10 Range • 30% increased damage • 20% longer Firing Delay/Charge Time/Draw Time Hand Cannons only recieve a 27% damage increase. Buff is removed on stow.

Pugilist

Weapon Kills grant 10% Melee Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Dealing Melee Damage grants 35 Handling for 3 seconds. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Brigand's Law in Destiny 2

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