Community wishlist roll
controller pve 105 wishlist rollsFile auto generated from csv pandapaxxy-s15-roundup (tags: controller,pve)
Strong alternatives
“Drink from the data stream.”
Full perk pool, stats & source for Chroma Rush →
Built from 371 curated wishlist rolls for this Auto Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pve)
Strong alternatives
[YeezyGT's S16] [MW: Range/Reload] "Chroma Rush rocks. It really feels like 720RPMs are only a slight buff away from being top billing, and Chroma Rush would become an absolute monster. Perfect natural recoil direction, hefty stability, PvE + PvP perk options, and it just feels great in general. Invest in Stability more than you normally would if on Console - it tends to kick."
Strong alternatives
Inspired by Destiny Massive Breakdowns Podcast 213. PvP backup roll. Recommended MW: Stability with Targeting Adjuster mod.
Strong alternatives
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pvp)
Strong alternatives
Inspired by Destiny Massive Breakdowns Podcast 213. PvE backup roll. Recommended MW: Stability with Backup Mag mod.
Strong alternatives
Sharditkeepit Community: PVE - Experimental Community-Sourced Weapons Preferences Survey
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Inspired by Destiny Massive Breakdowns Podcast 213. PvE first choice roll. Recommended MW: Stability with Backup Mag mod.
Strong alternatives
Inspired by Destiny Massive Breakdowns Podcast 213. PvP first choice roll. Recommended MW: Stability with Targeting Adjuster mod.
Strong alternatives
File auto generated from csv pandapaxxy-s15-roundup (tags: pvp)
Essential perks
Strong alternatives
Sharditkeepit Community: PVP Perks - Experimental Community-Sourced Weapons Preferences Survey
Strong alternatives
Ekuegan (PvE): A-Tier (Strong). Recommended MW: Handling.
Essential perks
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Chevy's S14 Super Pog PvE Loot List (MKB/PVE). Recommended MW - Range/Reload
Essential perks
Strong alternatives
Finishing a reload within 3.6 seconds of a kill grants 25% increased damage for 5 seconds. Stowing the weapon removes the buff. Does not buff the Splash/Explosive damage elements of other perks.
Grants the following for 5 seconds upon finishing a Reload within 3.6 seconds of a Weapon Kill: • 20 Aim Assist • ? ADS Handling • ?% decreased Accuracy Cone Growth
Weapon Kills grant a Stack of Heating Up for 5.5 seconds. Maximum of 2 Stacks. Benefits at 1|2 Stacks of Heating Up: • 15|30 Stability • 20|40 Recoil Direction • 15%|25% decreased Accuracy Cone Size • 15%|25% decreased Accuracy Cone Growth Buff remains active while stowed.
Firing grants 'Tap The Trigger' for 0.6 seconds, providing the following benefits: • 40 Stability • 50% decreased Recoil • 10% decreased Accuracy Cone Size Fusion Rifles only receive 25% of the benefits. Buff cannot be refreshed until Automatic Weapons stop firing, or until the next burst. [Controller-Only] Weapon fires the instant trigger pressure is applied.
Each shot while holding down the trigger grants the following benefits: • 1 Stability • ?% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Reaches maximum strength after 10 shots, granting 10 Stability, ?% decreased Accuracy Cone Size, and 100% decreased Accuracy Cone Growth.
Weapon Kills grant an additional 1% Super Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant an additional 1.5% instead.
Weapon Kills grant 1 Stack of Feeding Frenzy for 3.5 seconds, increasing the Reload Speed of the weapon. Maximum of 5 Stacks. Bonuses at 1|2|3|4|5 Stacks: • 8|50|60|75|100 Reload Speed • 2.5%|10%|13%|16%|20% decreased Reload Animation Duration
Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.
On Weapon Kill: Grants 8% Ability Energy split equally amongst all uncharged abilities. Abilities with multiple charges only receive one third of the ability energy normally split to them once they have a full ability charge ready. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Weapon Kills grant a Stack of Rampage. Maximum of 3 Stacks. Stacks expire one at a time every 4.5 seconds. Grants a 10%|21%|33.1% damage increase at 1|2|3 Stacks. Does not buff the Splash/Explosive damage elements of other perks.
Grants the following while Aiming Down Sights (ADS): • 10 Aim Assist • 10% decreased ADS Movement Speed Penalty
Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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