Without Remorse god roll & best perks

Without Remorse — Destiny 2 Shotgun
Legendary · Shotgun
Where it drops: Source: Season Pass Reward

“"No regrets."”

Full perk pool, stats & source for Without Remorse →

Built from 225 curated wishlist rolls for this Shotgun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

YeezyGT's S18

pve 128 wishlist rolls

[YeezyGT's S18] [MW: Handling] "Without Remorse looks great, feels great, shoots great. For PvE, Threat or HFG with One-Two Punch are stellar options with the ability to spec into high Handling. For everything else, Incandescent turns the thing into a buckshot flamethrower. Great gun." tags:pve

Strong alternatives

Assault Mag Barrel Shroud One-Two Punch Threat Detector One-Two Punch Incandescent Incandescent Threat Detector Hip-Fire Grip Hip-Fire Grip Accurized Rounds Full Choke Corkscrew Rifling Smallbore

pandapaxxy

pve mkb controller 52 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Without Remorse is an interesting shotgun. It competes with everyone’s favorite Seventh Seraph CQC-12. Without Remorse has better range and stability, but worse handling and reload. They are very comparable though, only being a maximum of 9 points off in stability. Where Without Remorse wins is in the PvE category. One-Two Punch is my favorite damage perk regardless of what subclass you play on. Having a 200% damage increase to your non-ranged melee is incredibly fun for destroying majors or chunky red bars. Pair that with auto-loading holster to keep your mag topped off is the way to go." Recommended MW - Reload.

Strong alternatives

Assault Mag Barrel Shroud One-Two Punch Field Prep Smallbore Corkscrew Rifling Tactical Mag Appended Mag Well-Rounded Vorpal Weapon Incandescent

Community wishlist roll

pve 19 wishlist rolls

Inspired by DMB Podcast 261. PvE first-choice roll end-game content. Shapeable. The Extrovert origin perk is most useful for CQC (within 15m). Barrel Shroud helps handling (and stability), and either Assault Mag for the improved rate-of-fire or Tactical Mag for an extra shot and faster reload are probably your best choices for barrel and mag. You should be proccing Threat Detector a lot with a shotgun, or Field Prep helps with reserves and reload speed. Incandescent synergises with Solar 3.0 builds, otherwise this is the first solar One-Two Punch shotgun (as at Season 17). Recommended MW: Reload Speed or Handling, with a backup mag or damage-boosting (Major, Boss or Taken spec) mod.

Essential perks

Barrel Shroud

Strong alternatives

Tactical Mag Threat Detector Incandescent Threat Detector Field Prep Assault Mag Field Prep Incandescent One-Two Punch One-Two Punch

pandapaxxy

pvp mkb controller 12 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "Where things get a lot closer is in the crucible. A very common perk combo to run in order to max out handling is via threat detector and elemental capacitor on arc. The Seventh Seraph CQC-12 has a different but equally effective max handling combination in snapshot and quickdraw. Depending on how you play I think the winner will be decided that way. If you enjoy arc subclasses, Without Remorse is the reigning champion. If you play almost any other subclass, the Seventh Seraph CQC-12 is the best in slot." Recommended MW - Range.

Essential perks

Elemental Capacitor

Strong alternatives

Full Choke Accurized Rounds Threat Detector Barrel Shroud Assault Mag Steady Hands Hip-Fire Grip

Speedrunner's Shopping List

god-pve 4 wishlist rolls

Speedrunner's Shopping List: "One-two punch/Pellet swapping" (good for: all S21 raids and dungeons)

Essential perks

Tactical Mag Barrel Shroud

Strong alternatives

One-Two Punch Threat Detector Vorpal Weapon Field Prep

Community wishlist roll

pvp 4 wishlist rolls

Inspired by DMB Podcast 261. PvP first-choice roll for Arc classes. Shapeable. The Extrovert origin perk is most useful for CQC (within 15m). There's no benefit to ADS now, so hip-fire use is king. Boost Range as far as you can, add Hip-Fire Grip and arc Elemental Capacitor to get to 99 Handling (100 with Elemental Capacitor Enhanced). Recommended MW: Range, with a Quick Access Sling or Sprint Grip mod.

Essential perks

Rifled Barrel Accurized Rounds

Strong alternatives

Elemental Capacitor Hip-Fire Grip Hip-Fire Grip Elemental Capacitor

Community wishlist roll

pvp 4 wishlist rolls

Inspired by DMB Podcast 261. PvP first-choice roll for non-Arc classes. Shapeable. The Extrovert origin perk is most useful for CQC (within 15m). There's no benefit to ADS now, so hip-fire use is king. Corkscrew rifling gives a little bit of everything good, and Accurized Rounds boosts range, then add Hip-Fire Grip, and finally Fragile Focus to boost range while undamaged. Recommended MW: Range or Handling, with a Freehand Grip, Quick Access Sling or Sprint Grip mod.

Essential perks

Rifled Barrel Accurized Rounds

Strong alternatives

Fragile Focus Hip-Fire Grip Hip-Fire Grip Fragile Focus

Community wishlist roll

2 wishlist rolls

Chevy's S17 Super Pog PVE List Handling MW MW tags:pve, M+KB

Essential perks

Assault Mag Rifled Barrel Field Prep

Strong alternatives

Incandescent One-Two Punch

What these Without Remorse perks do

One-Two Punch

Hitting a target with all 12 Pellets in the spread increases the damage of your next Melee attack within 3 seconds. Melee Damage increase by weapon type: • Shotgun: 150% additional base melee damage • Hand Cannon: 75% [100?%] additional base melee damage Stowing the weapon removes the buff. The buff does not stack with the passive Melee Damage increase against Frozen non-Boss targets. The higher buff of the two takes precedence.

