Deliverance (Adept) god roll & best perks

Deliverance (Adept) — Destiny 2 Fusion Rifle
Legendary · Fusion Rifle
Where it drops: Source: "Vow of the Disciple" Raid

“Shape: Liberation”

Full perk pool, stats & source for Deliverance (Adept) →

Built from 246 curated wishlist rolls for this Fusion Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 40 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Deliverance is our first “kinetic” legendary fusion rifle. [...] Much like the rest of this season, you want to craft one with arrowhead brake to get that recoil direction up. Slotting just a counterbalance mod would suffice but you lose out on all the spec mods or backup mag. I think harmony or adrenaline junkie are going to be your best perks for general utility and major killing. But chill clip in conjunction with stasis builds will be really strong together.". Recommended MW - Reload.

Strong alternatives

Harmony Accelerated Coils Arrowhead Brake Demolitionist Fluted Barrel Enhanced Battery Ionized Battery Compulsive Reloader Cornered Adrenaline Junkie Chill Clip

Community wishlist roll

30 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing individual Minor adds or tougher enemies in activities rated Normal, Hard or Very Hard difficulty. Deliverance is a precision fusion rifle, which are rated D-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being "useful if lower charge time is desired over high-impact". The frame intrinsic offers built in Anti-Barrier, and a ×0.9 reduction in horizontal recoil as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are good by comparison with its peers - you can see them at https://destiny.report/w/2943293195/deliverance and hopefully https://d2foundry.gg/w/2943293195 will show how weapon stats impact in-game performance when the site is back up and running. With precision frames, you need to worry less about recoil control for look to improve Handling or maybe Stability. As the battery perk, Accelerated Coils improves charge time by 40ms at the cost of ×0.98 base damage, or Enhanced Battery gets you to 7 or the maximum of 8 shots with a Backup Mag mod. For dealing with tougher individual adds, or the occasional orange/yellow bar in add crowds, in the first trait perk column Cornered applies a ×0.85 Charge Time scalar while within 15m of 2+ enemies or Demolitionist generates chunk grenade ability energy on kills and an instant battery refill on grenade use. For damage, in the second column, Surrounded boosts damage by up to to ×1.4 (×1.47 when enhanced) while within 15m of 3+ enemies. The Souldrinker origin trait restores up to +50HP on reload, depending on the proportion of the magazine landed as hits. If you're interested, community consensus is that the Vow of the Disciple raid's weapon shapes such as "Liberation", referenced in the flavour text, represent stages in the Witness's and Rhulk's philosophy regarding the universe. Recommended MW: Charge Time, with a Charge Time mod or your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-SingleAdd PvE-God M+KB Controller

Essential perks

Surrounded

Strong alternatives

Accelerated Coils Cornered Fluted Barrel Demolitionist Enhanced Battery Ionized Battery Arrowhead Brake Corkscrew Rifling Polygonal Rifling Smallbore

Community wishlist roll

24 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Utility PvE-EndGame PvE-Champion PvE-God M+KB Controller): First-choice PvE utility roll to deal with all Champion types in activities rated Normal, Hard or Very Hard difficulty, particularly for Stasis builds. Deliverance is a precision fusion rifle, which are rated D-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being "useful if lower charge time is desired over high-impact". The frame intrinsic offers built in Anti-Barrier, and a ×0.9 reduction in horizontal recoil as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are good by comparison with its peers - you can see them at https://destiny.report/w/2943293195/deliverance and hopefully https://d2foundry.gg/w/2943293195 will show how weapon stats impact in-game performance when the site is back up and running. With precision frames, you need to worry less about recoil control for look to improve Handling or maybe Stability. As the battery perk, Accelerated Coils improves charge time by 40ms at the cost of ×0.98 base damage, or Enhanced Battery gets you to 7 or the maximum of 8 shots with a Backup Mag mod. For your anti-Champion roll, there's not much that helps in the first trait perk column - Compulsive Reloader provides +50 Reload Speed (+55 when enhanced) with a ×0.95 reload animation scalar when the battery is above 50% charge, or use Demolitionist for the instant magazine refill on grenade use as well as generating chunk grenade ability energy on kills. In the second column for the "stun every Champion" roll, Chill Clip applies +60 stacks of slow (freezing targets after 2 hits) within a 4m AoE for 4s on a hit - 8s with Whisper of Durance - with ammo in the top half of the base battery size. You'll pierce Barriers with the frame intrinsic, disrupt Overloads with Slow, and shattering after freezing an Unstoppable will stun it, so you can handle all champion types with one weapon. The Souldrinker origin trait restores up to +50HP on reload, depending on the proportion of the magazine landed as hits. If you're interested, community consensus is that the Vow of the Disciple raid's weapon shapes such as "Liberation", referenced in the flavour text, represent stages in the Witness's and Rhulk's philosophy regarding the universe. Recommended MW: Charge Time, with a Charge Time mod or your preferred choice to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Utility PvE-EndGame PvE-Champion PvE-God M+KB Controller

