Built from 96 curated wishlist rolls for this Auto Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
Recommended rolls
Community wishlist roll
24 wishlist rolls
Inspired by @CourtProjects, @Saint_Kabr and @ImpetusAlways (PvE PvE-Utility PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for fireteam support and clearing groups of minor adds in both general at-level or better, and end-game underleveled content. This is only the third Support Frame auto rifle - the second best AR subfamily for damage output, which builds up healing charges on hitting enemies that you can use to heal allies by hipfiring at them. Rapidly healing provides them with a Void Overshield, and procs a ×1.1 damage boost for 5s for you. However, you may have to get used to the travel time of the projectiles, as this isn't a hitscan weapon. The stats are decent by comparison with its peers, which are helped at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/2579693381 for how the weapon stats impact in-game performance. Use the barrel perk to try and improve Handling - the projectiles gently home in on enemies, so Recoil Direction isn't really an issue. With the magazine perk, look to increase the magazine size, or boost Reload Speed. For a general purpose roll, Attrition Orbs looks very attractive in the first trait perk column, spawning a power orb after ~67% of the magazine has scored hits within 5s of each other to proc armour mods - the good news is that hipfire healing shots count as double hits. Otherwise, Demolitionist generates for chunk grenade ability energy on kills and an instant magazine refill on grenade use. For damage in the second column, Circle of Life provides an additional ×1.25 damage boost for a refreshable 10s after rapidly healing allies with the hipfire shots. The Frame of Reference Origin Trait stacks up to ×5 times on kills, providing up to ×1.07 damage and boosts to Reload Speed and Range for 8s, with the timer pausing when the weapon's stowed. If you're interested, "cusp" is either a turning point or a point on a tooth, and "sempiternal" describes something that's everlasting, eternal, or of never-ending duration. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Utility PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller
Essential perks
Circle of Life
Strong alternatives
Tactical Mag
Attrition Orbs
Fluted Barrel
Demolitionist
Alloy Magazine
Flared Magwell
Appended Mag
Arrowhead Brake
Corkscrew Rifling
Adamsdown_Boy written as at v9.1.5
24 wishlist rolls
Adamsdown_Boy written as at v9.1.5 (PvE PvE-Utility PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for fireteam support and clearing groups of minor adds in both general at-level or better, and end-game underleveled content, particularly with void subclasses. This is only the third Support Frame auto rifle - the second best AR subfamily for damage output, which builds up healing charges on hitting enemies that you can use to heal allies by hipfiring at them. Rapidly healing provides them with a Void Overshield, and procs a ×1.1 damage boost for 5s for you. However, you may have to get used to the travel time of the projectiles, as this isn't a hitscan weapon. The stats are decent by comparison with its peers, which are helped at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/2579693381 for how the weapon stats impact in-game performance. Use the barrel perk to try and improve Handling - the projectiles gently home in on enemies, so Recoil Direction isn't really an issue. With the magazine perk, look to increase the magazine size, or boost Reload Speed. For a general purpose roll, Demolitionist generates for chunk grenade ability energy on kills and an instant magazine refill on grenade use. For damage in the second column, Adrenaline Junkie is a natural pairing for up to ×5 stacks boosting damage by up to ×1.33 on kills, with a grenade kill giving 5 stacks, for a refreshable 4.5s (5s when enhanced). Otherwise, Master of Arms - provides ×1.15 damage for 7s (8s enhanced) after a kill with any weapon, with a second stack of ×1.25 for 4s (5s enhanced) on any kills with the first stack active. The Frame of Reference Origin Trait stacks up to ×5 times on kills, providing up to ×1.07 damage and boosts to Reload Speed and Range for 8s, with the timer pausing when the weapon's stowed. If you're interested, "cusp" is either a turning point or a point on a tooth, and "sempiternal" describes something that's everlasting, eternal, or of never-ending duration. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Utility PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller
Essential perks
Demolitionist
Strong alternatives
Adrenaline Junkie
Tactical Mag
Fluted Barrel
Master of Arms
Alloy Magazine
Flared Magwell
Appended Mag
Arrowhead Brake
Corkscrew Rifling
Community wishlist roll
12 wishlist rolls
Inspired by @CourtProjects, @Saint_Kabr and @ImpetusAlways (PvE PvE-Utility PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for fireteam support and clearing minor adds in both general at-level or better, and end-game underleveled content. This is only the third Support Frame auto rifle - the second best AR subfamily for damage output, which builds up healing charges on hitting enemies that you can use to heal allies by hipfiring at them. Rapidly healing provides them with a Void Overshield, and procs a ×1.1 damage boost for 5s for you. However, you may have to get used to the travel time of the projectiles, as this isn't a hitscan weapon. The stats are decent by comparison with its peers, which are helped at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/2579693381 for how the weapon stats impact in-game performance. Use the barrel perk to try and improve Handling - the projectiles gently home in on enemies, so Recoil Direction isn't really an issue. With the magazine perk, look to increase the magazine size, or boost Reload Speed. To date, all of the subfamily offers a trait perk combination of Reciprocity, which heals 3HP for each healing projectile that hits an ally with Circle of Life, which provides an additional ×1.25 damage boost for a refreshable 10s after rapidly healing allies. The Frame of Reference Origin Trait stacks up to ×5 times on kills, providing up to ×1.07 damage and boosts to Reload Speed and Range for 8s, with the timer pausing when the weapon's stowed. If you're interested, "cusp" is either a turning point or a point on a tooth, and "sempiternal" describes something that's everlasting, eternal, or of never-ending duration. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Utility PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller
Essential perks
Reciprocity
Circle of Life
Strong alternatives
Tactical Mag
Fluted Barrel
Alloy Magazine
Flared Magwell
Appended Mag
Arrowhead Brake
Corkscrew Rifling
Community wishlist roll
12 wishlist rolls
Inspired by @CourtProjects, @Saint_Kabr and @ImpetusAlways (PvE PvE-Utility PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for fireteam support and clearing groups of minor adds in both general at-level or better, and end-game underleveled content, particularly with void subclasses. This is only the third Support Frame auto rifle - the second best AR subfamily for damage output, which builds up healing charges on hitting enemies that you can use to heal allies by hipfiring at them. Rapidly healing provides them with a Void Overshield, and procs a ×1.1 damage boost for 5s for you. However, you may have to get used to the travel time of the projectiles, as this isn't a hitscan weapon. The stats are decent by comparison with its peers, which are helped at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/2579693381 for how the weapon stats impact in-game performance. Use the barrel perk to try and improve Handling - the projectiles gently home in on enemies, so Recoil Direction isn't really an issue. With the magazine perk, look to increase the magazine size, or boost Reload Speed. For void synergy, you can roll the trait perk combination of Demoralize, which spreads a ~4m AoE cloud of Weaken to nearby enemies for a ×1.15 boost to damage for your fireteam for 3s (5s when enhanced) on a crit kill, and Destabilizing Rounds to also spread Volatility a 6.5m radius on a kill in and provide Volatile Rounds for 4.5s (5.25s enhanced), which together should let you plough through minor add groups. The Frame of Reference Origin Trait stacks up to ×5 times on kills, providing up to ×1.07 damage and boosts to Reload Speed and Range for 8s, with the timer pausing when the weapon's stowed. If you're interested, "cusp" is either a turning point or a point on a tooth, and "sempiternal" describes something that's everlasting, eternal, or of never-ending duration. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Utility PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller
Essential perks
Demoralize
Destabilizing Rounds
Strong alternatives
Tactical Mag
Fluted Barrel
Alloy Magazine
Flared Magwell
Appended Mag
Arrowhead Brake
Corkscrew Rifling
Adamsdown_Boy written as at v9.1.5
12 wishlist rolls
