Duty Bound (Adept) god roll & best perks

Duty Bound (Adept) — Destiny 2 Auto Rifle
Legendary · Auto Rifle
Where it drops: Source: Season of the Risen Nightfall Grandmaster

“"Due respect, Commander? I was there when the Hive found us on Earth. I was there when we stopped them on Titan. And I'll be there when we wipe them out." —Sloane”

Full perk pool, stats & source for Duty Bound (Adept) →

Built from 536 curated wishlist rolls for this Auto Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

YeezyGT's WQ

pve 384 wishlist rolls

[YeezyGT's WQ] [Arrowhead / Counterbalance recommended] [MW: Range / Stability] "Duty Bound is another 600RPM Kinetic with very little fat in the perk pool - some great perks in Frenzy/Vorpal/Rampage/One-for-All, an Origin Trait similar to a bonus Unrelenting, and some consistency options in Perpetual/Zen Moment. The recoil does not feel great on console at all - I'd spec heavily into stability and recoil direction."

Strong alternatives

Vanguard's Vindication Arrowhead Brake Perpetual Motion Accurized Rounds Frenzy Stunning Recovery Vorpal Weapon Rampage One for All Zen Moment Ricochet Rounds Steady Rounds Flared Magwell Fluted Barrel Smallbore Hammer-Forged Rifling Corkscrew Rifling Polygonal Rifling

pandapaxxy

pve mkb controller 81 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "With triple tap, fourth time’s the charm, and actium war rig, you could fire forever. In most cases that is entirely a meme, but against specific bosses it could be useful to have. A more utilitarian roll would be triple tap with vorpal weapon to slot in adept big ones when the grandmaster nightfalls release. Ideally you want to bring up the recoil direction from the base 60, but chambered compensator or extended barrel won’t do as much, and you won’t want to slot a counterbalance mod in favor of any of the spec mods. Arrowhead then becomes the only choice to really improve that recoil to something more desirable. Other options are then just to make the gun feel better. Stats for all pairs really well with one for all, but also fourth time’s the charm or vorpal for a better feeling gun. And perpetual motion will elevate the gun feel without needing to shoot.". Recommended MW - Reload.

Strong alternatives

Tactical Mag Arrowhead Brake Vorpal Weapon Triple Tap Fluted Barrel Smallbore Appended Mag Extended Mag Stats for All Perpetual Motion One for All Fourth Time's the Charm

pandapaxxy

pvp controller 26 wishlist rolls

pandapaxxy (PvP / Controller): "In the crucible there isn’t as much to talk about. perpetual motion or steady hands will enhance your loadout and dynamic sway reduction will help keep your bullets on target. The adaptive frame autos haven’t been extremely meta since their adjustment, but the likes of gnawing hunger or summoner will do a better job.". Recommended MW - Stability.

Strong alternatives

Arrowhead Brake Dynamic Sway Reduction Perpetual Motion Accurized Rounds Tactical Mag Smallbore Hammer-Forged Rifling Zen Moment Steady Hands Vorpal Weapon

pandapaxxy

pvp mkb 15 wishlist rolls

pandapaxxy (PvP / M+KB): "In the crucible there isn’t as much to talk about. perpetual motion or steady hands will enhance your loadout and dynamic sway reduction will help keep your bullets on target. The adaptive frame autos haven’t been extremely meta since their adjustment, but the likes of gnawing hunger or summoner will do a better job.". Recommended MW - Range or Handling.

Strong alternatives

Dynamic Sway Reduction Perpetual Motion Accurized Rounds Hammer-Forged Rifling Smallbore Appended Mag Steady Hands Vorpal Weapon

Community wishlist roll

10 wishlist rolls

Chevy's S16 Super Pog PvE Loot List. Recommended MW - Reload/Range

Essential perks

Accurized Rounds Corkscrew Rifling

Strong alternatives

Triple Tap One for All Stats for All Vorpal Weapon Frenzy Rampage Fourth Time's the Charm

Community wishlist roll

pve 9 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 11. PvE first choice roll for end-game content. Not too much to offer over other kinetic adaptive auto-rifles like Scathelocke or The Last Breath, other the the origin traits. Recoil Direction and stability both need some attention, so Arrowhead Brake and a stability mag perk help. For endgame rolls you're looking for traits that boost stats or effective mag size and damage without needing a kill. Recommended MW: Stability, with a Backup Mag or damage-boosting (Minor, Major, or Taken Spec) mod.