Essential perks

Chill Clip

Strong alternatives

Compulsive Reloader Accelerated Coils Fluted Barrel Demolitionist Enhanced Battery Arrowhead Brake Corkscrew Rifling Polygonal Rifling Smallbore Hammer-Forged Rifling

pandapaxxy

pvp mkb controller 17 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "For PvP Deliverance is more of a “kinetic” Likely Suspect than it is a “kinetic” Main Ingredient. That being said, it does now allow players the ability to use other weapons and create some loadout diversity. Demolitionist and tap the trigger are extremely strong pairings together. Successful warm-up is also good if you want to go on sprees, but the consistency of tap the trigger (even post nerf) is hard to pass up.". Recommended MW - Stability.

Essential perks

Arrowhead Brake

Strong alternatives

Accelerated Coils Tap the Trigger Demolitionist Particle Repeater Sleight of Hand Perpetual Motion Successful Warm-Up Harmony

Community wishlist roll

15 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Minor PvE-GroupAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing groups of Minor adds in activities rated Normal, Hard or Very Hard difficulty, particularly for Stasis builds. Deliverance is a precision fusion rifle, which are rated D-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being "useful if lower charge time is desired over high-impact". The frame intrinsic offers built in Anti-Barrier, and a ×0.9 reduction in horizontal recoil as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are good by comparison with its peers - you can see them at https://destiny.report/w/2943293195/deliverance and hopefully https://d2foundry.gg/w/2943293195 will show how weapon stats impact in-game performance when the site is back up and running. With precision frames, you need to worry less about recoil control for look to improve Handling or maybe Stability. As the battery perk, Accelerated Coils improves charge time by 40ms at the cost of ×0.98 base damage, or Enhanced Battery gets you to 7 or the maximum of 8 shots with a Backup Mag mod. For an unserious, fun fusion roll to help deal with Minor add groups, in the first trait perk column Crystalline Corpsebloom procs on a kill to provide a 4s buff - kills with the buff active generate a Stasis seeker which travels 3m before spawning a medium Stasis crystal (large when enhanced) - these are weapon-generated entities so can inherit damage buffs and subclass fragments when shattered for AoE damage. And to assist with that, in the second column Chain Reaction creates a Stasis 2.4m AoE explosion on kills to help clear add groups and break crystals. The Souldrinker origin trait restores up to +50HP on reload, depending on the proportion of the magazine landed as hits. If you're interested, community consensus is that the Vow of the Disciple raid's weapon shapes such as "Liberation", referenced in the flavour text, represent stages in the Witness's and Rhulk's philosophy regarding the universe. Recommended MW: Charge Time, with a Charge Time mod or your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-GroupAdd PvE-God M+KB Controller

Essential perks

Chain Reaction Crystalline Corpsebloom

Strong alternatives

Accelerated Coils Fluted Barrel Enhanced Battery Ionized Battery Arrowhead Brake Corkscrew Rifling Polygonal Rifling Smallbore

