Herod-C god roll & best perks

Herod-C — Destiny 2 Auto Rifle
Legendary · Auto Rifle
Where it drops: Source: Complete Gambit matches and earn rank-up packages from the Drifter.

“The Häkke Herod-C stays cool to the touch after hours of firing.”

Full perk pool, stats & source for Herod-C →

Built from 666 curated wishlist rolls for this Auto Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

YeezyGT's WQ

pve 500 wishlist rolls

[YeezyGT's WQ] [MW: Stability / Handling] "Herod-C is one of the strongest 360RPMs we've seen, with fairly solid stock recoil direction, good base stats, and a number of great perk options. You should definitely spec into stability and handling where possible to combat the sluggish feel of 360s, and then there's great options like Frenzy, Vorpal and One-for-All for higher-end content. Hakke Breach Armaments also combos fantastically with Headstone."

Essential perks

Häkke Breach Armaments

Strong alternatives

Arrowhead Brake Perpetual Motion High-Caliber Rounds Frenzy Vorpal Weapon Headstone Elemental Capacitor One for All Subsistence Dynamic Sway Reduction Auto-Loading Holster Armor-Piercing Rounds Ricochet Rounds Flared Magwell Light Mag Fluted Barrel Smallbore Polygonal Rifling Corkscrew Rifling

pandapaxxy

pve mkb controller 81 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "One way you can spec your Herod-C is to create a pseudo-mag through subsistence and demolitionist; or you could breach and clear using subsistence and headstone to rip through groups of enemies; if bosses are your bread and butter having more damage against them and ammo back through fourth time’s the charm can also leverage the high damage and magazine Herod-C can provide you.". Recommended MW - Reload.

Strong alternatives

Headstone Arrowhead Brake Appended Mag Subsistence Fluted Barrel Smallbore Armor-Piercing Rounds Extended Mag Fourth Time's the Charm Perpetual Motion Vorpal Weapon Demolitionist

pandapaxxy

pvp mkb 36 wishlist rolls

pandapaxxy (PvP / M+KB): "Taking their slower rate of fire, as well as crit to body damage, and adding in the requirement of having constant line of sight leaves a lot to be desired. But you can make this weapon work for you if you bring up some of its low points. The recoil has to be 100 through Arrowhead Brake to make your life easier. Taking the combination of perpetual motion and tap the trigger also makes shots easier for you. The final bit to add is extra flinch for your enemies via high-caliber rounds.". Recommended MW - Range or Handling.

Strong alternatives

Arrowhead Brake Perpetual Motion High-Caliber Rounds Tap the Trigger Hammer-Forged Rifling Smallbore Ricochet Rounds Dynamic Sway Reduction Demolitionist Moving Target

pandapaxxy

pvp controller 12 wishlist rolls

pandapaxxy (PvP / Controller): "Taking their slower rate of fire, as well as crit to body damage, and adding in the requirement of having constant line of sight leaves a lot to be desired. But you can make this weapon work for you if you bring up some of its low points. The recoil has to be 100 through Arrowhead Brake to make your life easier. Taking the combination of perpetual motion and tap the trigger also makes shots easier for you. The final bit to add is extra flinch for your enemies via high-caliber rounds.". Recommended MW - Stability.

Essential perks

Polygonal Rifling

Strong alternatives

Perpetual Motion High-Caliber Rounds Tap the Trigger Ricochet Rounds Dynamic Sway Reduction Demolitionist Moving Target

Community wishlist roll

12 wishlist rolls

Chevy's S16 Super Pog PvE Loot List. Recommended MW - Handling/Reload

Essential perks

High-Caliber Rounds Corkscrew Rifling

Strong alternatives

Headstone Fourth Time's the Charm Subsistence Stats for All Demolitionist One for All Frenzy

Community wishlist roll

pve 6 wishlist rolls

(??? ???): Inspired by DMB Player Versus Enemies Podcast 11. PvE first-choice for end-game use. Not the strongest subtype, but worth tucking a roll in case High-Impact Frame ARs ever get some love. Gambit drop, with large perk pools, giving a 1 in 144 chance of getting the two perks you want in the last two columns, before even looking at barrels and mags. Choose barrel and mag depending on your Stability, Handling or Reload Speed preferences. There are really good options to improve weapon performance in the third column, and Vorpal Weapon builds into the foundry intrinsic perk to do more damage against vehicles, turrets, constructs and Stasis crystals. Recommended MW: Stability, Handling or Reload Speed, with damage-boosting (Minor, Major or Taken Spec) mod.

Essential perks

Vorpal Weapon

Strong alternatives

Stats for All Fourth Time's the Charm Shoot to Loot Perpetual Motion Heating Up Auto-Loading Holster

Community wishlist roll

pve 6 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 11. PvE first-choice for end-game use. Not the strongest subtype, but worth tucking a roll in case High-Impact Frame ARs ever get some love. Gambit drop, with large perk pools, giving a 1 in 144 chance of getting the two perks you want in the last two columns, before even looking at barrels and mags. Choose barrel and mag depending on your Stability, Handling or Reload Speed preferences. There are really good options to improve weapon performance in the third column, and Headstone works well for Stasis builds, with the foundry intrinsic perk providing extra damage against Stasis crystals for dragonfly-like AOE damage. Recommended MW: Stability, Handling or Reload Speed, with damage-boosting (Minor, Major or Taken Spec) mod.

