Community wishlist roll
controller pve 61 wishlist rollsFile auto generated from csv pandapaxxy-s15-roundup (tags: controller,pve)
Strong alternatives
“"Let the Light be your compass." —Mithrax”
Full perk pool, stats & source for Compass Rose →
Built from 174 curated wishlist rolls for this Shotgun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pve)
Strong alternatives
Inspired by Destiny Massive Breakdowns Podcast 220. PvE first choice roll for boss damage. Recommended MW: Reload with Boss Spec/Major Spec (for Champions) mod.
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[YeezyGT's S16] [MW: Range] "Compass Rose does what it says on the tin. We know Precision Frames by now -- typically always run Full Choke, aim for Handling perks, maximise Range where you can. Surplus/Quickdraw, then there's Snapshot as a decent compliment to Full Choke. It also runs with Vorpal, for the rare scenario you have a Super within Shotgun range that somehow hasn't already killed you!"
Strong alternatives
Inspired by Destiny Massive Breakdowns Podcast 220. PvP backup roll. Recommended MW: Range.
Essential perks
Strong alternatives
Inspired by Destiny Massive Breakdowns Podcast 220. PvE first choice roll. Recommended MW: Handling.
Essential perks
Strong alternatives
Inspired by DMB PvE Podcast 24. PvE first-choice roll for end-game content. Add To your base stats with the barrel, and Assault Mag or Tactical Mag are your best magazine choices. Lead from Gold saves a finder or scav mod and, with the range of solar melees and grenades available, Golden Tricorn can provide a solid 50% damage boost of 10 seconds when the second tier is procced. Recommended MW: Reload Speed or Handling, with a Backup Mag of damage (Major, Boss or Taken Spec) mod.
Essential perks
Strong alternatives
Inspired by DMB PvE Podcast 24. PvE backup roll for end-game content. Add To your base stats with the barrel, and Assault Mag or Tactical Mag are your best magazine choices. Lead from Gold saves a finder or scav mod and, the old reliable Trench Barrel provides a 50% damage boost, handling and reload boost for a few seconds or three shots. Recommended MW: Reload Speed or Handling, with a Backup Mag or damage (Major, Boss or Taken Spec) mod.
Essential perks
Strong alternatives
Inspired by DMB PvE Podcast 24. PvE first-choice roll for end-game content. Add To your base stats with the barrel, and Assault Mag or Tactical Mag are your best magazine choices. Lead from Gold saves a finder or scav mod and Incandescent helps spread scorch stacks for Solar 3.0 builds for add clear. Recommended MW: Reload Speed or Handling, with a Backup Mag or damage (Minor, Major or Taken Spec) mod.
Essential perks
Strong alternatives
Switching to the Weapon grants 100 Ready/Stow Handling and a 0.95x Ready Animation Duration Multiplier for 1 second. Buff is removed as soon as ADS input is pressed.
Passively decreases the ADS Animation Duration: • 50% decrease on Primary Weapons • 20% decrease on Special Weapons
While Aiming Down Sights: • Decreases Shotgun Pellet Spread by 5% • Reduces Precision Multiplier by 7.6% (1.1078x🠚1.0294x)
Grants the following while Crouched: • 50 Reload Speed • 0.8x Reload Duration Multiplier • 0.8x Ready/Stow Duration Multiplier Passively grants 20 Ammo Generation stat. (50% more than 1 Ammo Generation armor mod)
Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]
On Weapon Kill: Grants 8% Ability Energy split equally amongst all uncharged abilities. Abilities with multiple charges only receive one third of the ability energy normally split to them once they have a full ability charge ready. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Dealing Melee Damage grants the following for the next 3 shots within 5 seconds: • 30 Reload Speed and 30 Handling • 50% increased damage Stowing the weapon removes the buff.
Reloading loads 1 additional round into the magazine at a time.
Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks
Heavy Ammo Pickups grants 25% of your maximum Special Ammo Reserves even while the weapon is stowed. Equipping two Special Weapons halves the amount of ammo granted.
Grants Stat Bonuses depending on the number of Charged Abilities. Stat Bonuses with 1|2|3+ Charged Abilities: • 5|15|25 Stability • 5|25|60 Handling • 10|25|60 Reload Speed
While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration. While Golden Tricorn x1 or x2 is active: Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.
Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (40 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 10 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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