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Cataphract GL3
Cataphract GL3 god roll & best perks
Legendary · Grenade Launcher
Where it drops: Source: Complete Trials tickets and earn rank-up packages from the Emissary of the Nine.
“Inexorable force is the quickest path between two destinations.”
Full perk pool, stats & source for Cataphract GL3 →
Built from 90 curated wishlist rolls for this Grenade Launcher. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these Cataphract GL3 perks do
Bait and Switch
Dealing damage with a weapon starts a 7 second timer. Dealing additional weapon damage resets the timer to 7 seconds.
Dealing damage with all 3 of your weapons without letting the timer run out grants you 'Bait and Switch' for 10 seconds, granting 30% increased damage.
Timer is disabled while Bait and Switch is active, requiring a full activation sequence once the buff expires.
Spike Grenades
Increases Grenade Impact damage:
• 12.12% increase on Special Grenade Launchers
• 12.5% increase on Power Grenade Launchers
Due to the ratio of Detonation and Impact damage being tied to the Blast Radius stat on Grenade Launchers, a lower stat will provide a slightly higher overall damage increase.
Envious Arsenal
Dealing any damage with both of your other weapons refills the magazine from reserves upon readying the weapon.
Explosive Light
Orb of Power pickups (even while the weapon is stowed) grant 1 Stack of Explosive Light. Maximum of 6 Stacks.
Firing the weapon comsumes 1 Stack per Shot, granting increased damage and 100 Blast Radius.
Grenade Launchers: 60% increased Explosive damage.
Rocket Launchers: 25% increased Impact and Explosive damage. (Does not affect Wolfpack Rounds)
Envious Assassin
Upon readying the weapon after scoring Kills with your other Weapons:
Refills and/or overfills the Magazine from reserves based on the amount of Weapon Kills scored.
Maximum total overfill amount is 200% of the Magazine Capacity. Each activation can only load up to 100% of the Magazine Capacity into the magazine.
Loaded ammo per Kill by ammo type (rounds up):
• Primary Weapons: 10% of Magazine Capacity
• Special and Power Weapons: 20%
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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