Fortissimo-11 god roll & best perks

Fortissimo-11 — Destiny 2 Shotgun
Legendary · Shotgun
Where it drops: Source: Complete strikes and earn rank-up packages from Commander Zavala.

“SUROS requests you make a scene.”

Full perk pool, stats & source for Fortissimo-11 →

Built from 889 curated wishlist rolls for this Shotgun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

YeezyGT's WQ

god-pvp 720 wishlist rolls

[YeezyGT's WQ] [MW: Range] "Fortissimo's pretty crazy - if you wanted to, you could take this thing to 96 Range, 100 Handling. There's a masterclass of perks here, with access to Perpetual/Surplus/Threat Detector/Pulse Monitor/Steady Hands, then E-Cap/Moving Target/Opening Shot/Frenzy/Vorpal. This is a slug frame I much prefer feel-wise to Heritage, closer to the more traditional gun styles from earlier in the franchise's lifespan. I'm sure most people will come across at least one roll that will work for them - it's a great gun."

Strong alternatives

Vanguard's Vindication Perpetual Motion Fluted Barrel Accurized Rounds Elemental Capacitor Suros Synergy Moving Target Opening Shot Frenzy Vorpal Weapon Surplus Threat Detector Pulse Monitor Assault Mag Light Mag Hammer-Forged Rifling Smallbore Corkscrew Rifling Arrowhead Brake Full Bore

pandapaxxy

pve mkb controller 81 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "In your usual strikes, nightfalls, and Aksis beat downs, it pairs really well with your old FILO of days gone. Lead with FILO, stow it away for auto-loading holster, swap to Fortissimo-11 for the ammo regeneration via fourth time’s the charm. For general utility something like subsistence for mobbing or feeding frenzy for ease of use. Surrounded will also be fun as a passive damage bonus.". Recommended MW - Reload.

Strong alternatives

Assault Mag Fourth Time's the Charm Vorpal Weapon Fluted Barrel Arrowhead Brake Hammer-Forged Rifling Tactical Mag Appended Mag Subsistence Feeding Frenzy Surrounded Focused Fury

pandapaxxy

pvp mkb controller 36 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "Much like Reckless Endangerment, I do think Fortissimo-11 will find better success in the crucible. With access to two of the best PvP perks it will easily find a home as a legendary contender to Chaperone, or a Heritage alternative. Threat detector and opening shot alone are enough to make it competitive. Add in some niche builds like adrenaline junkie and demolitionist for easy one shot body kills, or some more passive perks like moving target and perpetual motion to bring up the low aim assist and better the feel.". Recommended MW - Handling or Range.

Strong alternatives

Opening Shot Assault Mag Fluted Barrel Threat Detector Hammer-Forged Rifling Accurized Rounds Demolitionist Perpetual Motion Moving Target Adrenaline Junkie

Community wishlist roll

pve 12 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 13. PvE first-choice roll for end-game content. The usual huge perk pool, which means a 1 in 144 chance of any two traits from the last two columns, before you even start thinking about barrel and mag. Choose a barrel for Handling, and then Assault Mag for better rate of fire or Tactical Mag for a larger mag and better reload speed. Get better damage uptime from Feeding Frenzy or Subsistence, and use Frenzy to boost damage (and Handling and Reload Speed too). Recommended MW: Handling or Reload Speed, with Backup Mag or damage-boosting (Major, Boss or Taken Spec) mod.

Essential perks

Frenzy

Strong alternatives

Assault Mag Fluted Barrel Feeding Frenzy Arrowhead Brake Corkscrew Rifling Tactical Mag Subsistence

Speedrunner's Shopping List

god-pve 9 wishlist rolls

Speedrunner's Shopping List: Double slug (good for: all S21 raids and dungeons)

Essential perks

Assault Mag Fluted Barrel

Strong alternatives

Demolitionist Frenzy Surrounded Vorpal Weapon Lead from Gold Threat Detector

Community wishlist roll

pve 8 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 13. PvE first-choice roll for Boss DPS. The usual huge perk pool, which means a 1 in 144 chance of any two traits from the last two columns, before you even start thinking about barrel and mag. Choose a barrel for Handling, and then Assault Mag for burst DPS or Tactical Mag for a larger mag and sustained damage. Fourth Time's The Charm and either Vorpal Weapon or Frenzy work to boost damage against bosses. Recommended MW: Handling, with Backup Mag mod.