Community wishlist roll

15 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing individual Minor adds or tougher enemies in activities rated Normal, Hard or Very Hard difficulty, particularly with grenade builds. Deliverance is a precision fusion rifle, which are rated D-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being "useful if lower charge time is desired over high-impact". The frame intrinsic offers built in Anti-Barrier, and a ×0.9 reduction in horizontal recoil as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are good by comparison with its peers - you can see them at https://destiny.report/w/2943293195/deliverance and hopefully https://d2foundry.gg/w/2943293195 will show how weapon stats impact in-game performance when the site is back up and running. With precision frames, you need to worry less about recoil control for look to improve Handling or maybe Stability. As the battery perk, Accelerated Coils improves charge time by 40ms at the cost of ×0.98 base damage, or Enhanced Battery gets you to 7 or the maximum of 8 shots with a Backup Mag mod. For dealing with tougher individual adds, or the occasional orange/yellow bar in add crowds, in the first trait perk column Demolitionist generates chunk grenade ability energy on kills and an instant battery refill on grenade use. For damage, in the second column, Adrenaline Junkie generates up to ×5 stacks on kills for +20 handling and ×1.33 damage, with a grenade kill giving an instant 5 stacks, for a refreshable 4.5s (5s when enhanced). The Souldrinker origin trait restores up to +50HP on reload, depending on the proportion of the magazine landed as hits. If you're interested, community consensus is that the Vow of the Disciple raid's weapon shapes such as "Liberation", referenced in the flavour text, represent stages in the Witness's and Rhulk's philosophy regarding the universe. Recommended MW: Charge Time, with a Charge Time mod or your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-SingleAdd PvE-God M+KB Controller

Essential perks

Adrenaline Junkie Demolitionist

Strong alternatives

Accelerated Coils Fluted Barrel Enhanced Battery Ionized Battery Arrowhead Brake Corkscrew Rifling Polygonal Rifling Smallbore

Community wishlist roll

pve 4 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 8. Shapeable through the Mars Relic. PvE first choice roll for end-game content. The first fusion rifle for your kinetic slot, with perfect recoil direction from the precision subtype intrinsic perk. Your choice of barrel and mag, but you might want stability to keep bolts together, or charge time to get your shots away as quickly as possible. Cornered and Surrounded pair well, giving a 40% damage boost (or 47% boost for the enhanced perk) when used with a Surrounded Spec mod. Recommended MW: Charge Time or Reload Speed, with a Surrounded Spec mod.

Strong alternatives

Cornered Surrounded Cornered Surrounded

Community wishlist roll

pve 4 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 8. Shapeable through the Mars Relic. PvE backup roll for end-game content. The first fusion rifle for your kinetic slot, with perfect recoil direction from the precision subtype intrinsic perk. Your choice of barrel and mag, but you might want stability to keep bolts together, or charge time to get your shots away as quickly as possible. Perpetual Motion passively improves gun feel and reload speed and Surrounded gives a 40% damage boost (or 47% boost for the enhanced perk) when used with a Surrounded Spec mod. Recommended MW: Charge Time or Reload Speed, with a Surrounded Spec mod.

Strong alternatives

Perpetual Motion Surrounded Perpetual Motion Surrounded

Community wishlist roll

pve 4 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 8. Shapeable through the Mars Relic. PvE backup roll for end-game content. The first fusion rifle for your kinetic slot, with perfect recoil direction from the precision subtype intrinsic perk. Your choice of barrel and mag, but you might want stability to keep bolts together, or charge time to get your shots away as quickly as possible. Chill Clip gives you a kind of stasis version of Reservoir Burst, and Compulsive Reloader helps with keeping the mag full. Recommended MW: Charge Time or Reload Speed, with a Backup Mag or damage-boosting (Minor, Adept Big Ones or Taken Spec) mod.

Strong alternatives

Compulsive Reloader Chill Clip Compulsive Reloader Chill Clip

Community wishlist roll

pve 4 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 8. Shapeable through the Mars Relic. PvE first choice roll for general content. The first fusion rifle for your kinetic slot, with perfect recoil direction from the precision subtype intrinsic perk. Your choice of barrel and mag, but you might want stability to keep bolts together, or charge time to get your shots away as quickly as possible. Demolitionist and Adrenaline Junkie pair well, and help stasis builds. Recommended MW: Charge Time or Reload Speed, with a Backup Mag or damage-boosting (Minor, Adept Big Ones or Taken Spec) mod.

