Drang god roll & best perks

Drang — Destiny 2 Sidearm
Legendary · Sidearm
Where it drops: Source: The Edge of Fate Activities

“Since the Collapse, these pistols have been retooled several times to boost their firepower. A worn inscription reads, "To Victor, from Sigrun."”

Full perk pool, stats & source for Drang →

Built from 110 curated wishlist rolls for this Sidearm. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Community wishlist roll

36 wishlist rolls

//notes:Inspired by @Saint_Kabr and @ImpetusAlways (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for clearing minor adds in both general at-level or better, and end-game underleveled content, particularly when paired with Sturm in the kinetic slot. Drang is good as far as primary sidearms go, but they do still fall in the shadow of their Micro missile frame cousins. This is an adaptive frame underneath, but has the additional Together Forever frame intrinsic, which loads overcharged rounds into Sturm on kills. In return, kills with Sturm refill energy slot weapons from reserves and, with the Helping Hands catalyst boost Range by +18 and Handling by +40 for faster swaps. The stats are good by comparison with its adaptive frame peers, which are helped at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/358190158 for how the weapon stats impact in-game performance. From the @Mossy-Max spreadsheet at https://www.destiny2.science/ base Magazine size is 18 (max 20). Handling is pretty good, so on M+KB, you can probably look to extend the range a bit with the barrel perk - you can squeeze another 1-2m before damage drop-off depending on how much you invest into it, even at the cost of a Handling malus. With the Sturm pairing to bypass reload, you can use the magazine perk to boost magazine size. The first column trait perk that stands out for the pairing with Sturm is Disruption Break which increases kinetic damage by ×1.5 after breaking an elemental shield. For damage, Binary Orbit - provides a ×1.25 damage boost for 8.5s (10.5s enhanced) after a kill with an opposing elemental alignment - Stasis, Strand or, when paired with Sturm, kinetic. Alternatively, Master of Arms provides ×1.15 damage for 7s (8s enhanced) after a kill with any weapon, with a second stack of ×1.25 for 4s (5s enhanced) on any kills with the first stack active or Frenzy boosts Handling and Reload Speed by +100 and damage by ×1.15 for a refreshable 7.2s after being in combat for 12s - that's dealing or taking damage. For the Origin Trait, there's either Vanguard Vindication to provide up to 3 stacks of ×0.98/0.96/0.94 damage reduction for 10s, for kills within 20s of using a class ability, or Roar of Battle which grants +10 Stability and Handling for 6s, after dealing or taking damage every 0.5s or so for 2s. Recommended MW: Range, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller

Essential perks

Disruption Break

Strong alternatives

Tactical Mag Extended Barrel Binary Orbit Master of Arms Frenzy Appended Mag Extended Mag Hammer-Forged Rifling Full Bore Arrowhead Brake

