Ragnhild-D god roll & best perks

Ragnhild-D — Destiny 2 Shotgun
Legendary · Shotgun
Where it drops: Source: Open Legendary engrams and earn faction rank-up packages.

“Return fire to sender.”

Full perk pool, stats & source for Ragnhild-D →

Built from 261 curated wishlist rolls for this Shotgun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

YeezyGT's WQ

god-pvp 144 wishlist rolls

[YeezyGT's WQ] [MW: Range] "Ragnhild has some fantastic Handling-based options, with access to E-Cap, Frenzy, Steady Hands and Perpetual Motion - the rule of thumb here is to get as close to 60 Range as you can (Ragnhild maxes out at 60) for consistency's sake. That unfortunately results in the loss of Full Choke / Assault Mag options, if you want to get the full bang-for-your-buck in the OHK department. Ivan F Karamazov has a great breakdown on what works for this and why - definitely worth checking out before dumping your mats."

Essential perks

Häkke Breach Armaments

Strong alternatives

Perpetual Motion Smallbore Accurized Rounds Elemental Capacitor Elemental Capacitor Frenzy Frenzy Perpetual Motion Steady Hands Steady Hands Assault Mag Light Mag Full Choke Corkscrew Rifling

Community wishlist roll

pve mkb controller 36 wishlist rolls

(PvE / M+KB / Controller): "For the non-crucible members, our boy Reginald will feel good as either a major clearer or champ destroyer. One-two punch and frenzy are both incredible options that don’t need a lot to feel strong. Demolitionist can help with those grenades. Where assault mag isn’t as strong in PvP it can really help in PvE where the RPM bump can keep majors or champs staggered for just long enough to hit them with a finisher or keep up damage." Recommended MW: Reload.

Strong alternatives

Assault Mag Barrel Shroud Subsistence One-Two Punch Corkscrew Rifling Tactical Mag Appended Mag Auto-Loading Holster Demolitionist Frenzy

Community wishlist roll

pve 28 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 11. PvE first choice roll for end-game content. Shapeable weapon. It's difficult arguing against a Handling boost for your barrel, and then Assault Mag or Tactical Mag are the best magazine options. Use Auto-Loading Holster to be certain when you pull it out, it's ready to roll, or Perpetual Motion to help with boosts to all the useful stats, with the reliability of One-Two Punch for close-up major and champion damage. Recommended MW: Reload Speed or Handling, with Backup Mag or damage-boosting (Major, Boss or Taken Spec) mod.

Strong alternatives

Assault Mag Barrel Shroud One-Two Punch Auto-Loading Holster Corkscrew Rifling Tactical Mag Perpetual Motion Perpetual Motion One-Two Punch Auto-Loading Holster

Community wishlist roll

pve 28 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 11. PvE first-choice roll for general content. Shapeable weapon. It's difficult arguing against a Handling boost for your barrel, and then Assault Mag or Tactical Mag are the best magazine options. Subsistence kills keepo your magazine topped off, while Demolitionist or Adrenaline Junkie both have utility for grenade-based builds. Recommended MW: Reload Speed or Handling, with Backup Mag or damage-boosting (Major, Boss or Taken Spec) mod.

Strong alternatives

Assault Mag Barrel Shroud Demolitionist Subsistence Corkscrew Rifling Tactical Mag Subsistence Demolitionist Adrenaline Junkie Adrenaline Junkie

Community wishlist roll

pvp mkb controller 8 wishlist rolls

(PvP / M+KB / Controller): "This puts Reginald directly in competition with its energy alternative A Sudden Death. Both with elemental capacitor and quick charge hit 100 handling. Which can further be boosted by steady hands or perpetual motion. Which means you can completely forego handling in favor of more range for deeper clean ups. Range does not increase your one hit kill range, but will make it more consistent in those further ranges when needing slight damage. I’d argue investing into range would be a better pairing than assault mag as the RPM bump isn’t enough to even catch up to precision frames." Recommended MW: Range.

Essential perks

Full Choke

Strong alternatives

Perpetual Motion Accurized Rounds Elemental Capacitor Assault Mag Steady Hands Demolitionist

Community wishlist roll

pve 8 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 11. PvE backup roll for end-game content. Shapeable weapon. Your choice of barrels and mag perks, depending on your preferences. Use Auto-Loading Holster to be certain when you pull it out, it's ready to roll, or Perpetual Motion to help with boosts to all the useful stats, with the reliability of One-Two Punch for close-up major and champion damage. Recommended MW: Reload Speed or Handling, with Backup Mag or damage-boosting (Major, Boss or Taken Spec) mod.