Strong alternatives

Adrenaline Junkie Demolitionist Demolitionist Adrenaline Junkie

Community wishlist roll

4 wishlist rolls

Inspired by Destiny Massive Breakdowns from Podcast 251. PvP first choice roll for duelling (3s). Strong subtype with vertical recoil, very good stats, and very good perk combinations from the first ever legendary stasis (kinetic slot) fusion rifle. Going all in to range to get an extra metre to the damage falloff, and using the boosts from Perpetual Motion and Tap the Trigger get you to 77 stability in use. Recommended MW: Range with Quick Access Sling or Targeting Adjuster mod depending on play style.

Essential perks

Projection Fuse Hammer-Forged Rifling

Strong alternatives

Perpetual Motion Tap the Trigger Perpetual Motion Tap the Trigger

Community wishlist roll

4 wishlist rolls

Inspired by Destiny Massive Breakdowns from Podcast 251. PvP first choice roll for duelling (3s). Strong subtype with vertical recoil, very good stats, and very good perk combinations from the first ever legendary stasis (kinetic slot) fusion rifle. Looking to get Range to 80 and Stability to 70 with barrel and mag traits, so the boosts from Perpetual Motion and Tap the Trigger get you to 90 stability in use. Recommended MW: Range with Quick Access Sling or Targeting Adjuster mod depending on play style.

Essential perks

Smallbore Particle Repeater

Strong alternatives

Perpetual Motion Tap the Trigger Perpetual Motion Tap the Trigger

What these Deliverance (Adept) perks do

Compulsive Reloader

While above 50% Magazine Capacity: 50 Reload Speed with a 0.95x Reload Duration Multiplier.

Accelerated Coils

Decreases charge time by 40ms and damage by 2%.

Chill Clip

While at/above 50% of the Base Magazine Capacity: Direct Hits apply 60 Slow Stacks for 4 [1.5] seconds (8 [2] with Whisper of Durance) to enemies within 4 meters of the target. Micro-Missile Sidearms and Rapid-Fire Fusion Rifles only apply 40 Slow Stacks. Only activates once per shot/burst.

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Chain Reaction

Weapon Kills trigger an elemental explosion matching the weapon's element. Damage and radius of the explosions varies based on the weapon's ammo type: • Special Weapons: Up to 67.2 [44.8] damage in a 2.4 meter radius • Power Weapons: Up to 109.2 [72.8] damage in a 3 meter radius

Crystalline Corpsebloom

Weapon Kills grant 'Crystalline Corpsebloom' for 4 seconds. Kills while Crystalline Corpsebloom is active spawn a Stasis Crystal 3 meters away from the enemy death location in a random direction.

Cornered

Grants 15% decreased Charge/Draw Time while within 15 meters of 2 enemies. Buff lingers for 1.5 seconds once no longer surrounded.

Surrounded

Being within 15 meters of 3 Enemies grants 40% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met. Exceptions: • Swords only receive a 35% damage increase. • Grenade and Rocket Launchers receive a 35% Explosive Damage increase and a 40% Impact Damage increase. • Wolfpack Rounds receive a 35% Explosive Damage increase.

Adrenaline Junkie

Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks

Harmony

Upon readying the weapon within 3 seconds of getting a Kill with a different weapon: Grants 20% increased damage and 15 Handling for 7 seconds.

Tap the Trigger

Firing grants 'Tap The Trigger' for 0.6 seconds, providing the following benefits: • 40 Stability • 50% decreased Recoil • 10% decreased Accuracy Cone Size Fusion Rifles only receive 25% of the benefits. Buff cannot be refreshed until Automatic Weapons stop firing, or until the next burst. [Controller-Only] Weapon fires the instant trigger pressure is applied.

Sleight of Hand

Scoring any Kill while the weapon is stowed grants a "trigger stack". Maximum of 3 stacks. Readying the weapon with active "trigger stacks" converts them to Stacks of 'Sleight of Hand' with a 7.5 second duration. Benefits at 1|2|3 Stacks of 'Sleight of Hand': 10|20|30 Handling, Reload Speed, and Stability Stowing the weapon removes the buff.

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.

Successful Warm-Up

Weapon Kills decrease Charge/Draw Time by 37.5% for 6 seconds. Kills while the perk is active add 4 seconds to the duration up to a maximum of 20 seconds. Buff is removed on stow.

