Duty Bound god roll & best perks

Duty Bound — Destiny 2 Auto Rifle
Legendary · Auto Rifle
Where it drops: Commander Zavala

“"Due respect, Commander? I was there when the Hive found us on Earth. I was there when we stopped them on Titan. And I'll be there when we wipe them out." —Sloane”

Full perk pool, stats & source for Duty Bound →

Built from 66 curated wishlist rolls for this Auto Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Community wishlist roll

30 wishlist rolls

Inspired by @ImpetusAlways, @Saint_Kabr and @CourtProjects (PvE PvE-Minor PvE-GroupAdd PvE-God M+KB Controller): First-choice PvE roll for clearing groups of Minor adds in activities rated Normal difficulty. Duty Bound returns (again) still as an adaptive auto rifle which as a subfamily are rated C-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic as one of the largely interchangeable auto rifle families. The frame intrinsic offers no bonuses beyond "being well-rounded and reliable" as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are decent by comparison with its peers - you can see at https://d2foundry.gg/w/260532765 how the weapon stats impact in-game performance. The recoil is loose and to the right, so to tighten that up, look for a barrel perk that helps with Recoil Direction, and then with the magazine perk go for something that helps improve magazine size or reload. For clearing groups of adds in general content, Fourth Time's the Charm in the first trait perk column generates 2 shots from thin air after 4 crits within 2s (3s when enhanced) of each other to help keep uptime on Onslaught which, while it doesn't increase total damage per magazine, as you ramp up to the maximum 3 stacks does increase raw DPS for a refreshable 4.5s per kill (5s enhanced), by increasing RPM from 600 to a max of around 960. Alternatively, the reworked Rampage stacks up to ×3 on kills for ×1.331 damage for a refreshable 4.5s (5s when enhanced), with the stacks now decaying one at a time. You've got a choice of origin traits. You might be lucky and get the rare Accelerated Assault origin trait, which passively refills 10% of the magazine, and boosts damage by ×1.05 for getting 3 hits within a 1.6s window. Otherwise there's Problem Solver, which is very good for PvE when facing yellow bars - 12 hits will apply Exhaust to an enemy, reducing damage output to ×0.9 for a refreshable 5s and grant +50 to Reload Speed and Handling for 10s (12s enhanced) - both effects are also refreshable. There's also Vanguard Vindication which provides up to ×3 stacks on kills within 20s of using a class ability that reduces incoming damage to a max ×0.94 for a refreshable 10s (12.5s enhanced). Recommended MW: Handling or Stability, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Minor PvE-GroupAdd PvE-God M+KB Controller

Essential perks

Fourth Time's the Charm

Strong alternatives

Onslaught Tactical Mag Arrowhead Brake Rampage Alloy Magazine Appended Mag Flared Magwell Extended Mag Chambered Compensator Extended Barrel