Adamsdown_Boy written as at v9.1.5.1

PvE PvE-MinorSpec PvE-God PvE-EndGame Controller 30 wishlist rolls

Adamsdown_Boy written as at v9.1.5.1 (PvE PvE-MinorSpec PvE-God PvE-EndGame Controller): First-choice PvE roll for fireteam support and clearing minor adds in both general at-level or better, and end-game underleveled content, particularly when paired with Sturm in the kinetic slot. Drang is good as far as primary sidearms go, but they do still fall in the shadow of their Micro missile frame cousins. This is an adaptive frame underneath, but has the additional Together Forever frame intrinsic, which loads overcharged rounds into Sturm on kills. In return, kills with Sturm refill energy slot weapons from reserves and, with the Helping Hands catalyst boost Range by +18 and Handling by +40 for faster swaps. The stats are good by comparison with its adaptive frame peers, which are helped at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/358190158 for how the weapon stats impact in-game performance. With the fire rate, a bit of assistance with controlling recoil is helpful to control your reticule, particularly on Controller. With the Sturm pairing to bypass reload, you can use the magazine perk to boost magazine size, but if not, look for one that helps with reloads. The first column trait perk that stands out for the pairing with Sturm is Disruption Break which increases kinetic damage by ×1.5 after breaking an elemental shield. For damage, Binary Orbit - provides a ×1.25 damage boost for 8.5s (10.5s enhanced) after a kill with an opposing elemental alignment - Stasis, Strand or, when paired with Sturm, kinetic. Alternatively, Master of Arms provides ×1.15 damage for 7s (8s enhanced) after a kill with any weapon, with a second stack of ×1.25 for 4s (5s enhanced) on any kills with the first stack active or Frenzy boosts Handling and Reload Speed by +100 and damage by ×1.15 for a refreshable 7.2s after being in combat for 12s - that's dealing or taking damage. For the Origin Trait, there's either Vanguard Vindication to provide up to 3 stacks of ×0.98/0.96/0.94 damage reduction for 10s, for kills within 20s of using a class ability, or Roar of Battle which grants +10 Stability and Handling for 6s, after dealing or taking damage every 0.5s or so for 2s. Recommended MW: Stability, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.

Essential perks

Disruption Break

Strong alternatives

Tactical Mag Binary Orbit Chambered Compensator Master of Arms Frenzy Appended Mag Extended Mag Alloy Magazine Flared Magwell Polygonal Rifling

Community wishlist roll

24 wishlist rolls

Inspired by @Saint_Kabr and @ImpetusAlways (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for clearing minor adds in both general at-level or better, and end-game underleveled content, particularly when paired with Sturm in the kinetic slot and using a solar build. Drang is good as far as primary sidearms go, but they do still fall in the shadow of their Micro missile frame cousins. This is an adaptive frame underneath, but has the additional Together Forever frame intrinsic, which loads overcharged rounds into Sturm on kills. In return, kills with Sturm refill energy slot weapons from reserves and, with the Helping Hands catalyst boost Range by +18 and Handling by +40 for faster swaps. The stats are good by comparison with its adaptive frame peers, which are helped at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/358190158 for how the weapon stats impact in-game performance. From the @mossy_max spreadsheet at https://www.destiny2.science/ base Magazine size is 18 (max 20). Handling is pretty good, so on M+KB, you can probably look to extend the range a bit with the barrel perk - you can squeeze another 1-2m before damage drop-off depending on how much you invest into it, even at the cost of a Handling malus. With the Sturm pairing to bypass reload, you can use the magazine perk to boost magazine size. To pair with solar builds, you have the traditional trait perk pairings available. In the first column, Heal Clip provides ×2 Cure (140 HP), and ×1 Cure on allies within 15m, when you finish a reload within ~5.3s (~5.5s when enhanced) after a kill. Then in the second there's Incandescent which spreads +30 Scorch stacks within 4m on a red bar Minor add kill (+40 stacks within 8m for orange and yellow bars, +45 when enhanced). Alternatively, Burning Ambition works better to build ignitions on tougher targets if you have a solar ability to apply scorch initially, otherwise it'll take x* hits (y* when enhanced) to apply +10 stacks with +10 added on each additional hit to build towards an ignition. All of the scorch stacks are increased by ×1.5 with Ember of Ashes. For the Origin Trait, there's either Vanguard Vindication to provide up to 3 stacks of ×0.98/0.96/0.94 damage reduction for 10s, for kills within 20s of using a class ability, or Roar of Battle which grants +10 Stability and Handling for 6s, after dealing or taking damage every 0.5s or so for 2s. Recommended MW: Range, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller

Essential perks

Heal Clip

Strong alternatives

Tactical Mag Extended Barrel Incandescent Burning Ambition Appended Mag Extended Mag Hammer-Forged Rifling Full Bore Arrowhead Brake

