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Dark Decider
Dark Decider god roll & best perks
Legendary · Auto Rifle
Where it drops: Source: Complete Iron Banner matches and earn rank-up packages from Lord Saladin.
“The oldest, shortest words—yes and no—are those which require the most thought.”
Full perk pool, stats & source for Dark Decider →
Built from 94 curated wishlist rolls for this Auto Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these Dark Decider perks do
Subsistence
Weapon Kills refill 10% of the magazine (rounded up) from reserves.
Submachine Gun and Auto Rifle Kills refill 17% of the magazine.
Golden Tricorn
While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration.
While Golden Tricorn x1 or x2 is active:
Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%.
Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.
Armor-Piercing Rounds
Grants 5% increased damage against Elemental and Barrier Champion Shields.
Allows bullets to overpenetrate enemies once.
Dynamic Sway Reduction
Each shot while holding down the trigger grants the following benefits:
• 1 Stability
• ?% decreased Accuracy Cone Size
• 10% decreased Accuracy Cone Growth
Reaches maximum strength after 10 shots, granting 10 Stability, ?% decreased Accuracy Cone Size, and 100% decreased Accuracy Cone Growth.
Dragonfly
Precision Kills cause targets to explode, dealing up to 123.89 [95.3] weapon-matching elemental damage in a 4.5-meter radius.
Voltshot
Finishing a reload within 5.3 seconds of a Weapon Kill grants Voltshot for 7 seconds.
While Voltshot is active, your next Weapon Hit consumes the buff and applies Jolt to the target.
Applied Jolt's damage (generally) does not count as Weapon Damage.
Rangefinder
Aiming Down Sights grants the following benefits:
• 10 Range
• 10% increased Effective Zoom
• 5% increased Projectile Speed
The Effective Zoom increase pushes out Aim Assist Falloff by 10%, reduces (Absolute) Recoil by 10% and narrows the Accuracy and Aim Assist Cones by the same amount. (This is the normal behavior of Zoom and isn't unique to Rangefinder)
High-Caliber Rounds
Hits inflict increased Flinch on Enemies.
PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker.
PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.
Iron Grip
Passively increases Stability by 20 but decreases Reload Speed by 20.
Iron Reach
Passively increases Range by 20 but decreases Stability by 20.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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