Come to Pass god roll & best perks

Come to Pass — Destiny 2 Auto Rifle
Legendary · Auto Rifle
Where it drops: Source: Wellspring Boss Golmag, Warden of the Spring

“Always be mindful of the repeat offender.”

Full perk pool, stats & source for Come to Pass →

Built from 1232 curated wishlist rolls for this Auto Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

YeezyGT's WQ

pve 1080 wishlist rolls

[YeezyGT's WQ] [MW: Stability / Handling] "As far as 360s go, Come to Pass feels pretty good. As a Craftable weapon, you have a number of options, namely being able to fine-tune the stability/handling for consistency, which I've always felt is the real barrier-to-entry for 360RPMs. Perpetual Motion is fantastic as always, Adaptive Munitions can help it become a workhorse for higher-level content, along with One-for-All, or spec into Dragonfly for, well, explosions."

Essential perks

Psychohack

Strong alternatives

Arrowhead Brake Adaptive Munitions Perpetual Motion Steady Rounds Adaptive Munitions Dragonfly Dragonfly One for All One for All Perpetual Motion Stats for All Stats for All Triple Tap Triple Tap Accurized Rounds Flared Magwell Appended Mag Tactical Mag Fluted Barrel Polygonal Rifling Hammer-Forged Rifling Chambered Compensator Corkscrew Rifling

pandapaxxy

pve mkb controller 81 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Like Herod-C this archetype is middling but not terrible. The one thing that Come to Pass does that is better than Herod-C is handle shielded enemies with ease. Herod-C can clear rooms with headstone, Come to Pass deals with champs and shields better than most other autos in its archetype. Adaptive munitions is very strong and triple tap once the shield is gone can artificially extend your mag to make it even easier to kill those higher health bar enemies.". Recommended MW - Reload.

Strong alternatives

Tactical Mag Adaptive Munitions Fluted Barrel Triple Tap Smallbore Corkscrew Rifling Appended Mag Extended Mag Stats for All Perpetual Motion One for All Dragonfly

Community wishlist roll

pve 37 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 8. Shapeable through the Mars Relic. PvE first choice roll for general PvE content, although it's not a strong subtype - there are better arc auto rifles available as at S16. The gun feel is helped with some extra stability - up to you how much you feel you need. Stats for All and One for All were made to work together. Recommended MW: Stability or Reload Speed, with a Backup Mag or damage-boosting (Minor, Major or Taken Spec) mod.

Strong alternatives

Tactical Mag Polygonal Rifling Stats for All One for All Chambered Compensator Flared Magwell Smallbore Fluted Barrel Corkscrew Rifling Stats for All One for All

Community wishlist roll

pve 20 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 8. Shapeable through the Mars Relic. PvE first choice roll for general PvE content, although it's not a strong subtype this is the only arc auto rifle that can roll with Golden Tricorn, so might be worth tucking away for Arc 3.0. The gun feel is helped with some extra stability - up to you how much you feel you need. Pretty much any first column trait will pair with Golden Tricorn. Recommended MW: Stability or Reload Speed, with a Backup Mag or damage-boosting (Minor, Major or Taken Spec) mod.

Strong alternatives

Tactical Mag Polygonal Rifling Golden Tricorn Chambered Compensator Smallbore Fluted Barrel Corkscrew Rifling Flared Magwell Golden Tricorn Enhanced

pandapaxxy

pvp mkb 8 wishlist rolls

pandapaxxy (PvP / M+KB): "In PvP there isn’t as much praise. Perpetual motion will bring up the lower stats to compete with adaptive and precision autos, but lacking a solid damage perk really hinders Come to Pass as a top tier pick. Kill clip or even multikill clip would make it stand out amongst the archetype.". Recommended MW - Handling.

Essential perks

Perpetual Motion

Strong alternatives

Fluted Barrel Accurized Rounds Wellspring Hammer-Forged Rifling Tactical Mag Golden Tricorn

pandapaxxy

pvp controller 4 wishlist rolls

pandapaxxy (PvP / Controller): "In PvP there isn’t as much praise. Perpetual motion will bring up the lower stats to compete with adaptive and precision autos, but lacking a solid damage perk really hinders Come to Pass as a top tier pick. Kill clip or even multikill clip would make it stand out amongst the archetype.". Recommended MW - Stability.

