Cusp Sempiternal god roll & best perks

Cusp Sempiternal — Destiny 2 Auto Rifle
Legendary · Auto Rifle
Where it drops: Source: "The Desert Perpetual" Epic Raid

“Can you follow the terminator to its end?”

Full perk pool, stats & source for Cusp Sempiternal →

Built from 96 curated wishlist rolls for this Auto Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Community wishlist roll

24 wishlist rolls

Inspired by @CourtProjects, @Saint_Kabr and @ImpetusAlways (PvE PvE-Utility PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for fireteam support and clearing groups of minor adds in both general at-level or better, and end-game underleveled content. This is only the third Support Frame auto rifle - the second best AR subfamily for damage output, which builds up healing charges on hitting enemies that you can use to heal allies by hipfiring at them. Rapidly healing provides them with a Void Overshield, and procs a ×1.1 damage boost for 5s for you. However, you may have to get used to the travel time of the projectiles, as this isn't a hitscan weapon. The stats are decent by comparison with its peers, which are helped at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/2579693381 for how the weapon stats impact in-game performance. Use the barrel perk to try and improve Handling - the projectiles gently home in on enemies, so Recoil Direction isn't really an issue. With the magazine perk, look to increase the magazine size, or boost Reload Speed. For a general purpose roll, Attrition Orbs looks very attractive in the first trait perk column, spawning a power orb after ~67% of the magazine has scored hits within 5s of each other to proc armour mods - the good news is that hipfire healing shots count as double hits. Otherwise, Demolitionist generates for chunk grenade ability energy on kills and an instant magazine refill on grenade use. For damage in the second column, Circle of Life provides an additional ×1.25 damage boost for a refreshable 10s after rapidly healing allies with the hipfire shots. The Frame of Reference Origin Trait stacks up to ×5 times on kills, providing up to ×1.07 damage and boosts to Reload Speed and Range for 8s, with the timer pausing when the weapon's stowed. If you're interested, "cusp" is either a turning point or a point on a tooth, and "sempiternal" describes something that's everlasting, eternal, or of never-ending duration. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Utility PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller

Essential perks

Circle of Life

Strong alternatives

Tactical Mag Attrition Orbs Fluted Barrel Demolitionist Alloy Magazine Flared Magwell Appended Mag Arrowhead Brake Corkscrew Rifling

Adamsdown_Boy written as at v9.1.5

24 wishlist rolls

Adamsdown_Boy written as at v9.1.5 (PvE PvE-Utility PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for fireteam support and clearing groups of minor adds in both general at-level or better, and end-game underleveled content, particularly with void subclasses. This is only the third Support Frame auto rifle - the second best AR subfamily for damage output, which builds up healing charges on hitting enemies that you can use to heal allies by hipfiring at them. Rapidly healing provides them with a Void Overshield, and procs a ×1.1 damage boost for 5s for you. However, you may have to get used to the travel time of the projectiles, as this isn't a hitscan weapon. The stats are decent by comparison with its peers, which are helped at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/2579693381 for how the weapon stats impact in-game performance. Use the barrel perk to try and improve Handling - the projectiles gently home in on enemies, so Recoil Direction isn't really an issue. With the magazine perk, look to increase the magazine size, or boost Reload Speed. For a general purpose roll, Demolitionist generates for chunk grenade ability energy on kills and an instant magazine refill on grenade use. For damage in the second column, Adrenaline Junkie is a natural pairing for up to ×5 stacks boosting damage by up to ×1.33 on kills, with a grenade kill giving 5 stacks, for a refreshable 4.5s (5s when enhanced). Otherwise, Master of Arms - provides ×1.15 damage for 7s (8s enhanced) after a kill with any weapon, with a second stack of ×1.25 for 4s (5s enhanced) on any kills with the first stack active. The Frame of Reference Origin Trait stacks up to ×5 times on kills, providing up to ×1.07 damage and boosts to Reload Speed and Range for 8s, with the timer pausing when the weapon's stowed. If you're interested, "cusp" is either a turning point or a point on a tooth, and "sempiternal" describes something that's everlasting, eternal, or of never-ending duration. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Utility PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller

Essential perks

Demolitionist

Strong alternatives

Adrenaline Junkie Tactical Mag Fluted Barrel Master of Arms Alloy Magazine Flared Magwell Appended Mag Arrowhead Brake Corkscrew Rifling