Essential perks

Fourth Time's the Charm

Strong alternatives

Assault Mag Fluted Barrel Frenzy Arrowhead Brake Corkscrew Rifling Tactical Mag Vorpal Weapon

Community wishlist roll

pve 6 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 13. PvE first-choice roll for end-game content. The usual huge perk pool, which means a 1 in 144 chance of any two traits from the last two columns, before you even start thinking about barrel and mag. Choose a barrel for Handling, and then Assault Mag for better rate of fire or Tactical Mag for a larger mag and better reload speed. One of the few weapons to roll with Demolitionist and Osmosis, which potentially allows you to cover an energy shield type with your kinetic weapon. Recommended MW: Handling, with Backup Mag or damage-boosting (Major, Boss or Taken Spec) mod.

Essential perks

Osmosis Demolitionist

Strong alternatives

Assault Mag Fluted Barrel Arrowhead Brake Corkscrew Rifling Tactical Mag

Community wishlist roll

pve 6 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 13. PvE first-choice roll for end-game content. The usual huge perk pool, which means a 1 in 144 chance of any two traits from the last two columns, before you even start thinking about barrel and mag. Choose a barrel for Handling, and then Assault Mag for better rate of fire or Tactical Mag for a larger mag and better reload speed. Build into the Vanguard Intrinsic perk with Unrelenting and use Surrounded to boost damage as you're going to be up close anyway. Recommended MW: Handling or Reload Speed, with Backup Mag or Surrounded Spec mod.

Essential perks

Unrelenting Surrounded

Strong alternatives

Assault Mag Fluted Barrel Arrowhead Brake Corkscrew Rifling Tactical Mag

Community wishlist roll

pve 6 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 13. PvE first-choice roll for end-game content. The usual huge perk pool, which means a 1 in 144 chance of any two traits from the last two columns, before you even start thinking about barrel and mag. Choose a barrel for Handling, and then Assault Mag for better rate of fire or Tactical Mag for a larger mag and better reload speed. Build into the Vanguard Intrinsic perk with Unrelenting, and use Frenzy to boost damage (and Handling and Reload Speed too). Recommended MW: Handling or Reload Speed, with Backup Mag or damage-boosting (Major, Boss or Taken Spec) mod.

Essential perks

Unrelenting Frenzy

Strong alternatives

Assault Mag Fluted Barrel Arrowhead Brake Corkscrew Rifling Tactical Mag

Community wishlist roll

pve 4 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 13. PvE first-choice roll for end-game content. The usual huge perk pool, which means a 1 in 144 chance of any two traits from the last two columns, before you even start thinking about barrel and mag. Choose a barrel for Handling, and then Assault Mag for better rate of fire or Tactical Mag for a larger mag and better reload speed. Get better damage uptime from Feeding Frenzy or Subsistence, and use Surrounded to boost damage as you're going to be up close anyway. Recommended MW: Handling or Reload Speed, with Backup Mag or Surrounded Spec mod.

Essential perks

Surrounded Corkscrew Rifling

Strong alternatives

Assault Mag Feeding Frenzy Tactical Mag Subsistence

Community wishlist roll

1 wishlist roll

Chevy's S16 Super Pog PvE Loot List. Recommended MW - Handling/Range

Essential perks

Adrenaline Junkie Assault Mag Demolitionist Corkscrew Rifling

What these Fortissimo-11 perks do

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

Surrounded

Being within 15 meters of 3 Enemies grants 40% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met. Exceptions: • Swords only receive a 35% damage increase. • Grenade and Rocket Launchers receive a 35% Explosive Damage increase and a 40% Impact Damage increase. • Wolfpack Rounds receive a 35% Explosive Damage increase.