Adamsdown_Boy written as at v9.1.5 (PvE PvE-Utility PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for fireteam support and clearing groups of minor adds in both general at-level or better, and end-game underleveled content, particularly with void subclasses. This is only the third Support Frame auto rifle - the second best AR subfamily for damage output, which builds up healing charges on hitting enemies that you can use to heal allies by hipfiring at them. Rapidly healing provides them with a Void Overshield, and procs a ×1.1 damage boost for 5s for you. However, you may have to get used to the travel time of the projectiles, as this isn't a hitscan weapon. The stats are decent by comparison with its peers, which are helped at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/2579693381 for how the weapon stats impact in-game performance. Use the barrel perk to try and improve Handling - the projectiles gently home in on enemies, so Recoil Direction isn't really an issue. With the magazine perk, look to increase the magazine size, or boost Reload Speed. For void synergy, you can roll the trait perk combination of Repulsor Brace which provides a Void overshield for 8s (10s when enhanced) after killing a void-debuffed enemy - duration boosted by ×1.5 with Echo of Persistence - and Destabilizing Rounds to spread Volatility a 6.5m radius on a kill in and provide Volatile Rounds for 4.5s (5.25s enhanced), which together should let you safely plough through minor add groups. The Frame of Reference Origin Trait stacks up to ×5 times on kills, providing up to ×1.07 damage and boosts to Reload Speed and Range for 8s, with the timer pausing when the weapon's stowed. If you're interested, "cusp" is either a turning point or a point on a tooth, and "sempiternal" describes something that's everlasting, eternal, or of never-ending duration. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Utility PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller
Essential perks
Repulsor Brace
Destabilizing Rounds
Strong alternatives
Tactical Mag
Fluted Barrel
Alloy Magazine
Flared Magwell
Appended Mag
Arrowhead Brake
Corkscrew Rifling
Adamsdown_Boy written as at v9.1.5
12 wishlist rolls
Adamsdown_Boy written as at v9.1.5 (PvE PvE-Utility PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for fireteam support and clearing groups of minor adds in both general at-level or better, and end-game underleveled content, particularly with void subclasses. This is only the third Support Frame auto rifle - the second best AR subfamily for damage output, which builds up healing charges on hitting enemies that you can use to heal allies by hipfiring at them. Rapidly healing provides them with a Void Overshield, and procs a ×1.1 damage boost for 5s for you. However, you may have to get used to the travel time of the projectiles, as this isn't a hitscan weapon. The stats are decent by comparison with its peers, which are helped at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/2579693381 for how the weapon stats impact in-game performance. Use the barrel perk to try and improve Handling - the projectiles gently home in on enemies, so Recoil Direction isn't really an issue. With the magazine perk, look to increase the magazine size, or boost Reload Speed. For a general purpose roll, Attrition Orbs looks very attractive in the first trait perk column, spawning a power orb after ~67% of the magazine has scored hits within 5s of each other to proc armour mods - the good news is that hipfire healing shots count as double hits. For damage in the second column, Master of Arms - provides ×1.15 damage for 7s (8s when enhanced) after a kill with any weapon, with a second stack of ×1.25 for 4s (5s enhanced) on any kills with the first stack active. The Frame of Reference Origin Trait stacks up to ×5 times on kills, providing up to ×1.07 damage and boosts to Reload Speed and Range for 8s, with the timer pausing when the weapon's stowed. If you're interested, "cusp" is either a turning point or a point on a tooth, and "sempiternal" describes something that's everlasting, eternal, or of never-ending duration. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Utility PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller
Essential perks
Attrition Orbs
Master of Arms
Strong alternatives
Tactical Mag
Fluted Barrel
Alloy Magazine
Flared Magwell
Appended Mag
Arrowhead Brake
Corkscrew Rifling
Recommendations aggregated from curated community wishlists; credit to the curators linked above.