Threat Detector

Grants 1|2 Stacks while within 15 meters of 1|2+ enemies. Bonuses at 1|2 Stacks: • 15|40 Stability • 18|60 Reload Speed • 25|100 Handling • 0.9x|0.81x Handling Animation Duration Multiplier

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]

Field Prep

Grants the following while Crouched: • 50 Reload Speed • 0.8x Reload Duration Multiplier • 0.8x Ready/Stow Duration Multiplier Passively grants 20 Ammo Generation stat. (50% more than 1 Ammo Generation armor mod)

One-Two Punch

Hitting a target with 🡅10 of the 12 Pellets in the spread increases the damage of your next Melee attack within 3 seconds. Melee Damage increase by weapon type: • Shotgun: 150% additional base melee damage • Hand Cannon: 75% [100?%] additional base melee damage Stowing the weapon removes the buff. The buff does not stack with the passive Melee Damage increase against Frozen non-Boss targets. The higher buff of the two takes precedence. 🡅 Requires 2 fewer Pellets to activate.

Incandescent

Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (40 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 10 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs.

Incandescent

Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (🡅45 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 🡅15 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs. 🡅 Having Ember of Ashes equipped or Killing higher-tier targets each increase the amount of Scorch applied by 5 Stacks.

Threat Detector

Grants 1|2 Stacks while within 15 meters of 1|2+ enemies. Bonuses at 1|2 Stacks: • 🡅19|🡅44 Stability • 🡅19|🡅63 Reload Speed • 🡅28|100 Handling • 0.9x|0.81x Handling Animation Duration Multiplier 🡅 Grants 4? more stability when active as well as 1|3 more Reload Speed at 1|2 Stacks.

Hip-Fire Grip

Grants the following benefits while hipfiring: • 25 Stability and 15 Aim Assist • 2.7° larger Precision Aim Cone Angle • 30% decreased Accuracy Cone Size • 20% increased Aim Assist Falloff Distance • 20% increased Damage Falloff Distance The Damage Falloff increase does not apply to The Last Word, Shotguns, Sniper Rifles, and Fusion Rifles. PvP-specific note: the Precision Aim Cone Angle increase essentially just allows you to hit Crits while aimed above or slightly to the side of the head. (This is already the default behavior of Submachine Guns, Sidearms, Bows, Machine Guns, and Linear Fusion Rifles so it does not affect them)

Hip-Fire Grip

Grants the following benefits while hipfiring: • 25 Stability and 15 Aim Assist • 2.7° larger Precision Aim Cone Angle • 30% decreased Accuracy Cone Size • 20% increased Aim Assist Falloff Distance • 20% increased Damage Falloff Distance The Damage Falloff increase does not apply to The Last Word, Shotguns, Sniper Rifles, and Fusion Rifles. PvP-specific note: the Precision Aim Cone Angle increase essentially just allows you to hit Crits while aimed above or slightly to the side of the head. (This is already the default behavior of Submachine Guns, Sidearms, Bows, Machine Guns, and Linear Fusion Rifles so it does not affect them) 🡅 Stronger Effect.

Full Choke

While Aiming Down Sights: • Decreases Shotgun Pellet Spread by 5% • Reduces Precision Multiplier by 7.6% (1.1078x🠚1.0294x)

Well-Rounded

Grenade Ability usage and Elemental Melee hits grant 1 Stack of Well-Rounded for 15 seconds. Super Ability usage grants 2 Stacks. Maximum of 2 Stacks. Each Stack grants 10 Range, 10 Stability, and 10 Handling. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

Elemental Capacitor

Grants Passive Bonuses based on the element of your selected Super's element: • Solar: 50 Reload Speed • Arc: 50 Handling • Void: 20 Stability • Strand: 20 Airborne Effectiveness • Stasis: 20 Recoil Direction & 20% decreased ADS Movement Speed Penalty

Steady Hands

Weapon Kills grant 100 Handling and a 0.825x Handling Animation Duration Multiplier to all weapons for 8.5 seconds. Additional kills while the perk is active refresh the duration to 6.5 seconds.

Elemental Capacitor

Grants Passive Bonuses based on the element of your selected Super's element: • Solar: 🡅55 Reload Speed • Arc: 🡅55 Handling • Void: 🡅25 Stability • Strand: 🡅25 Airborne Effectiveness • Stasis: 🡅25 Recoil Direction & 20% decreased ADS Movement Speed Penalty 🡅 Stat Bonuses are increased by 5.

Fragile Focus

Passively grants 20 Range but deactivates if you drop to 0 Shield HP (Critical Health). Buff reactivates 0.5 seconds after your Shields HP fully regenerates. 🡅 Reactivation delay is decreased by 0.5 seconds.

Fragile Focus

Passively grants 20 Range but deactivates if you drop to 0 Shield HP (Critical Health). Buff reactivates 1 second after your Shields HP fully regenerates.

Field Prep

Grants the following while Crouched: • 🡅55 Reload Speed • 0.8x Reload Duration Multiplier • 0.8x Ready/Stow Duration Multiplier Passively grants 🡅30 Ammo Generation stat. (Equivalent of 2 Ammo Generation armor mods) 🡅 Grants 5 more Reload Speed and 10 more Ammo Generation stat.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Without Remorse in Destiny 2

Already own a god roll of Without Remorse?

Connect your Bungie account and Shard or Keep checks every copy in your vault against these wishlists — verdicts in seconds.

Connect Bungie account

More god rolls worth chasing

← More god rolls