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]

Lead from Gold

Heavy Ammo Pickups grants 25% of your maximum Special Ammo Reserves even while the weapon is stowed. Equipping two Special Weapons halves the amount of ammo granted.

Threat Detector

Grants 1|2 Stacks while within 15 meters of 1|2+ enemies. Bonuses at 1|2 Stacks: • 15|40 Stability • 18|60 Reload Speed • 25|100 Handling • 0.9x|0.81x Handling Animation Duration Multiplier

Fourth Time's the Charm

Scoring 4 Precision Hits within 2 seconds of each refills 2 Ammo into the Magazine from thin air. Cannot load the Magazine beyond its base capacity. Precision Hit counter persists through stow.

Subsistence

Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.

Feeding Frenzy

Weapon Kills grant 1 Stack of Feeding Frenzy for 3.5 seconds, increasing the Reload Speed of the weapon. Maximum of 5 Stacks. Bonuses at 1|2|3|4|5 Stacks: • 8|50|60|75|100 Reload Speed • 2.5%|10%|13%|16%|20% decreased Reload Animation Duration

Focused Fury

Scoring 35% of the Base Magazine Capacity as Precision Hits grants 25% increased damage for 11 seconds. Stowing or Reloading the weapon resets the Precision Hit counter. The buff remains active while stowed. Does not buff the Splash/Explosive damage elements of other perks.

Opening Shot

Grants the following benefits for your first shot (of the burst): • 20 Aim Assist and 25 Range • 5% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Special weapons only receive 50% of the benefits. Stats are rounded up. Firing the weapon prevents the perk from activating for 3 seconds.

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.

Moving Target

Grants the following while Aiming Down Sights (ADS): • 10 Aim Assist • 10% decreased ADS Movement Speed Penalty

Adrenaline Junkie

Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks

Osmosis

Grenade Ability usage refills 50% of your Magazine (rounded up) from reserves and changes the weapon's element to match your equipped Grenade Ability until stowed. Magazine Refill cannot be triggered again without stowing the weapon first. Kinetic weapons lose their Passive Damage Bonus against non-Boss PVE Combatants (10% on Primary, 15% on Special). Perks that replace your Grenade Ability (such as Gunpowder Gamble or Transcendence Grenades) will also trigger Osmosis.

Unrelenting

Starts Health Regeneration and restores 65 HP upon reaching 100% Activation Progress with Weapon Kills within 5 seconds of each. Activation Progress by Enemy Rank: • Minor Combatants: 34% • Players: 67% • Elites, Minibosses, and Bosses: 100%

Vanguard's Vindication

Weapon Kills restore 10 HP.

Elemental Capacitor

Grants Passive Bonuses based on the element of your selected Super's element: • Solar: 50 Reload Speed • Arc: 50 Handling • Void: 20 Stability • Strand: 20 Airborne Effectiveness • Stasis: 20 Recoil Direction & 20% decreased ADS Movement Speed Penalty

Suros Synergy

Finishing a reload grants 40 Handling and 20% Flinch Resistance for 6 seconds. Buff duration cannot be refreshed.

Surplus

Grants Stat Bonuses depending on the number of Charged Abilities. Stat Bonuses with 1|2|3+ Charged Abilities: • 5|15|25 Stability • 5|25|60 Handling • 10|25|60 Reload Speed

Pulse Monitor

Refills Magazine from reserves upon dropping to 30% Shield Health. Can activate while stowed. Grants 50 Handling and a 0.95x Ready/Stow Animation Duration Multiplier while at or below 30% Shield Health. Buff lingers for 1 second once the condition is no longer met.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Fortissimo-11 in Destiny 2

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