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Division
Division god roll & best perks
“An enneagram tips, poised to shatter.”
Full perk pool, stats & source for Division →
Built from 108 curated wishlist rolls for this Sidearm. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these Division perks do
Eddy Current
Grants the following after sprinting for 1.5 seconds with the weapon readied:
• 20 Reload Speed
• 0.95x Reload Duration Multiplier
• ? Handling
• 0.95x Handling Animation Duration Multiplier
Sprinting refreshes the buff duration.
Being Amplified removes the sprinting requirement and increases the Reload Speed stat bonus to 60.
Voltshot
Finishing a reload within 5.3 seconds of a Weapon Kill grants Voltshot for 7 seconds.
While Voltshot is active, your next Weapon Hit consumes the buff and applies Jolt to the target.
Applied Jolt's damage (generally) does not count as Weapon Damage.
Sword Logic
Weapon Kills grant Stacks of Sword Logic.
The number of Stacks and the buff duration are tied to the highest Enemy Rank killed since activation:
• Minors: 1 Stack for 5.5 seconds
• Elites, Players: 2 Stacks for 7.5 seconds
• Players in their Super and Minibosses: 3 Stacks for 10.5 seconds
• Bosses: 4 Stacks for 15.5 seconds
Damage increase at 1|2|3|4 Stacks:
15% | 25% [15%] | 35% | 50%
Additional Kills refresh the buff duration to the duration tied to the highest Enemy Rank killed.
Surrounded
Being within 15 meters of 3 Enemies grants 40% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met.
Exceptions:
• Swords only receive a 35% damage increase.
• Grenade and Rocket Launchers receive a 35% Explosive Damage increase and a 40% Impact Damage increase.
• Wolfpack Rounds receive a 35% Explosive Damage increase.
Pugilist
Weapon Kills grant 10% Melee Ability Energy.
Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%.
Dealing Melee Damage grants 35 Handling for 3 seconds.
Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Grave Robber
Powered Melee Hits and (Glaive) Melee Kills refill the magazine from reserves.
3 second cooldown between activations.
Kill Clip
Finishing a reload within 3.6 seconds of a kill grants 25% increased damage for 5 seconds.
Stowing the weapon removes the buff.
Does not buff the Splash/Explosive damage elements of other perks.
To the Pain
Every 30 points of damage taken with the weapon readied grants a Stack of 'To the Pain'. Maximum of 10 Stacks. Stowing the weapon removes all Stacks.
Each Stack grants ? Handling and 2 Aim Assist, maxing out at ? Handling and 20 Aim Assist.
Self-damage and environmental damage do not count.
Offhand Strike
Weapon Kills grant the following benefits to hip-firing for 7 seconds:
• 30 Stability
• 45% increased Damage Falloff Distance
• ~3° larger Precision Aim Angle
• 95%? decreased Accuracy Cone Size
• 95%? decreased Accuracy Cone Growth.
Buff is removed on stow.
Hip-Fire Grip
Grants the following benefits while hipfiring:
• 25 Stability and 15 Aim Assist
• 2.7° larger Precision Aim Cone Angle
• 30% decreased Accuracy Cone Size
• 20% increased Aim Assist Falloff Distance
• 20% increased Damage Falloff Distance
The Damage Falloff increase does not apply to The Last Word, Shotguns, Sniper Rifles, and Fusion Rifles.
PvP-specific note: the Precision Aim Cone Angle increase essentially just allows you to hit Crits while aimed above or slightly to the side of the head. (This is already the default behavior of Submachine Guns, Sidearms, Bows, Machine Guns, and Linear Fusion Rifles so it does not affect them)
Encore
On Weapon Kill, for 7 seconds:
Grants 1 Stack on Bodyshot Kills and 2 Stacks on Precision Kills. Maximum of 4 Stacks.
Each stack grants 5 Range, 8 Stability, and -1.25% Accuracy Cone Size.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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