Community wishlist roll

20 wishlist rolls

Adamsdown_Boy written as at v9.1.5.1 PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for fireteam support and clearing minor adds in both general at-level or better, and end-game underleveled content, particularly when paired with Sturm in the kinetic slot and using a solar build. Drang is good as far as primary sidearms go, but they do still fall in the shadow of their Micro missile frame cousins. This is an adaptive frame underneath, but has the additional Together Forever frame intrinsic, which loads overcharged rounds into Sturm on kills. In return, kills with Sturm refill energy slot weapons from reserves and, with the Helping Hands catalyst boost Range by +18 and Handling by +40 for faster swaps. The stats are good by comparison with its adaptive frame peers, which are helped at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/358190158 for how the weapon stats impact in-game performance. From the @Mossy-Max spreadsheet at https://www.destiny2.science/ base Magazine size is 18 (max 20). With the fire rate, a bit of assistance with controlling recoil is helpful to control your reticule, particularly on Controller. With the Sturm pairing to bypass reload, you can use the magazine perk to boost magazine size, but if not, look for one that helps with reloads. To pair with solar builds, you have the traditional trait perk pairings available. In the first column, Heal Clip provides ×2 Cure (140 HP), and ×1 Cure on allies within 15m, when you finish a reload within ~5.3s (~5.5s when enhanced) after a kill. Then in the second there's Incandescent which spreads +30 Scorch stacks within 4m on a red bar Minor add kill (+40 stacks within 8m for orange and yellow bars, +45 when enhanced). Alternatively, Burning Ambition works better to build ignitions on tougher targets if you have a solar ability to apply scorch initially, otherwise it'll take 14 hits (10 when enhanced) to apply +10 stacks with +10 added on additional hits to build towards an ignition. All of the scorch stacks are increased by ×1.5 with Ember of Ashes. For the Origin Trait, there's either Vanguard Vindication to provide up to 3 stacks of ×0.98/0.96/0.94 damage reduction for 10s, for kills within 20s of using a class ability, or Roar of Battle which grants +10 Stability and Handling for 6s, after dealing or taking damage every 0.5s or so for 2s. Recommended MW: Stability, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller

Essential perks

Heal Clip

Strong alternatives

Extended Mag Chambered Compensator Incandescent Burning Ambition Appended Mag Tactical Mag Alloy Magazine Flared Magwell Polygonal Rifling

What these Drang perks do

Binary Orbit

Scoring opposing Elemental Alignment Kills grants 25% increased damage for 8.5 seconds. Buff can be activated while stowed. Elemental Alignment details: • Arc, Solar, Void Kills buff Kinetic, Stasis, and Strand Weapons • Kinetic, Stasis, and Strand Kills buff Arc, Solar, and Void Weapons

Disruption Break

On Elemental, Barrier or Guardian Shield Break: Applies Kinetic Damage Vulnerability to the enemy, increasing Kinetic damage taken by 50% for 5.5 [5] seconds. Stacks with all other Buffs and Debuffs (including itself).

Master of Arms

Scoring a Kill with any weapon grants Master of Arms x1, granting 15% increased damage for 7 seconds. Scoring a Kill with any weapon with Master of Arms active grants Master of Arms x2, granting 25% increased damage for 4 seconds. Master of Arms x2 expiring reverts the buff back to Master of Arms x1.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

Heal Clip

Finishing a reload within 5.3? seconds of a Kill grants Cure x2 to you and Cure x1 to allies within 15 meters.

Incandescent

Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (40 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 10 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs.

Burning Ambition

Direct Hits against Scorched Enemies apply additional Scorch on a 0.5 second cooldown: • Primary Weapons apply 10 [4] additional Scorch per Direct Hit (15 [9?] with Ember of Ashes) • Special and Power Weapons apply 20 additional Scorch (30 with Ember of Ashes) Scoring multiple Direct Hits within 3? seconds of each causes the next Direct Hit to Scorch the target. Hit counter persists through stow. Number of Direct Hits required by weapon type: • Bows: 2 • Swords: 3 • Other Weapons: 55% of the base magazine size Scorch applied by Burning Ambition to Unscorched targets counts as Weapon Damage. Ember of Ashes increases the amount of Scorch applied by 50%.

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Drang in Destiny 2

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