Essential perks

Headstone

Strong alternatives

Stats for All Fourth Time's the Charm Shoot to Loot Perpetual Motion Heating Up Auto-Loading Holster

Community wishlist roll

pve 6 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 11. PvE first-choice for end-game use. Not the strongest subtype, but worth tucking a roll in case High-Impact Frame ARs ever get some love. Gambit drop, with large perk pools, giving a 1 in 144 chance of getting the two perks you want in the last two columns, before even looking at barrels and mags. Choose barrel and mag depending on your Stability, Handling or Reload Speed preferences. There are really good options to improve weapon performance in the third column, and Frenzy provides a reliable passive damage-boost. Recommended MW: Stability, Handling or Reload Speed, with damage-boosting (Minor, Major or Taken Spec) mod.

Essential perks

Frenzy

Strong alternatives

Stats for All Fourth Time's the Charm Shoot to Loot Perpetual Motion Heating Up Auto-Loading Holster

Community wishlist roll

pve 6 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 11. PvE first-choice for general use. Not the strongest subtype, but worth tucking a roll in case High-Impact Frame ARs ever get some love. Gambit drop, with large perk pools, giving a 1 in 144 chance of getting the two perks you want in the last two columns, before even looking at barrels and mags. Choose barrel and mag depending on your Stability, Handling or Reload Speed preferences. There are really good options to improve weapon performance in the third column, and Multikill Clip is a good damage boost perk for non end-game activities. Recommended MW: Stability, Handling or Reload Speed, with damage-boosting (Minor, Major or Taken Spec) mod.

Essential perks

Multikill Clip

Strong alternatives

Stats for All Fourth Time's the Charm Shoot to Loot Perpetual Motion Heating Up Auto-Loading Holster

Community wishlist roll

pve 1 wishlist roll

Inspired by DMB Player Versus Enemies Podcast 11. PvE first-choice for end-game use. Not the strongest subtype, but worth tucking a roll in case High-Impact Frame ARs ever get some love. Gambit drop, with large perk pools, giving a 1 in 144 chance of getting the two perks you want in the last two columns, before even looking at barrels and mags. Choose barrel and mag depending on your Stability, Handling or Reload Speed preferences. Stats for All and One for All are natural partners. Recommended MW: Stability, Handling or Reload Speed, with Backup Mag or damage-boosting (Minor, Major or Taken Spec) mod.

Essential perks

Stats for All One for All

What these Herod-C perks do

Headstone

Precision Kills create a Large Stasis Crystal at the target's location. Tier 1-2 Minor and Tier 1 Elite Combatants only spawn a Medium Stasis Crystal. Creating 5 Crystals within ? seconds prevents the perk from activating for 5 seconds.

Subsistence

Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.

Armor-Piercing Rounds

Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.

Fourth Time's the Charm

Scoring 4 Precision Hits within 2 seconds of each refills 2 Ammo into the Magazine from thin air. Cannot load the Magazine beyond its base capacity. Precision Hit counter persists through stow.

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

High-Caliber Rounds

Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.

Tap the Trigger

Firing grants 'Tap The Trigger' for 0.6 seconds, providing the following benefits: • 40 Stability • 50% decreased Recoil • 10% decreased Accuracy Cone Size Fusion Rifles only receive 25% of the benefits. Buff cannot be refreshed until Automatic Weapons stop firing, or until the next burst. [Controller-Only] Weapon fires the instant trigger pressure is applied.

Dynamic Sway Reduction

Each shot while holding down the trigger grants the following benefits: • 1 Stability • ?% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Reaches maximum strength after 10 shots, granting 10 Stability, ?% decreased Accuracy Cone Size, and 100% decreased Accuracy Cone Growth.

Moving Target

Grants the following while Aiming Down Sights (ADS): • 10 Aim Assist • 10% decreased ADS Movement Speed Penalty

Stats for All

Upon damaging 3 Separate Enemies within 3 seconds of each, for 10 seconds: • 35 Handling and Reload Speed • 10 Stability and Range • 5% increased Damage Falloff Distance • 0.95x Reload Duration Multiplier Buff duration cannot be refreshed.

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.

Shoot to Loot

Weapon Hits against Orbs of Power collect them. If collecting ammo is possible: Weapon Hits against Ammo Bricks pick them up, trigger Ammo Pickup Effects, and refill all Weapons from reserves. Does not require direct hits.

Heating Up

Weapon Kills grant a Stack of Heating Up for 5.5 seconds. Maximum of 2 Stacks. Benefits at 1|2 Stacks of Heating Up: • 15|30 Stability • 20|40 Recoil Direction • 15%|25% decreased Accuracy Cone Size • 15%|25% decreased Accuracy Cone Growth Buff remains active while stowed.

Auto-Loading Holster

Refills stowed weapon from reserves after 3.5 seconds of it being stowed.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

Multikill Clip

Finishing a reload within 3.6 seconds of scoring 1|2|3 Weapon Kills within 3.5 seconds of each grants 17%|33%|50% increased damage for 5 seconds. Buff is overwritten every time it is triggered and is removed on stow.

Häkke Breach Armaments

Passively increases damage dealt to... • Vehicles and Automatons by 15% • Turrets, Sentries, and Emplacements by 30% • Stasis Crystals by 45%

Elemental Capacitor

Grants Passive Bonuses based on the element of your selected Super's element: • Solar: 50 Reload Speed • Arc: 50 Handling • Void: 20 Stability • Strand: 20 Airborne Effectiveness • Stasis: 20 Recoil Direction & 20% decreased ADS Movement Speed Penalty

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Herod-C in Destiny 2

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