Community wishlist roll

12 wishlist rolls

Inspired by @CourtProjects, @Saint_Kabr and @ImpetusAlways (PvE PvE-Utility PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for fireteam support and clearing minor adds in both general at-level or better, and end-game underleveled content. This is only the third Support Frame auto rifle - the second best AR subfamily for damage output, which builds up healing charges on hitting enemies that you can use to heal allies by hipfiring at them. Rapidly healing provides them with a Void Overshield, and procs a ×1.1 damage boost for 5s for you. However, you may have to get used to the travel time of the projectiles, as this isn't a hitscan weapon. The stats are decent by comparison with its peers, which are helped at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/2579693381 for how the weapon stats impact in-game performance. Use the barrel perk to try and improve Handling - the projectiles gently home in on enemies, so Recoil Direction isn't really an issue. With the magazine perk, look to increase the magazine size, or boost Reload Speed. To date, all of the subfamily offers a trait perk combination of Reciprocity, which heals 3HP for each healing projectile that hits an ally with Circle of Life, which provides an additional ×1.25 damage boost for a refreshable 10s after rapidly healing allies. The Frame of Reference Origin Trait stacks up to ×5 times on kills, providing up to ×1.07 damage and boosts to Reload Speed and Range for 8s, with the timer pausing when the weapon's stowed. If you're interested, "cusp" is either a turning point or a point on a tooth, and "sempiternal" describes something that's everlasting, eternal, or of never-ending duration. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Utility PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller

Essential perks

Reciprocity Circle of Life

Strong alternatives

Tactical Mag Fluted Barrel Alloy Magazine Flared Magwell Appended Mag Arrowhead Brake Corkscrew Rifling

Community wishlist roll

12 wishlist rolls

Inspired by @CourtProjects, @Saint_Kabr and @ImpetusAlways (PvE PvE-Utility PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for fireteam support and clearing groups of minor adds in both general at-level or better, and end-game underleveled content, particularly with void subclasses. This is only the third Support Frame auto rifle - the second best AR subfamily for damage output, which builds up healing charges on hitting enemies that you can use to heal allies by hipfiring at them. Rapidly healing provides them with a Void Overshield, and procs a ×1.1 damage boost for 5s for you. However, you may have to get used to the travel time of the projectiles, as this isn't a hitscan weapon. The stats are decent by comparison with its peers, which are helped at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/2579693381 for how the weapon stats impact in-game performance. Use the barrel perk to try and improve Handling - the projectiles gently home in on enemies, so Recoil Direction isn't really an issue. With the magazine perk, look to increase the magazine size, or boost Reload Speed. For void synergy, you can roll the trait perk combination of Demoralize, which spreads a ~4m AoE cloud of Weaken to nearby enemies for a ×1.15 boost to damage for your fireteam for 3s (5s when enhanced) on a crit kill, and Destabilizing Rounds to also spread Volatility a 6.5m radius on a kill in and provide Volatile Rounds for 4.5s (5.25s enhanced), which together should let you plough through minor add groups. The Frame of Reference Origin Trait stacks up to ×5 times on kills, providing up to ×1.07 damage and boosts to Reload Speed and Range for 8s, with the timer pausing when the weapon's stowed. If you're interested, "cusp" is either a turning point or a point on a tooth, and "sempiternal" describes something that's everlasting, eternal, or of never-ending duration. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Utility PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller

Essential perks

Demoralize Destabilizing Rounds

Strong alternatives

Tactical Mag Fluted Barrel Alloy Magazine Flared Magwell Appended Mag Arrowhead Brake Corkscrew Rifling

Adamsdown_Boy written as at v9.1.5

12 wishlist rolls

Adamsdown_Boy written as at v9.1.5 (PvE PvE-Utility PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for fireteam support and clearing groups of minor adds in both general at-level or better, and end-game underleveled content, particularly with void subclasses. This is only the third Support Frame auto rifle - the second best AR subfamily for damage output, which builds up healing charges on hitting enemies that you can use to heal allies by hipfiring at them. Rapidly healing provides them with a Void Overshield, and procs a ×1.1 damage boost for 5s for you. However, you may have to get used to the travel time of the projectiles, as this isn't a hitscan weapon. The stats are decent by comparison with its peers, which are helped at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/2579693381 for how the weapon stats impact in-game performance. Use the barrel perk to try and improve Handling - the projectiles gently home in on enemies, so Recoil Direction isn't really an issue. With the magazine perk, look to increase the magazine size, or boost Reload Speed. For void synergy, you can roll the trait perk combination of Repulsor Brace which provides a Void overshield for 8s (10s when enhanced) after killing a void-debuffed enemy - duration boosted by ×1.5 with Echo of Persistence - and Destabilizing Rounds to spread Volatility a 6.5m radius on a kill in and provide Volatile Rounds for 4.5s (5.25s enhanced), which together should let you safely plough through minor add groups. The Frame of Reference Origin Trait stacks up to ×5 times on kills, providing up to ×1.07 damage and boosts to Reload Speed and Range for 8s, with the timer pausing when the weapon's stowed. If you're interested, "cusp" is either a turning point or a point on a tooth, and "sempiternal" describes something that's everlasting, eternal, or of never-ending duration. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Utility PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller

Essential perks

Repulsor Brace Destabilizing Rounds

Strong alternatives

Tactical Mag Fluted Barrel Alloy Magazine Flared Magwell Appended Mag Arrowhead Brake Corkscrew Rifling

Adamsdown_Boy written as at v9.1.5

12 wishlist rolls

Adamsdown_Boy written as at v9.1.5 (PvE PvE-Utility PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for fireteam support and clearing groups of minor adds in both general at-level or better, and end-game underleveled content, particularly with void subclasses. This is only the third Support Frame auto rifle - the second best AR subfamily for damage output, which builds up healing charges on hitting enemies that you can use to heal allies by hipfiring at them. Rapidly healing provides them with a Void Overshield, and procs a ×1.1 damage boost for 5s for you. However, you may have to get used to the travel time of the projectiles, as this isn't a hitscan weapon. The stats are decent by comparison with its peers, which are helped at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/2579693381 for how the weapon stats impact in-game performance. Use the barrel perk to try and improve Handling - the projectiles gently home in on enemies, so Recoil Direction isn't really an issue. With the magazine perk, look to increase the magazine size, or boost Reload Speed. For a general purpose roll, Attrition Orbs looks very attractive in the first trait perk column, spawning a power orb after ~67% of the magazine has scored hits within 5s of each other to proc armour mods - the good news is that hipfire healing shots count as double hits. For damage in the second column, Master of Arms - provides ×1.15 damage for 7s (8s when enhanced) after a kill with any weapon, with a second stack of ×1.25 for 4s (5s enhanced) on any kills with the first stack active. The Frame of Reference Origin Trait stacks up to ×5 times on kills, providing up to ×1.07 damage and boosts to Reload Speed and Range for 8s, with the timer pausing when the weapon's stowed. If you're interested, "cusp" is either a turning point or a point on a tooth, and "sempiternal" describes something that's everlasting, eternal, or of never-ending duration. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Utility PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller

Essential perks

Attrition Orbs Master of Arms

Strong alternatives

Tactical Mag Fluted Barrel Alloy Magazine Flared Magwell Appended Mag Arrowhead Brake Corkscrew Rifling

What these Cusp Sempiternal perks do

Reciprocity

Hitting allies with healing projectiles from the weapon restores 3 HP to you for each projectile.

Circle of Life

Triggering 'Support Frame Boost' by healing allies with the weapon grants 25% [12.5%] increased damage for 10 seconds.

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

Demoralize

Precision Kills apply Weaken to enemies within 7 meters of the target for ? seconds. 1.5? second cooldown between activations.

Destabilizing Rounds

Weapon Kills apply Volatile to enemies in a 7 meter radius around the target and grant Volatile Rounds for 3 seconds. 1.5 second cooldown between activations.

Attrition Orbs

Scoring multiple Hits against enemies within 5 seconds of each spawns an Orb of Power that grants 0.8% Super Energy. Does not require Direct Hits. Hit counter persists through stow. Hit requirements for activation: • Rocket Launchers: 2 hits • Heavy Grenade Launchers: 3 Hits • Wave-Frame Grenade Launchers: 4 hits • Bows: 4 Hits • Swords: 5 Hits • Area-Denial Grenade Launchers: 26 Hits • Others: 55% of Magazine Size rounded down + 1 Support Frame Auto Rifle healing round Hits on damaged allies count as 2 Hits.

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Repulsor Brace

Kills against Void Debuffed enemies grant a 45 HP Void Overshield for 8 seconds (12 with Echo of Persistence).

Adrenaline Junkie

Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks

Master of Arms

Scoring a Kill with any weapon grants Master of Arms x1, granting 15% increased damage for 7 seconds. Scoring a Kill with any weapon with Master of Arms active grants Master of Arms x2, granting 25% increased damage for 4 seconds. Master of Arms x2 expiring reverts the buff back to Master of Arms x1.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Cusp Sempiternal in Destiny 2

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