Essential perks

Perpetual Motion Smallbore

Strong alternatives

Accurized Rounds Wellspring Tactical Mag Golden Tricorn

Community wishlist roll

2 wishlist rolls

Chevy's S16 Super Pog PvE Loot List. Recommended MW - Range

Essential perks

Tactical Mag Wellspring Corkscrew Rifling

Strong alternatives

Triple Tap Stats for All

What these Come to Pass perks do

Adaptive Munitions

Hits against Barrier Champion or non-matching Elemental Shields deal increasingly higher damage. Buff is removed upon hitting a matching shield or an unshielded enemy. Damage increase by Weapon Archetype: • Fusion Rifles: untested • Machine Guns, Auto/Pulse/Trace Rifles: 10% per hit, up to 50% • Linear Fusion Rifles: 22% per hit, up to 44% • Bows, Glaives, Hand Cannons, Scout Rifles: 25% per hit, up to 50%

Triple Tap

Scoring 3 Precision Hits within 2 seconds of each refills 1 Ammo into the Magazine from thin air. Cannot load the Magazine beyond its base capacity. Precision Hit counter persists through stow.

Stats for All

Upon damaging 3 Separate Enemies within 3 seconds of each, for 10 seconds: • 35 Handling and Reload Speed • 10 Stability and Range • 5% increased Damage Falloff Distance • 0.95x Reload Duration Multiplier Buff duration cannot be refreshed.

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.

Dragonfly

Precision Kills cause targets to explode, dealing up to 123.89 [95.3] weapon-matching elemental damage in a 4.5-meter radius.

Wellspring

On Weapon Kill: Grants 8% Ability Energy split equally amongst all uncharged abilities. Abilities with multiple charges only receive one third of the ability energy normally split to them once they have a full ability charge ready. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Golden Tricorn

While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration. While Golden Tricorn x1 or x2 is active: Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

Stats for All

Upon damaging 3 Separate Enemies within 3 seconds of each, for 🡅11 seconds: • 35 Handling and Reload Speed • 10 Stability and Range • 5% increased Damage Falloff Distance • 0.95x Reload Duration Multiplier Buff duration cannot be refreshed. 🡅 Buff duration is increased by 1 second.

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 🡅11 seconds. Does not require Direct Hits. Buff duration cannot be refreshed. 🡅 Buff Duration is increased by 1 second.

Golden Tricorn Enhanced

While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration to 🡅8 seconds. While Golden Tricorn x1 or x2 is active: Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future. 🡅 Golden Tricorn x1's duration is refreshed to 8 seconds.

Psychohack

Scoring multiple Hits on targets Exhausts them. Triggering it on Players makes them deal 10% less damage. Exhaust duration cannot be refreshed. Hit Requirements by Weapon Type: • 3 Hits: Bows, Glaives (both Projectile and Melee), Grenade/Rocket Launchers (Impact and Detonation damage count separately), Sniper Rifles • 7 Hits: Scout Rifles • 12 Hits: Sidearms • 13 Hits: Submachine Guns • 14 Hits: Fusion Rifles • 16 Hits: Auto Rifles

Adaptive Munitions

Hits against Barrier Champion or non-matching Elemental Shields deal increasingly higher damage. Buff is removed upon hitting a matching shield or an unshielded enemy. Damage increase by Weapon Archetype: • Fusion Rifles: untested • Machine Guns, Auto/Pulse/Trace Rifles: 🡅14% per hit, up to 🡅70% • Linear Fusion Rifles: 🡅30.8% per hit, up to 🡅61.6% • Bows, Glaives, Hand Cannons, Scout Rifles: 🡅35% per hit, up to 🡅70% 🡅 The damage buff is increased by ~40%.

Dragonfly

Precision Kills cause targets to explode, dealing up to 123.89 [95.3] weapon-matching elemental damage in a 4.5-meter radius. 🡅 Increases detonation damage by 10%.

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 🡅9 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed. 🡅 Second Stack is gained 1 second sooner.

Triple Tap

Scoring 3 Precision Hits within 🡅3 seconds of each refills 1 Ammo into the Magazine from thin air. Cannot load the Magazine beyond its base capacity. Precision Hit counter persists through stow. 🡅 Allowed time between Precision Hits is increased by 1 second.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

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