Strong alternatives

One-Two Punch Auto-Loading Holster Auto-Loading Holster Perpetual Motion Perpetual Motion One-Two Punch

Community wishlist roll

pve 8 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 11. PvE backup roll for general content. Shapeable weapon. Your choice of barrels and mag perks, depending on your preferences. Subsistence kills keep your magazine topped off, while Demolitionist or Adrenaline Junkie both have utility for grenade-based builds. Recommended MW: Reload Speed or Handling, with Backup Mag or damage-boosting (Major, Boss or Taken Spec) mod.

Strong alternatives

Subsistence Demolitionist Subsistence Demolitionist Adrenaline Junkie Adrenaline Junkie

Community wishlist roll

1 wishlist roll

Chevy's S16 Super Pog PvE Loot List. Recommended MW - Handling

Essential perks

Assault Mag Rifled Barrel One-Two Punch Auto-Loading Holster

What these Ragnhild-D perks do

Subsistence

Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.

One-Two Punch

Hitting a target with all 12 Pellets in the spread increases the damage of your next Melee attack within 3 seconds. Melee Damage increase by weapon type: • Shotgun: 150% additional base melee damage • Hand Cannon: 75% [100?%] additional base melee damage Stowing the weapon removes the buff. The buff does not stack with the passive Melee Damage increase against Frozen non-Boss targets. The higher buff of the two takes precedence.

Auto-Loading Holster

Refills stowed weapon from reserves after 3.5 seconds of it being stowed.

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

Full Choke

While Aiming Down Sights: • Decreases Shotgun Pellet Spread by 5% • Reduces Precision Multiplier by 7.6% (1.1078x🠚1.0294x)

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.

Elemental Capacitor

Grants Passive Bonuses based on the element of your selected Super's element: • Solar: 50 Reload Speed • Arc: 50 Handling • Void: 20 Stability • Strand: 20 Airborne Effectiveness • Stasis: 20 Recoil Direction & 20% decreased ADS Movement Speed Penalty

Steady Hands

Weapon Kills grant 100 Handling and a 0.825x Handling Animation Duration Multiplier to all weapons for 8.5 seconds. Additional kills while the perk is active refresh the duration to 6.5 seconds.

Auto-Loading Holster

Refills stowed weapon from reserves after 🡅3.3 seconds of it being stowed. 🡅 Activation time is reduced by 0.2 seconds.

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 🡅9 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed. 🡅 Second Stack is gained 1 second sooner.

One-Two Punch

Hitting a target with 🡅10 of the 12 Pellets in the spread increases the damage of your next Melee attack within 3 seconds. Melee Damage increase by weapon type: • Shotgun: 150% additional base melee damage • Hand Cannon: 75% [100?%] additional base melee damage Stowing the weapon removes the buff. The buff does not stack with the passive Melee Damage increase against Frozen non-Boss targets. The higher buff of the two takes precedence. 🡅 Requires 2 fewer Pellets to activate.

Subsistence

Weapon Kills refill 🡅20% of the magazine (rounded up) from reserves. 🡅 Refill amount is increased by an additive 10%. (3% on Submachine Guns and Auto Rifles)

Demolitionist

Weapon Kills grant 🡅11% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 🡅22%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website. 🡅 Grenade Ability Energy gains are increased by 10%. (e.g. 10%⁠🠚⁠11%)

Adrenaline Junkie

Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks

Adrenaline Junkie

Weapon Kills grant 1 Stack of Adrenaline Junkie for 🡅5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks 🡅 Buff Duration is increased by 0.5 seconds.

Häkke Breach Armaments

Passively increases damage dealt to... • Vehicles and Automatons by 15% • Turrets, Sentries, and Emplacements by 30% • Stasis Crystals by 45%

Elemental Capacitor

Grants Passive Bonuses based on the element of your selected Super's element: • Solar: 🡅55 Reload Speed • Arc: 🡅55 Handling • Void: 🡅25 Stability • Strand: 🡅25 Airborne Effectiveness • Stasis: 🡅25 Recoil Direction & 20% decreased ADS Movement Speed Penalty 🡅 Stat Bonuses are increased by 5.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 🡅5.5 seconds. Self-damage and environmental damage do not count. 🡅 Allowed time between damage exchanges extended by 0.5 seconds.

Steady Hands

Weapon Kills grant 100 Handling and a 0.825x Handling Animation Duration Multiplier to all weapons for 🡅9.5 seconds. Additional kills while the perk is active refresh the duration to 6.5 seconds. 🡅 Initial Buff Duration is increased by 1 second.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Ragnhild-D in Destiny 2

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