Cornered

Grants 15% decreased Charge/Draw Time while within 15 meters of 2 enemies. Buff lingers for 1.5 seconds once no longer surrounded. 🡅 Grants 10 Stability while the perk is active.

Surrounded

Being within 15 meters of 3 Enemies grants 🡅47% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met. Exceptions: • Swords only receive a 🡅41.75% damage increase. • Grenade and Rocket Launchers receive a 🡅41.75% Explosive Damage increase and a 🡅47% Impact Damage increase. • Wolfpack Rounds receive a 🡅41.75% Explosive Damage increase. 🡅 Damage is increased by a further 5%. (40%🠚47%, 35%🠚41.75%)

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 🡅9 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed. 🡅 Second Stack is gained 1 second sooner.

Compulsive Reloader

While above 50% Magazine Capacity: 🡅55 Reload Speed with a 0.95x Reload Duration Multiplier. 🡅 Reload Speed bonus is increased by 5.

Chill Clip

While at/above 🡅40% of the Base Magazine Capacity: Direct Hits apply 60 Slow Stacks for 4 [1.5] seconds (8 [2] with Whisper of Durance) to enemies within 4 meters of the target. Micro-Missile Sidearms and Rapid-Fire Fusion Rifles only apply 40 Slow Stacks. Only activates once per shot/burst. 🡅 Magazine capacity thershold is lowered by 10% (50%🠚40%).

Demolitionist

Weapon Kills grant 🡅11% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 🡅22%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website. 🡅 Grenade Ability Energy gains are increased by 10%. (e.g. 10%⁠🠚⁠11%)

Adrenaline Junkie

Weapon Kills grant 1 Stack of Adrenaline Junkie for 🡅5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks 🡅 Buff Duration is increased by 0.5 seconds.

Tap the Trigger

Firing grants 'Tap The Trigger' for 🡅0.76 seconds, providing the following benefits: • 40 Stability • 50% decreased Recoil • 10% decreased Accuracy Cone Size Fusion Rifles only receive 25% of the benefits. Buff cannot be refreshed until Automatic Weapons stop firing, or until the next burst. [Controller-Only] Weapon fires the instant trigger pressure is applied. 🡅 Stronger Effect. Duration is increased by 0.16 seconds.

Successful Warm-Up

Weapon Kills decrease Charge/Draw Time by 37.5% for 6 seconds. Kills while the perk is active add 🡅5 seconds to the duration up to a maximum of 20 seconds. Buff is removed on stow. 🡅 Additional kills add 1 more second to the duration.

Heating Up

Weapon Kills grant a Stack of Heating Up for 5.5 seconds. Maximum of 2 Stacks. Benefits at 1|2 Stacks of Heating Up: • 15|30 Stability • 20|40 Recoil Direction • 15%|25% decreased Accuracy Cone Size • 15%|25% decreased Accuracy Cone Growth Buff remains active while stowed.

Heating Up

Weapon Kills grant a Stack of Heating Up for 🡅6.5 seconds. Maximum of 2 Stacks. Benefits at 1|2 Stacks of Heating Up: • 15|30 Stability • 20|40 Recoil Direction • 15%|25% decreased Accuracy Cone Size • 15%|25% decreased Accuracy Cone Growth Buff remains active while stowed. 🡅 Buff Duration is increased by 1 second.

Sleight of Hand

Scoring any Kill while the weapon is stowed grants a "trigger stack". Maximum of 3 stacks. Readying the weapon with active "trigger stacks" converts them to Stacks of 'Sleight of Hand' with a 🡅8.5 second duration. Benefits at 1|2|3 Stacks of 'Sleight of Hand': 10|20|30 Handling, Reload Speed, and Stability Stowing the weapon removes the buff. 🡅 Buff Duration is increased by 1 second.

Harmony

Upon readying the weapon within 3 seconds of getting a Kill with a different weapon: Grants 20% increased damage and 15 Handling for 🡅8 seconds. 🡅 Buff Duration is increased by 1 second.

Liquid Coils

Increases charge time by 40ms and damage by 2%.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Deliverance (Adept) in Destiny 2

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