Community wishlist roll

24 wishlist rolls

Inspired by @ImpetusAlways, @Saint_Kabr and @CourtProjects (PvE PvE-Minor PvE-GroupAdd PvE-God M+KB Controller): First-choice PvE roll for clearing groups of Minor adds in activities rated Normal difficulty. Duty Bound returns (again) still as an adaptive auto rifle which as a subfamily are rated C-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic as one of the largely interchangeable auto rifle families. The frame intrinsic offers no bonuses beyond "being well-rounded and reliable" as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are decent by comparison with its peers - you can see at https://d2foundry.gg/w/260532765 how the weapon stats impact in-game performance. The recoil is loose and to the right, so to tighten that up, look for a barrel perk that helps with Recoil Direction, and then with the magazine perk go for something that helps improve magazine size or reload. For clearing groups of adds in general content, in the first trait perk column Bewildering Burst procs for 6s (7s when enhanced) after finishing a reload following a kill, and then on the next hit launches a kinetic flashbang above the target that does damage and disorients enemies within 9m for 3.5s. Alternatively, to help with general gunfeel, Enlightened Action builds stacks on hits for a refreshable 2s, that build after 50 hits to +50 Handling and Reload Speed (+55 when enhanced). In the second column, the reworked Rampage stacks up to ×3 on kills for ×1.331 damage for a refreshable 4.5s (5s when enhanced), with the stacks now decaying one at a time. You've got a choice of origin traits. You might be lucky and get the rare Accelerated Assault origin trait, which passively refills 10% of the magazine, and boosts damage by ×1.05 for getting 3 hits within a 1.6s window. Otherwise there's Problem Solver, which is very good for PvE when facing yellow bars - 12 hits will apply Exhaust to an enemy, reducing damage output to ×0.9 for a refreshable 5s and grant +50 to Reload Speed and Handling for 10s (12s enhanced) - both effects are also refreshable. There's also Vanguard Vindication which provides up to ×3 stacks on kills within 20s of using a class ability that reduces incoming damage to a max ×0.94 for a refreshable 10s (12.5s enhanced). Recommended MW: Handling or Stability, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Minor PvE-GroupAdd PvE-God M+KB Controller

Essential perks

Rampage

Strong alternatives

Arrowhead Brake Bewildering Burst Flared Magwell Enlightened Action Tactical Mag Alloy Magazine Appended Mag Chambered Compensator Extended Barrel

SpaceMonkey

pve 12 wishlist rolls

SpaceMonkey (PvE): "This is mostly pretty underwhelming. This weapon is pretty well-supported by the artifact this season but I still just don't see it being better than many weapons it is competing against. Adhesive Ordnance is nifty at least." Recommended MW: Reload, Range, Handling.

Essential perks

Bewildering Burst

Strong alternatives

Flared Magwell Hammer-Forged Rifling Adhesive Ordnance Rampage Tactical Mag Smallbore Corkscrew Rifling

What these Duty Bound perks do

Onslaught

Weapon Kills grant a Stack of 'Onslaught' for 4.5 seconds. Maximum of 3 Stacks. Benefits at 1|2|3 Stacks of Onslaught: • 16.7% | 28.6% | 37.5% decreased Firing Delay • 15 | 25 | 35 Reload Speed

Fourth Time's the Charm

Scoring 4 Precision Hits within 2 seconds of each refills 2 Ammo into the Magazine from thin air. Cannot load the Magazine beyond its base capacity. Precision Hit counter persists through stow.

Rampage

Weapon Kills grant a Stack of Rampage. Maximum of 3 Stacks. Stacks expire one at a time every 4.5 seconds. Grants a 10%|21%|33.1% damage increase at 1|2|3 Stacks. Does not buff the Splash/Explosive damage elements of other perks.

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

Bewildering Burst

Finishing a reload within ? seconds of a kill grants 'Bewildering Burst' for 6 seconds. While Bewildering Burst is active, your next Direct Hit spawns a Kinetic explosive above the target that detonates after a 0.85 second delay. The detonation deals 10 [4] damage and Disorients enemies within a 10 meter radius for 3.5 [1] seconds.

Enlightened Action

Weapon Hits grant Stacks of Enlightened Action for 2 seconds. Maximum of 12 Stacks. Stat bonuses at 1|2|…|12 Stacks: 2|7|12|15|20|25|30|35|38|40|45|50 Handling and Reload Speed Stacks granted per hit by Weapon Type: • Hand Cannons: 3 Stacks • Bows: ? Stacks • Automatic Weapons: 1 Stack

Adhesive Ordnance

Picking up an Ammo Brick causes the next shot fired to attach a Sticky Bomb on impact. Sticky Bomb detonates after 0.8 seconds, dealing up to ? [?] Kinetic Damage and Exhausting targets in 6 meter radius. Damage falls off to 50% at the edge of the radius. Sticky Bombs inherit the weapon's Combatant Damage Scaling.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

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