Essential perks

Arrowhead Brake Frenzy

Strong alternatives

Stats for All Steady Rounds Tactical Mag Flared Magwell Triple Tap Perpetual Motion

Community wishlist roll

pve 9 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 11. PvE first choice roll for general content. Not too much to offer over other kinetic adaptive auto-rifles like Scathelocke or The Last Breath, other the the origin traits. Recoil Direction and stability both need some attention, so Arrowhead Brake and a stability mag perk help. There are traits that boost stats (including reload speed) or effective mag size and in non-endgame activities, Rampage is always reliable. Recommended MW: Stability, with a Backup Mag or damage-boosting (Minor, Major, or Taken Spec) mod.

Essential perks

Arrowhead Brake Rampage

Strong alternatives

Stats for All Steady Rounds Tactical Mag Flared Magwell Triple Tap Perpetual Motion

Community wishlist roll

pve 2 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 11. PvE first choice roll for end-game content. Not too much to offer over other kinetic adaptive auto-rifles like Scathelocke or The Last Breath, other the the origin traits. Recoil Direction and stability both need some attention, so Arrowhead Brake and a stability mag perk help. The "All for All" pairing works well to both boost useful stats and damage. Recommended MW: Stability, with a Backup Mag or damage-boosting (Minor, Major, or Taken Spec) mod.

Essential perks

Arrowhead Brake Stats for All One for All

Strong alternatives

Steady Rounds Flared Magwell

What these Duty Bound (Adept) perks do

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]

Triple Tap

Scoring 3 Precision Hits within 2 seconds of each refills 1 Ammo into the Magazine from thin air. Cannot load the Magazine beyond its base capacity. Precision Hit counter persists through stow.

Stats for All

Upon damaging 3 Separate Enemies within 3 seconds of each, for 10 seconds: • 35 Handling and Reload Speed • 10 Stability and Range • 5% increased Damage Falloff Distance • 0.95x Reload Duration Multiplier Buff duration cannot be refreshed.

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.

Fourth Time's the Charm

Scoring 4 Precision Hits within 2 seconds of each refills 2 Ammo into the Magazine from thin air. Cannot load the Magazine beyond its base capacity. Precision Hit counter persists through stow.

Dynamic Sway Reduction

Each shot while holding down the trigger grants the following benefits: • 1 Stability • ?% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Reaches maximum strength after 10 shots, granting 10 Stability, ?% decreased Accuracy Cone Size, and 100% decreased Accuracy Cone Growth.

Steady Hands

Weapon Kills grant 100 Handling and a 0.825x Handling Animation Duration Multiplier to all weapons for 8.5 seconds. Additional kills while the perk is active refresh the duration to 6.5 seconds.

Zen Moment

Weapon Hits grant 1 Stack of the perk for 1 second up to the maximum of 5? Stacks. Benefits granted per Stack: • Grants ?% Flinch Resistance • Reduces Visual Weapon Shake by 15% • Reduces Reticle Bounce by 15% Stacks gained per Weapon Hit by weapon type: • Hand Cannons, Scout Rifles: 2? • Pulse Rifles, Sidearms: 1.5 • Other Weapons: 1

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

Rampage

Weapon Kills grant a Stack of Rampage. Maximum of 3 Stacks. Stacks expire one at a time every 4.5 seconds. Grants a 10%|21%|33.1% damage increase at 1|2|3 Stacks. Does not buff the Splash/Explosive damage elements of other perks.

Vanguard's Vindication

Weapon Kills restore 10 HP.

Stunning Recovery

Stunning a Champion refills the magazine from reserves, restores 60 HP, and grants 40 Recovery for 3 seconds.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Duty Bound (Adept) in Destiny 2

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